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Alaric83

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Everything posted by Alaric83

  1. Tempest Eye is interesting indeed for the save bonus and especially for the movement bonus, but I feel as we pay too much for it. Either we give up our 50% battleshock immunity, which is huge, especially on expensive infantry such as Irondrakes or Hammerers, or we need to make an Order list. Making an Order list sounds good, since we can take the Grudgebound Throng, but for me it is just not competitive at all. First, we pay 170 points for it. Not great, not terrible. But, imho, the worst is that we need to take 4 different units between warriors/longbeards/quarrelers/thunderers. While longbeards are okay and a couple of units have their place, the rest is just not efficient. GW has been pushing us to play an elite army of Dispossessed by making Ironbreakers/Irondrakes/Hammerers more competitive, and this is already our best choice. I really think to be even remotely competitive we need to have no warriors/thunderers and barely any longbeards. Hence why Order armies with Grudgebound are not competitive, and why we can't try to make a competitive fully Dispossessed Tempest Eye list. But then again, Tempest Eye is great for the fluff. A combined arm airborne list, with minimal Dispossessed entries, could be very fun and hold its own.
  2. Hello fellow Dawi, I am building my Dispossessed army, and was waiting for the GHB2019 to know how to finish it. I'd like to have your opinion on the list below. Do note that my Dispossessed will be converted so that they all look like Kharadron / Grundstok mercenaries. In general, a heavy-armor high-tech feeling. Leaders: Warden King (100) Runelord (80) Runelord (80) Runelord (80) Troops: 30 Ironbreakers (360) 30 Hammerers (360) 30 Irondrakes (540) Allies: Gunhauler (130) Gunhauler (130) Gunhauler (130) Total: 1990/2000 I've never played Age of Sigmar before. I come from 40k, where I play Demiurgs by the way ("space dwarves"). Does this army seem fun/playable to you ? I saw that Hammerers now cost the same as Ironbreakers and are also battlelines, so might as well add them to try a pickaxe trick with a runelord and 30 boosted hammerers on the enemy's backyard. My question is : Are the 30 Hammerers worth it ? Or should I instead replace them by 30 more Ironbreakers (60 in total) to really hold the line while the 30 Irondrakes and the 3 Gunhaulers do the heavy lifting ? I was also thinking of taking only 20 Irondrakes, which gives me enough to get either : - 10 Longbeards and 90points of something else (but what?) - 10 more Ironbreakers and 50points / 1 command point Being new to Age of Sigmar, I'm looking forward for your feedback, true friends of the Dawi ! Thanks.
  3. Hello guys ! Just to expand on the idea of fortifications that I talked about before: I didn't say we should be a static army as T'au are, and wait for the enemy to come to us. The idea behind these artillery-fortification was to 1) Allow us to hit enemy long range without deepstriking 2) Force the enemy to move towards our own advancing lines, instead of staying in the back and shooting Also, to get it balanced, we could have a new type of relatively cheap/weak battleline such as engineers/builders. The more units of engineers you have, the more "free" fortification terrain you can have at the beginning of the battle. Or you could get the to build it closer to enemy line if you manage to get your engineers there. Having the Dispossessed being the fortification/building army doesn't mean they have to stay static in the back and shoot until turn 5. On the contrary, it should be an incentive to both the Dispossessed player (who wants to build in the middle) and to the enemy player (who wants to get out of range, under-the-nose of super artillery) to charge in the center.
  4. Reading all your amazing ideas for a new Dispossessed battletome is great ! Though some things are not "crazy" enough to go with the general direction that Age of Sigmar is going for. For exemple, goat cavalry sounds too much like The Hobbit and classic dwarven designs. Some mentioned scenery scenes, which sound amazing. It could for exemple help counter some of the Dispossessed weaknesses. A mining/underground scenery which allows a teleport per turn would help compensate our inherent lack of mobility. A giant anvil that helps dispel magic would counter magic-heavy armies. However, I think that it would be best to leave Dispossessed with these weaknesses, and reinforce our strenghs, thus defining a unique gameplay. What if, for exemple, a unique piece of scenery would be something that forces the enemy to leave their position and come to us ? Something, like, I don't know... A huge cannon on top of a fortress ? That sounds thematic, crazy AND fun. It could have an area of effect, a very powerful attack, but a minimum attack range. Go under the cannon's sight and you are safe. Thus, the enemy is highly encouraged to rush the strong dwarven defensive lines. Writing about this reminds me of the (great but now dead) game BattleForge. There were some very Duardin-like fortresses, such as the Worldbreaker Gun, which would fit the bill for Dispossessed I think -> Or the nameless Fortress, which would be a less crazy and point-heavy investment, for smaller point games -> Maybe a redesign of the Warriors to make them less vikings and more Duardin. A new type of miners/engineers with a token ranged attack and some utility for other troops ? Or a capacity to "summon" a tower/bunker or other defensive structures on the fly ? Some new buildings and building-oriented units are what would really show Dispossessed as expert craftsmen, imho.
