Jump to content

JackStreicher

Members
  • Posts

    4,933
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by JackStreicher

  1. I wrote to the AoSFaQ and asked if the Wight Kings and the Black Knights will get a rework because the Warscrolls look unfinished. Also if we can expect the units of Ulfencarn to get seperate points. All put into flowery language to not act like a whiner. It‘s 2021, we shouldn’t be afraid that with every new Battletome some warscrolls might end up as trash. We‘re customers, not victims of random Warscroll quality 🥲
  2. I only want the Wight king... I am curious why they throw that many grave guard at us?
  3. Behold, my Coven Throne Kitbash! (WIP) FullSizeRender.mov
  4. In my opinion it would be a shame not to add more undead Ogors, Vampire Infantry like the Bloodborn and Vargskyrs to the army. Those models were so well received by the community that not making them would be stupid
  5. Of course not! Self consistency, what is that!? How dare you even to think about these words!? 🧐😬
  6. Clearing stock. Especially since GG are the only real hammer unit in SBGL (they‘re good now!)
  7. 120 pts per 5 They‘re not worth the plastic they‘re made of. Sorry mate 🥺 I‘ve got 20 of them + 5 pre-AoS conversions which I am going to sell I think. Needles to say that I am angry.
  8. Well, you are spoiled for choice with 3/9 Vampires being unnamed characters without any options 🥲
  9. Make it simpler: Keep their current stats. Add All Vyrkos Bloodborn special rules and a table of special rules depending on their dynasty. They didn‘t even bother to make the Warscroll feel like a vampire: supernatural Speed? Nope supernatural Resilience? Nope incredible strength? Nope Ancient Cunning? nope Can turn into Mist/fog/bats/vermin? Kind of, yet veeeery slow. Powerful Necromancer? Nope Generic AoS hero profile? Hell yes! They already had written all the rules they needed, they simply didn’t bother to put them on the right warscroll(s) 🥲
  10. If they faqed the ability to be at the end of the combat phase then this whole issue would be resolved ^^
  11. Combine skeletons with the corpse cart which grants -1 to wound within 3“ 👌🏻 Perfect tank unit
  12. @Erdemo86 In the GW page you van choose your Country, if you choose AUS or NZ you can see preorders ahead of time due to time difference. Just as @Raptor_Jesuessaid: look at the picture at the bottom, I even highlighted it for you
  13. I’d argue that one 6 explodes Into 2 additional hits. It‘s two separate rules that apply to a hit roll after one another. The save roll twice is a bad example since that‘s no special rule.
  14. 🥲 Srsly, the mounted Wight is okay if you want GG as Battleline
  15. It‘s still weird if we won‘t get a second wave since the rules in this book seem to be rushed. There‘re so many dots that are not connected or half-finished looking Warscrolls.
  16. 7x 5 Blood Knights 1x Vhrodai done 🤣 Srsly: lots of BK, some zombies, doggos and a nekro + vhrodai
  17. Well. I still think it‘s a bad trade off to spent 310 for one Command Ability on a otherwise pretty bad unit. on the matter of skeletons: I love the models, I just don‘t find a valid argument to use them ever. Can s.o. Please change my mind? 🥲
  18. yep, It feels like this was the alpha version of a new Battletome in which they hadn't connected the dots yet and it was basically just a mock-up of the rules . It's basically a core idea for rules with nice art XD
  19. Imo only the Kastelai once per battle artefact is good since it just happens. If oyu have to roll for an artefact and it has a chance to do nothing, then it is utter trash. Most of these once per game artefacts don't even pack that much of a punch but you can still waste the entire artefact. The same issue goes for most spells btw: You have to roll high enough, then the opponent has to not unbind it. And then you have to roll a 3+/4+/5+ in order for the spell to deal insignificant damage. You have to overcome three barriers in order for the spell to work, it's super unlikely. I don't want to be overly harsh, yet: Who writes such nonsesne?
  20. Also a possiblity would be a solid core of Grave guards. Yet you'd need a wight king as general (if you want to keep your core cheap and effective) 1x Wight King (steed or non steed +-15 pts) 115/130 2x 20 Grave Guard 560 1x 20 Zombies 115 ---> 790/805 and you already pack quite a punch with your "core" units But do you really want to field a Wight wight? Seems like a waste tbh This Core should work well with Vyrkos, Legion of Blood/Night Edit: I just can't find a good use for Skeletons. Imo they melt way too fast and will require you to spent a CP for inspiring presence or even their heal will be vaporated by losing the combat by a gazillion. Idk. If they had rend 1 they'd be very interesting. Yet they are currently more expensive than Zombies and they offer way less synergy potential. Cheapest Core we can build is (points per wound) 3x Zombies for 345 (3.833 points per wound) Pros: Damage and self heal, Pile-in Shenanigans 3x Dire Wolves for 405 (6.75 points per wound) Pros: Super fast and even killy on the charge 3x Skeletons 255 (8.5 points per wound) Pros: ? (as mentioned above: the heal is too bad and too restricted), same armour as the doggos, less killy than the doggos. I don't see a use tbh
×
×
  • Create New...