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JackStreicher

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Posts posted by JackStreicher

  1. And another game VS Orcs!

    short summary:

    we tried to move as strategically as possible, his Arachnarok failed her charge twice (by 0.5-1 inches). She tried to engage the Foot knights.

    My cannon malfunctioned which resulted in self destruct. My sorceress kept the „The lady commands YOU SHALL NOT CHARGE“ constantly applied to the black orcs, she also used the crystal column at the beginning.

    The fanatics broke through the Duke, the arachnarok and the foot knights. They neither wounded the duke nor the Arachnarok but wounded the foot knights 12 times.

    The Lady‘s grace granted me 8 5+ wards and they fought another day!

    When the Arachnarok fled (losing by 3), I didn’t catch her. In his turn he failed to rally her and He gave up. Yet we continued acting like she had rallied.

    His giant killed the Questing Knights requiring two turns to do so though! (They only did 2 damage, despite the charge)

    A turn later the game was over: his right flank mostly fell. His black orcs were utterly slaughtered by the block of peasants and a flank charge of the knights.

     

    The game was fun but was diminished by his rolls. He rolled horribly. Always 10+ for LD (twice due to the bsb) hit rally badly and couldn’t get spells through or ban them.

    The sorceress was ace with a magic weapon and spectral doppelgänger (she killed around 12 Black Orcs just by herself across 2 turns of combat)

    images

    Spoiler


     

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    • Like 3
  2. 16 minutes ago, KingKull said:

    Just curious, how has the cannon fared in your games? I fielded 0 of them (or other warmachines) in my half a dozen or so games with dwarfs, and I'm wondering if I'm missing anything (although it doesn't feel like I am).

    Mixed results. It’ve killed a dragon, a sphinx, a hero, chariots. It was pretty solid. Last game it did nothing ^^

  3. 7 hours ago, Ogregut said:

    That's a big blob of peasants!! 

    I like the list, the only thing I would be tempted to do is drop the foot knights and use the points to bolster the knight units (I know you don't have the models but maybe something for the future). 

    Is there any way to make those peasants inmune to psychology? (Spells?)

    btw:

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    nice models!

    • Like 6
  4. After quie some games I've come to the following conclusion: (-> points at the reasoning)

     

    - If your unit is supposed to be a hammer go 7-10 wide. -> Maximizing attacks

    - If your unit has a low model count (10-15) and is a hammer: 10 wide. -> Maximizing attacks since rank bonus won't help a lot anyways

    - if the unit is supposed to tank/tarpit: 5 wide (4wide for heavy infantry) -> Offer less Models in contact, so the enemy gets less models striking with all of their attacks.

    - If the unit has no volley fire and can only be taken in units of 10: 10 wide -> So you don't lose out on shots

    -If the unit is a lance: Take either 5 or 7 Models -> Every Model is in the fighting rank. Every additional model lessens efficiency, though having a reserve isn't bad.


    -Volley Fire units should go as wide as possible, yet aiming for an odd number of models for their width -> Volley fire allows the ranks after the first to fire with half their models (rounding up), so chosing an odd number minimizes the amount of models in the 2.-n. ranks that can't shoot. (It also depends on how many ranks you will have)


    unit sizes:
    I most often end up having units of 10, 17, 20, 24, 26 depending on point investments.

     

     

    Steam Workshop::DRUCHII - AoS Homebrew Army

    • Like 4
  5. 2 hours ago, JerekKruger said:

    decent horse

    There're no decent horses that don't require major changes to work.
    Maybe the Marshal on Horse's horse (can'T remeber how many parts where glued "into" the horse)

  6. 11 hours ago, JerekKruger said:

    I don't have anything profound to say, but I do love me some Dark Elves.

    Actually, here's a question: had anyone considered buying Krethusa and using her as a Sorceress on Dark Pegasus? Do people think she would fit aesthetically, or is she too weird?

    I did :D it’s just a lot of effort to make her work in AoS and TOW

  7. 8 hours ago, KingKull said:

    Sphinx's killing blow

    The locket doesn’t work vs killing blow :/ you‘d need the anointed armour for that. It’s kind of weird that the game has barely any killing blow defense while killing blow is more prevalent than multiple wounds.

     

    8 hours ago, KingKull said:

    Did the squires prove to be useful in any way? I still haven't tried playing with them.

    Sadly no, the Scenario we rolled for made them utterly useless (diagonal deployment, 12“ from the enemy with units being forced into reserve)

    8 hours ago, KingKull said:

    I'd also ditch the ogre blade and just go for the lance

    I have considered that, yet the blade makes him a monster killer which doesn’t rely on rolling 6s 🤔 (I can’t roll a 6 on the wound roll apparently xD)

    8 hours ago, KingKull said:

    Thank you for not minding it! (My closest wargaming friend is allergic to outside advice so I'm always wary when giving it haha!)

