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Backbreaker

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Everything posted by Backbreaker

  1. I think that "itchy nuisance" works really well with a Mangler loonboss and "fight another day" . If you only charge a unit with your Mangler, you will be able to hit hard a unit without any retaliation !
  2. It's exactly what I did for my warboss ! But old warscrolls are disappearing on GW website, I don't think we'll be able to use him for a long time. A shame because he is my favourite waaagh source. It will hurt my gorefist ...
  3. How could you use Hand of Gork on Infonjawz units ? It's only GS Gitz units that can be selected...
  4. Fungoïd is a better ally now, between is ability and the Hysh artefact, we can generate even bigger waaagh...
  5. Just rerolling to wound is enough for me. Our army does one thing, wreaking faces. Anything that help us do that in addition to a Waaagh is really good. And sometimes, we don't have 6 different IJ units clos to our Waaagh source, he's safer in that regard. But it's true that I often play Gordrakk and not a regular MK so I might be wrong !
  6. Almost a must have for me. I don't see why any Ironjawz player wouldn't take him !
  7. I think there are so many things to release before that we won't see updates until 2020 at least...
  8. We can cover a lot of ground with gruntas. They have speed, resilience and are cost/effective. Probably our best unit in my opinion. Three units is a minimum because that ground coverage is a way to mitigate our lack of deepstriking. But I like Malakree idea. It's just that, like all armies that go 100% into a "concept", if your opponent have the right counter to that concept, it's over ! ^^
  9. So only one or two ballistas were able to shoot twice, right ? They can't be take in unit so he had to spend one command point for each ballista. By the way, that command ability is insane.
  10. I think you need to give these dragons something to chew and counter attack with brutes or megaboss. If you're sure that you won't have first turn, forget about battalions and add more bodies. Ardfist might work but at 1.5k points, I don't know... Do you remember what was his general ?
  11. How did he do that ? Not with his lord ordinator I hope ? I don't think you did something wrong, even if your gruntas charged ballistas, I don't think they had enough impact t kill one on the charge.
  12. Well, outside of tournaments, I'm doing fine with Ironjawz. It's true I play mostly 1000 points games but with my Ironfist list and focusing on objectives, I win most of battles. It's always close and I decided to forget to go for kill points, but it's working. I really like the idea of a Gorefist which doesn't charge T1. 140 points is a "cheap", fast and durable way to cover the field (preventing deepstrike) and controlling objectives.
  13. I don't remember if we spoke of that here but you need to have a second option for Waaagh so either a Footboss or an Orruk Warboss if you are ready to give up one drop. Two drops is still very good and rerolling to wound is something we lack. And then increase the size of your arboyz to have that green meat shield. You said that you feel lacking a warchanter, a second one and you're good. Forgetting about magic is a challenge, looking forward to read your report ! ;)
  14. For 180 points, you gain : One CP (50 points as you said) One artefact Reduction of deployement drops Rule to mitigate our 4" move Two wound one one model Gordrakk can affect every unit from a battalion Having a CP before your turn one can save you, remember you start with 0 and cannot use inspiring presence !
  15. For the Ironfist, I think it's mandatory. First of all, it gives you a CP even if you didn't get the first turn, really usefull for inspiring presence. But that could be say about any battalion. That's free d6 movement is interesting because it gives us mobility without restrictions of use. We have this bonus everyturn and not only the first one like a Gorefist, it applies to all our troops and not only to a specific one like Brutefist, Ardfist, ... etc While Bloodtooth is more specific : If you take it for one drop, you can't take allies, you have to take a MBMK (I don't really like him, he can fail with his 3+ to hit and he still costs 440 points), etc ...
  16. Even with Gordrakk-Fist, our alpha strike is limited. Most armies with this option have a second wave, we don't. And furthermore, we don't have a good way other than MK to remove screening units. Example : First turn charge into skeletons, no more skelies. Then Nagash/Arkhan raises them again and counter attack. Game over. That's why I like Gordrakk or rock lobber / spear chukkas, we lack tools to remove key elements. When it's done we can start our rampage but not before. And you can't play these units in a Bloodtooth. So in the end, I prefer to avoid Bloodtooth and Gorefist for more balanced lists. EDIT : Maybe a Gordrakkfist a bit lighter on Gore Gruntas with some shooting... but it's a no brutes list !
  17. I'm not sure we have to go all or nothing with IJ. I find that we have a resilient army, our models can take a lot of damage and still fight back. For example, on last Brute Boss under some waaaghs (+3) can hurt a LOT ! I think that instead of going for alpha or infinite ardboyz, a balanced list based on an ironfist/bloodtooth (without cogs to have a maximum of brutes/gruntas) can be really good. For me the real question is if we can play without putting points into a weirdnob or a grot shaman, forgetting about magic and shooting, and just waaagh the ennemy to death ?
  18. But you mostly have low size unit and your ardboyz alreary have a bravery buff... with the boss skewer or golden tooth... If you don't like the megaboss, you coulg go for an Orruk Warboss with Waaaagh banner !!! Rerolling 1 to wound, and a whaaagh-like hability. I agree with the other, if you can throw away your MK on a juicy target, you add something to your options in game. Right now, your MK is reeeeally important, you can't risk loosing him because you have no backup waaaagh plan...
  19. If you're not aiming for a first turn charge, is a Bloodtooth necessary ? These points could be use for a megaboss on foot for example.
  20. I played a 1000 points game yesterday. Relocation orb against Khorne Bloodhound. My list : Megaboss Warchanter Warboss with banner Ironfist 2*5 Brutes 1*3 Gore Gruntas I did pretty well by playing the objective. I had nothing to threatened is council of Slaughter Priest (he was playing Gore Pilgrims) so between prayers and buffs, I decide to avoid the fight. He ended up doing mistakes to score points before it was to late and my megaboss with destroyer starts his rampage. Really good game, this army is far less nobrainer than I thougt !
  21. Unfortunatly you can play so many of them and keep Ironjawz rules because of the new allies rule and because you can't take artillery in one unit if I'm correct. So if you want to have three rock lobber, you need 12 units ! And up to 16 if you want a fourth rock lobber ?
  22. I don't see something on the pdf I have about FIMIRS becoming battleline, where did you see that ?
  23. No, it's Gordrakk with a Gorefist, your army charge turn 1 with a lot of attacks and enough mov buff to use Gruntas ability (charge from 8" to do D3 damage instead of 1). I think it's a good list but quickly boring :)
  24. Yep, that's what I like. On average, with a charge and his command ability on himself, he kills Nagash. But as you said, he is fragile... for that price, It's a shame he doesn't have something like reducing rend or a mortal wound save...
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