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Posts posted by JackStreicher
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And what happens if a rule kills him instantly? That case isn‘t covered by his rules
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40 minutes ago, Kaizennus said:
So I'm still very new, only a handful of games under my belt and none of them as SBG or even LoN. But I'm putting together my first few lists and trying to work with what I have access to at the moment. Any thoughts on these lists from people with actual experience?
List #1: Legion of Blood
Allegiance: Soulblight Gravelords
- Lineage: Legion of Blood
Leaders
Vampire Lord on Zombie Dragon (435)
- General
- Deathlance
- Command Trait: Aura of Dark Majesty
- Artefact: Soulbound Garments
- Lore of the Vampires: Amethystine Pinions
Vengorian Lord (280)
- Lore of the Vampires: Soulpike
Necromancer (125)
- Lore of the Deathmages: Overwhelming Dread
Necromancer (125)
- Lore of the Deathmages: Overwhelming Dread
Battleline
20 x Deathrattle Skeletons (170)
20 x Deathrattle Skeletons (170)
20 x Deadwalker Zombies (115)
10 x Dire Wolves (135)
Units
20 x Grave Guard (280)
- Wight Blades & Crypt Shields
6 x Fell Bats (150)
Total: 1985 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 152
This list tries to make the VLoZD tanky by giving him a 2+ save and a -1 to hit debuff. The Vengorian adds to this with his -1 to rend aura and the necromancer spell that also gives a -1 to hit rolls.
You then have 60 models worth of battleline chaff that can be buffed by the necromancers and (the deathrattle) potentially be immune to negative modifers (but there's not a lot of vampires in the army). Grave guard are your big hitters, Dire Wolves act as screens, and the Fell Bats can harass or grab objectives.
List #2: Vyrkos List
Allegiance: Soulblight Gravelords
- Lineage: Vyrkos Dynasty
Leaders
Vampire Lord on Zombie Dragon (435)
- General
- Deathlance
- Command Trait: Hunter's Snare
- Artefact: Vilnas' Fang
- Lore of the Vampires: Soulpike
Vengorian Lord (280)
- Lore of the Vampires: Amethystine Pinions
Vampire Lord (140)
- Lore of the Vampires: Spirit Gale
Vampire Lord (140)
- Lore of the Vampires: Soulpike
Battleline
20 x Deadwalker Zombies (115)
20 x Deathrattle Skeletons (170)
20 x Deathrattle Skeletons (170)
10 x Dire Wolves (135)
10 x Dire Wolves (135)
Units
20 x Grave Guard (280)
- Great Wight Blades
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 154
This list is a bit more offensive. The Skeletons and Zombies will get a +1 to wound buff from the allegiance ability and should always be in range due to stacking vampires in this list. The vampires can re-roll their casts, and while their spells aren't the greatest I think you should be able to get the buffs off fairly consistently against most armies. The VLoZD has the trait that lets him count as 14 models for objectives, which gives you a bit more objective play, especially if you can keep him alive for later turns. His artefact will likely give him a +3 charge once per game, which isn't particularly notable but at least it plays into the vampire stacking. Once again, you have 60 models of chaff and now two full units of dire wolves which can either be used to screen or grab objectives.
Anyway, that's my thought process as a total noob to the game and faction. I imagine there's a lot of stuff that I'm overlooking and/or misunderstanding. I'm also guessing that there are some better units I could swap out. Hoping to pick up some blood knights, the mortarchs, and either a corpse cart or coven sometime in the future.
Thoughts and advice would be appreciated.
I like lost no. 1.
I believe there‘s an issue with list no. 2.: Once the 20 GG and the Zombie Dragon are gone you lose the ability to kill key targets and the army will crumble. Maybe try to squeeze in 5 Blood Knights or another 20 GG?
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19 hours ago, Boar said:
Two sets, in both those parts are OK, tough one base was damaged. Perhaps kit is vulnerable to bad transport as it's pretty tight packaging.
Take photos. E-Mail GW and you‘ll receive a new box without any issues.
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9 hours ago, Nos said:
Been saying all year that GW have been cribbing off Disney with the MCU.
Especially with how quickly 3D printing is making ground now too, it was shaky to start with but the quality and availability of printers and sculpts is growing exponentially. GW are still very much at the top of the mountain but charging loads of money for stuff people will find easier and easier to get will become an unstable foundation in quite a short space of time I think.
The GW universe will become less model bound and much more a case of if you want to be involved read the comics buy the supplements watch the shows *then* play the games. It will be designed to be all in.
I disagree. I teach 3D Sculpting and I have a resin printer: It‘s really nice for bits and one or two custom models. Yet creating an entire unit takes way too much time to be considered being better than simply buying from GW.
Even if you simply get models from a Patreon, those models might be nice, yet GW‘s designs are somewhat unique and their IP and worlds are strong. I am following 3 Patreons and I get a ton of awesome models each month for about 30 €/month. Yet I consider those to be cool DnD models and nothing more. They don‘t scratch the same itch GW does.
speaking of 3D printing: I am considering to design Terrain that would go well with Radukar the Beast‘s base: An old mossy dark wood with lots of broken and dead trees 🤔, rocky plateaus etc. I only have to make those useful in an AoS game
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I like how they look: Mean. They appear to be the non-goofy, truly evil and cunning part of destruction.