    Why would I? It was constructive feedback!

    I use the cannons to threaten his monsters even more or to snipe a badly placed character :) (technically you can let it bounce into combat as well, which is nice)

     

    I worked on another list (which falls apart when I fail a single terror check xD)

     

    Army plan: The big block won’t flee, ever. It has 2x stubborn, a lady that can deal 2D6 S5 rend 1 attacks via assailment spell, and a bsb. The unit has LD 10 due to the Sergeant + Horde.

    My smash Duke is back (I‘ve to check if the anointed armour can be taken, it might be a bug in the list builder).

    Lots of Knights

    And a cannon to pressure my opponent. :) (the cannon could be switched for something else, I don’t have any more knight models though xD)

    kingdom-of-bretonnia.txt

    • Like 2
  8. 2 hours ago, KingKull said:

    I actually played a list very similar to your opponent's in the game where the Brets absolutely wrecked me (game was 1500 though, and my Ushabti didn't have bows).

    For Brets, I think that two lances is far too little to be able to pressure the opponent in any meaningful way, and 3-man darts of GK are too good not to be taken. 

    Btw I get what you're saying about list building, as I too refuse to play armies that look like, well, armies (which is why I was put off Sigmar for a long while btw), but yours definitely has room for improvement, possibly even within said parameters.

    But yeah, I'd definitely say his list was a lot more optimized than yours. Add those spicy rolls and gak mission deployment to the mix, and I can see why it could've felt frustrating.

    Thx for the input! :)

    I might ditch the baron and add two more lances for a start. The witch hunter has to go sadly (those are so cool!)

     

    rules question: Can a Prophetess use her ability ‚Shield of the Lady‘ when she‘s part of a men-at-arms unit that has one model with a chivalrous vow joined to it?

    • Like 1
  9. 10 minutes ago, KingKull said:

    I don't think anything in TK is undercosted (scorps are good, but not fanatic level tbh), but yeah, some people are just born lucky. Could you share the lists used on both sides?

    Updated the post. :) I usually play a mix of narrative, looking good on the table and efficiency. :)

    • Like 1
  10. 1 hour ago, KingKull said:

    Edit: I don't know what lists were being used, but it sounds like your opponent was more competitively oriented than you are (in list building and actual gameplay) on top of luck.

    Nope, we simply played rules wrong which warped the game + insane rolls (he always rolls absurdly) combined with some super undercosted units which are bonkers (it’s not fun to have 3+ mortal wound and monster slayer threats every game, but that’s the models he has and they’re too Point efficient to ditch them)

    His rolls, you don’t know the half of it. It’s a constant thing and it’s not his dice.

     

    lists, khemri - Mortuary Cult:

    lv 4 Hierophant with flying carpet

    2x Mages lv 1, one mounted

    1x Mage lv 1 with the Battle Standard (illusion)

    1x Necrotect

    30+ skeletons (bsb and Necrotect in there)

    1x casket of souls

    6x Ushabti with bows

    2x Tomb Scorpions

    1x Necrosphinx

     

    my list:

    1x Ogre Blade rage duke on pegasus

    1x Baron with monster slaying on pegasus

    1x lv4 illusion Prophetess

    1x lv1 battle magic damsel

    2x 20 Men-at-arms

    2x 6 Knights of the realm

    1x Pegasus knights

    1x Ally dwarf cannon (I don’t own a trebuchet)

    1x Witch hunter

    2x5 squires

    • Thanks 1
  11. 3 hours ago, Mordeus said:

    Hopefully we get a nice little point balance in the not so distant future! Some units could definitely use a readjustment. I know its hard to balance such a huge game, but dealing with the most outrageous cases is already a good step forward. 

    Agreed! Just have a look at the Necrotect's rules and tell me how that hero, handing out one of the best double-buffs of the whole game can be that cheap.

    also a max-size for most units. (Only zombies have that iirc)

    • Like 1
  12. 27 minutes ago, silverstu said:

    Sounds a bit grim!Haven't played in an age but can you take out his Altar with one of your flying units/characters/trebuchet? Also I've found when my army is outclassed by my opponents army Ive had to lean in on the more nastier/destructive elements. I don't know Brets but are there other units that hit hard? Like Grail Knights or Questing Knights? Lord on a griffon?

    My Pegasus Knight(s) (only one survived) bound it in combat for 4 turns but couldn't kill it (healing, just too much healing everywhere).

    The One-Punch-Duke is ace! He pretty much carried my entire game.. That's as nasty as I can get. (I could also add another cannon, but that's entering the powergaming territory which I don't like) ^^

    I'd won the game if we didn't play "remains in play" spells as we did. :/ (the -1 to hit and 6+ ward would've been banned starting turn 2 or 3 which would have allowed me to slaughter all his mages and monsters with my heroes)


    Imo Grail Knights aren't good. One wound, two attacks. They don't do that much, die quickly and cost a lot of real money.
    Knights In general are super swingy due to their low volume of attacks.