  5. Flame cannons do have their utility, especially against big blobs, but i don't feel that they get their points back against heroes. For a single flame cannon, you can get two ballistae. If you loose a single crew member, your flamer's maximum range is equal to the rapid fire range of the ballista. Plus, the ballista is more durable, having more wounds (not counting crew that's true), but getting a beautiful 2+ save against shooting if in cover. In the end, point for point, and even without including durability, here is your choice => Minimum [2D3] MW, maximum [4D6] MW if you are lucky, or [4} 3+ 3+ -2 1 attack at super long range, or an amazing [16] 5+ 3+ -2 1 attacks at very reasonable range. Just put a Duardin crew for your Ballista and all will be good :)
  6. IMO, if you want a good 1000pts list to enjoy the new Ironbreakers battleline (which is awesome) you should go as follows : Warden King 120 Runelord 100 10 Ironbreakers 140 10 Ironbreakers 140 10 Ironbreakers 140 20 Irondrakes 360 Buff the Irondrakes with the rend from the Runelord, that's your DPS. Erase one unit a turn, while your King and Ironbreakers push back the frontline. Later, if you like the playstyle, you can go with the following for a 2000pts list : Warden King 120 Runelord 100 Runelord 100 Runelord 100 30 Ironbreakers 360 10 Ironbreakers 140 10 Ironbreakers 140 30 Irondrakes 540 Celestar Ballista 100 Celestar Ballista 100 Then you'll have some points to spare. With these extra points, you can either buy another 10 Irondrakes (thus dividing them in 2*20) for a mobile firebase, or add 10 Longbeards and another Celestar Ballista if you want a more fixed defensive position (use the 10 Longbeards as guards for the artillery and the rear of your Irondrakes). Dispossessed seem back in the game :)
  7. Is it really important competitively to use some units with SUMMONABLE keyword ? The only SUMMONABLE unit that could appeal to me are Grave Guards, but I've heard they are really outmatched and a waste of points. Wanting to make an elite Death army, I wanted to mix Nagash with Morghasts and Grave Guards, in a First Cohort. However, if Grave Guards are really that terribly point-efficient, I might as well go with Nagash and 10 Morghasts, plus a Purple Sun. However, this leaves me without any SUMMONABLE unit to benefit from Legions Innumerable, Endless Legions, and Deathly Invocations. Better to have terrible Grave Guards to revive, or to go full Morghasts and forget about summoning ? Edit: I'm not a competitive player. Might play in some tournaments for fun, but I don't intend to win. However, I'm not sure I want to have a battleline full of what some people call the worst unit of LoN (point-efficiency wise).
  8. Can you explain a bit more why you are so enthuastic with Hammerers ? What do you think makes them better than Ironbreakers ? I plan to make a full battleline of Ironbreakers, but before I buy the 5 boxes I'd like to know if I shouldn't mix some Hammerers in there. From what I see Hammerers are less tanky Ironbreakers with a slightly better attack, but attacking isn't what is asked from our melee troops (leave the killing to Irondrakes or artillery).
  9. Hello fellow Lords of Undeath, Joining Age of Sigmar for this new edition, I am considering a small-model-count Grand Host of Nagash army. I simply love the look of the Morghasts. However my heart is torn between two options : More Morghasts or more Grave Guards ? I never played Death, or Age of Sigmar for that matter, so I would love to get your feedback about what is more fun, and (secondary) more efficient ? Thanks in advance ! List 1 (1) Nagash [800pts] (2) Morghast Archai [220pts] (2) Morghast Archai [220pts] (2) Morghast Archai [220pts] (2) Morghast Archai [220pts] (5) Grave Guards [80pts] (5) Grave Guards [80pts] (5) Grave Guards [80pts] (5) Grave Guards [80pts] List 2 (1) Nagash [800pts] (2) Morghast Archai [220pts] (2) Morghast Archai [220pts] (10) Grave Guards [160pts] (10) Grave Guards [160pts] (10) Grave Guards [160pts] (5) Grave Guards [80pts] (1) First Cohort Battalion [160pts] Thank you very much in advance for your answers !
  10. Hello fellow Dawi! With the coming of AoS v2, and Ironbreakers as battlelines, i'm finally coming to collect Warhammer miniatures seriously. Been a long-time fan of lore, rpgs, videogames and such, though. I heard mobility is a big thing in Age of Sigmar. Is it true ? Or is the following list going to be fun to play ? => Leaders (1) Warden King [120pts] (3) Rune Lords (300pts] Battleline (30) Ironbreakers [360pts] (10) Ironbreakers [140pts] (10) Ironbreakers [140pts] Other units (20) Irondrakes [360pts] (10) Irondrakes [180pts] Artillery (allies) (1) Celestar Ballista (converted with Dawi engineers) [100pts] (1) Celestar Ballista (converted with Dawi engineers) [100pts] (1) Celestar Ballista (converted with Dawi engineers) [100pts] (1) Celestar Ballista (converted with Dawi engineers) [100pts] Thanks for your answers ! Looking forward to joining the community :-)
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