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2 hours ago, Furuzzolo said:
Mm, I took an 8th edition spellcard image and used microsoft paint like a 99 years old to clean the text and add the new one. Repeat 13 times, printed and glued them on magic the gathering cards 😅
I‘d love to get my hands on your cards ^^
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7 minutes ago, Aren73 said:
I find it odd that we have no other ways of interacting with this rule (or Endless Legions for that matter). I would have thought a Wight King could have a CA that "you pick a unit of skellies, they roll 4+ for all their dead models to reanimate" or something like that. Would have fit nicely and basically makes them a Necron Overlord with a resurrection orb.
That would make them worth taking over Vampires.
Or simply improve the Reanimation Roll of skellies by 1 as aura.
the mounted one could simply add +1 damage to black knights in the same manner as a Warchanter works for orruks.
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1 hour ago, Neil Arthur Hotep said:
100% fair. I think skeletons are better than most people give them credit for, but they are by no means an auto include. Especially against shooting lists, where their benefits don't come into play.
I came to the same conclusion
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41 minutes ago, Bluesummers said:Summarized:
3ed Launch Box name: Dominion
New Faction Name: Krul Boyz
Name of one unit: Hobgobs
Hobgobs are crafters of Metal stuff. They trade with chaos dwarves.
Leader: Big Boss-esque dude riding a messed up Squiq-Pig-Wolf-Thing
Also: Some kind of Gnorblar stirring a pot -
12 minutes ago, Aren73 said:
Actually someone beat me to it, they are all up on the SoulblightGravelords subreddit.
Can't find them X_x (I'll get mine on Friday)
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5 minutes ago, Lucank said:
It was a disaster tbh.
I playes Fyreslayer and had basically Vordrai, mannfred and 5 blood knights charge a unit of 20 HG and had the mannfred CA turned on. Still failed to kill enough and in return he did to much damage. I eventually won the fight but I had over 1000p stuck in 400p HG
Sure, not the best test since Fyreslayer are hard for this list but still. Low model count is always a big problemIn my experience you will need at least one block of Zombies or Skeletons to soak up the damage and hold the enemy in place. Then you can make your more elite units shine.
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2 minutes ago, Ratling said:
What do you guys think about using a soulscream bridge in the army?
Most of the chaff units are pretty slow to move, could the spell make it not that bad perhaps? Getting +1 from corpsecart and +2 for a legion of night artefact grants us a pretty reliable cast chance.
It‘s a valid tactic and I like it
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Just now, Loyal Son of Khemri said:
Living Tikki Masks sound awesome, let's do it.
I think so too
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Judging by the rumours so far the new Destruction faction’s heads either consist of Living Tikki Masks or the army has at least a unit with those masks as heads.
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51 minutes ago, Tizianolol said:
About that manfred list i think you can put into some vargheist insted of dire wolfs and 20 grave guard. With manfred vargheist deep strike is very interesting, opponent have to say something to them, until BK can move around dealing some damage.
Yes! I'll add another list based on Vargheists as well
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Some Midnight Legion of Night list-brewing with Mannfred von Carstein:
QuoteWighty might with his mighty Wight Blade
°Mannfred - 380
°Wight King on Skeletonsteed - 130
-Unholy Impetuous (+1 A w whithin 18" if he kills a model)
°Necromancer
- The claw that grants +2 to casting
°2x20 Grave Guard with Great Weapons - 560
°1x Dire Wolves - 135
°2x5 Blood Knights - 390
°20x Deathrattle Skeletons - 170
°Corpse Cart with Balefire (-1 to wound bubble)
1970 points
______
The enemy has to manage Grave Guards and Blood Knights who are all portentially buffed up by the Wight Kings Artefact, while Mannfred can buff as well and the Corpse Cart makes sure one or two units of the Grave Guards are harder to kill
More to come! (Vargheist and Terrorgheist builds, Deathrattle Build, Wolf Build)
Changing topics:
I just realized that Lauka Vai looks so much more coherent without her hip armor!
(image taken from here)
I am grrowing to like the model I guess- 8
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Just as a general question:
Can we expect the Cursed City models to receive individual point costs?
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29 minutes ago, Pvarron said:
While the pictures can’t be posted here, I would love a DM of them!
same!
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Well LoN is no longer playable since all units have the Soulblight Gravelords keyword and no longer the Legions of Nagash keyword.
So you can try to play LoN with no units available that is ^^ -
rebased
converted
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@Neil Arthur Hotep Yes, that’s annoying
My gaming group decided to use these point values for the CC gang (I worked them out yesterday)
Vargskyr : Varghulf Points (same stats) 160
Torgilius: almost Necromancer points 125
Gorslav: almost Wight king Points 115
Radukar: Vampire Lord +20, pts 160
Vyrkos Bloodborn: 115 points seems plausible
Korsagi Night Guard: cost as much as 2 Ogor Gluttons, 80 points
Halgrim: Wight King 115 points
Combined: 755 (+ 115) points
does anybody have any input on the point values?
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3 minutes ago, Neil Arthur Hotep said:
Would it really have been so bad to make these abilities not locked to Vampires only?
That would have required some effort.
I was also disappointed, that the Lords with a faction keyword won‘t benefit from a different legion (it was to be expected though)
The Rumour Thread
in Age of Sigmar Discussions
Posted
Oh boy this threat is fuming with disappointment
I haven‘t seen Alarielle‘s Scroll, her 740 points might be justified?
I also think that Kragnos is worth 760 tbh. You‘ve got to build around him so he can go on a rampage. If his points were lower he‘d be a no brainer.