     

    Well I still like my Brets, I'll test Exiles/Crusaders soonish to see if they can pack a punch worthxy of Bretonnia!

     

     

    • Like 2
  13. Had a game vs Tomb Kings.

     

    Edit:

    - We played 2 rules wrong: Remains in play spells being un-dispellable (my opponent was really sure and I couldn’t find the rule)

    - Tomb Scorpions initiative checks

    Edited out the rant, it was unjustly, the lady forbids!

    Spoiler

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    • Like 1
    • Sad 1
  14. 21 minutes ago, Tonhel said:

    I  kinda see the logic in it. The wound is still caused, even when you are regenerating the wound. The damage is done and you are weakend, regenerating takes its time. It's not an armour save or ward save. It's a nice bonus to have, but it isn't as poweful as a ward and has an impact on CR.

    Also for undead it has a huge impact on the unstable rule. Either way lots of dead zombies. 🙂

    Indeed.
    That's why I think there's good arguments for how it works narratively in both cases.

     

    I imagine that the attack hits with such force that it's actively driving back surrounding models creating the "superiority" advantage for the combat resolution.

     

    Or imagine someone hitting the Troll your right with such force that this massive creature is thrown backwards - That's breaking morale right there! :D

     

    • LOVE IT! 1
  15. 6 minutes ago, Wnerva said:

    yyyy... i cant take 2 wounds if i have 1 wound on my profile. It would be madness. Its not a challenge, so there is no overkill.

    You do not take a wound, that's the thing (regeneration prevents that). Regeneration does not talk about wounds, it says "add the DAMABGE" to the combat res. So all arguments concerning wounds are null and void. ^^

     

    I am 100% certain that it works the way @Tonhel described judging by the rules.

    • Thanks 1
  16. 1 hour ago, JerekKruger said:

    In your example @JackStreicher if say yes, 8 wounds are counted towards combat resolution. Technically I would argue that attacks should be resolved one by one, and determine the effect of the multiple wounds rule based on the remaining wounds at the time when the regeneration save is made

    indeed, however there is no such rule (that's the whole issue I believe) :D

    It would be sensible to say that the combat score, per attack, taht is generated by regeneration cannot exceed a target models wound characteristic.

    However I am fine with it either way, it's a rather niche non-issue:D

     

    On the contrary the way it works right now adds a lot more thought to regeneration as a whole (and tbf regeneration saves don't seem to cost much at all) :D

     

     

  17. 5 minutes ago, Garrac said:

    Btw, the new necromunda rats are FW resin

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    Bloody hell. I‘ve just finished the new questing knight and boy, parts break from just looking at them. The crossguard of mine simply fell off so I had to fix it with a prayer beads.

     

    It‘s pain

  18. AoS is both. If they manage to write Characters that are not completely and utterly stupid or irrational those Campaign Books would be great. However the Dawnbringer books were quite bad.
    Characters making the most stupid of decisions (caution in a world of magical beasts that want to kill you 24/7!? NOT WITH ME CHARGE!!!!), all humans being super open to joining any cult that pops up. And yeah we have to include ALL them named Characters and force them into the story, it's VERY LIKELY that they will encounter just about everyone in realms with almost infinite size.

    I'd prefer another Malign Portents Campaign over the whole Dawnbringer Series.

    • Like 1
    • Thanks 1
  19. Question

     

    Q: If a model with the Regeneration (X+) special rule passes
    its Regeneration save against an attack with the Multiple Wounds (X) special rule, do I still need to roll the dice if the number of Multiple Wounds is generated by a dice roll?
    A: Yes. Even though the wounds were saved, they will still count towards the combat result.

     

     

     

     

    RAW I can roll this vs one wound models as well. I want to know if there’s an actual rule forbidding it.

     

    Different example. You wield multi damage (D3) weapon. You attack a troll, the troll regenerates 2 wounds, you roll a 5 for the damage which counts directly towards combat res. The third wound he does not save and you deal 3 damage. So you‘ve scored a total of 8 combat res.

     

    Rules that DO NOT clarify this: Challenges (has nothing to do with it since it isn’t overkill), Multiple Wounds (only covers spill over), DuH iT‘S a oNe WoUnD MoDeL (yeah, read the faq)

     

    Your opinion?

    I can see both, multi-combat-res by killing one wound models and not generating multiple combat res points by one wound models to have logical explanations. The former would work against hyper-tarpits as well ( Zombies, Skeletons etc.)

  20. 1 hour ago, CommissarRotke said:

    if Ulgu is the only other realm that hasnt been touched by Chaos, then it would be cool to see Ulgu when Azyr gets breached, maybe a nice light-darkness mirror because they're both the only realms that never got taken by Chaos??

    „Even the Sky may cast a shadow“

    - Alliance? :D

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