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chosen_of_khaine

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Everything posted by chosen_of_khaine

  1. Not anymore actually, his only change in the Soulblight battletome was removing the priest keyword 😆
  2. Man, I'm loving everything I've seen about the new edition so far, even little things like bringing back the term "ward". July 3rd can't come fast enough!
  3. If anything I think it made running the unnamed Spirits even less appealing than Sevireth and Avalenor. Teclis turning into a beatstick for a turn is neat too. Also, giving all monsters the option to "scour" like sevireth will hopefully simmer some of the heat off of lumineth...
  4. I kinda wish they made all heroic actions and monstrous rampages require a bravery check, would actually make debuffs real spicy.
  5. I don't think AoS 3 is going to put lumineth lists "back to the drawing board", as units will fill basically the same roles - wardens and sentinels will still form the backbone of most lists, just the proportion of them might change and units with unique roles (ie, wind temple units) might go up or down in value.
  6. You're right, one almost 700 point combo (not even including the target unit) means people shouldn't complain 😆
  7. I have to agree with everyone saying the book looks poor. I would rather continue using the Legions of Nagash rules for my 2k-ish points of Soulblight, which is not a good sign. And I'm not seeing the "synergies" or "utility" that other people are pointing out that didn't already exist in LoN. On the plus side, I now have an army I won't feel bad using against newer players (my others are Ossiarch, Lumineth, and Idoneth 😆)
  8. I didn't realize this was a question. They're treated as one model, so of course they can move together, right?
  9. Wow, so the Spirits of the Wind are intended to be able to move in your opponent's shooting phase too. That's pretty nuts and not at all what I would have guessed, especially with Sevireth's MW-when-moving ability.
  10. "coming weeks and months" sounds like its not June...
  11. 2+ save and mortal wounds in melee, these will be fun to play against lmao
  12. "Primaris Stormcast" makes no sense, they are basically already primaris. I'm guessing it's just another chamber.
  13. Wow, peoples expectations for this preview seem waaaay too high to me. Not looking forward to the complaining in a few hours when it's just the rest of soulblight and a kragnos silhouette...
  14. Are we complaining about new models now? It's not like it's the second half of an obviously unfinished battletome (coughLRLcough), it's just a new model and the warscrolls will be free.
  15. Yay, more new Imperium models! ...ugh, get back to me when chaos or xenos get as much love as imperium factions.
  16. @Siegfried VII I do agree that Lumineth will probably not become enormously more consistent in terms of tournament results, as Seraphon, KO, and Tzeentch have better matchups against them than most, but to your point that they are only 10 wounds on a 5+ save, and your opponent will have screens, etc - from what I can tell, the reality is that the 6" pile in in any direction is an IMMENSELY powerful tool, and on a unit that has a 14" (or 16" near windmage) with fly, a decent ranged attack and a 3" melee attack with high rend, they will affect the game way, WAY beyond their points cost and I expect to see them everywhere in tournament lists. If they were a more expensive unit I would be inclinded to agree with you, but they are incredibly cheap for how many core rules they are allowed to break. Regardless of how effective it is in tournament settings, it will be entirely unpleasant to play against in any other context. It's not even something that you "game" the rules with either, from what I can tell it is exactly their intended purpose as a unit. Edit: And to be clear, I'm saying this as someone who LOVES Lumineth and how well the rules match the lore, and honestly thinks High Elves should be allowed to break the rules since they are better than everyone else BUT I like to think I can recognize problematic rules when I see them...
  17. It's easiest to imagine with a single entity like a bloodthirster - charge two units in on opposite sides, pile out to 2.9" so they are equidistant from the enemy, and the enemy can't pile in at all and can only fight if it has any 3" range weapons. You can do this against other units too, but they may be able to get a model or two on either end of the unit into your Windchargers if they have enough models to string between both sides and within weapon range. To be clear, with normal pile-in rules this is still a good strategy, but being able to pull out to just under 3" makes it incredibly hard for your opponent to get any models into fighting range. If you have the battalion, you don't even need to charge into half an inch anyway - you just pile in to exactly where you want to be with all your windchargers and they will never have a chance to hit you first. Then on their turn, you can opt to remain in combat and sit at 2.9" or just disengage entirely and pile back to 2.9" next combat phase. Of course, you will still lose some windchargers over the course of the game, but your opponent has to put a disproportionate amount of effort into dealing with them, all the while your entire Auralan Legion's worth of other models are capturing objectives and winning the game.
  18. I've been one to defend Lumineth against plenty of accusations of NPE, but I think you're underestimating just how easy it is to lock down units with Windchargers. Even outside of the battalion, 2 units of windchargers can potentially lock down a single unit all game if your opponent doesn't get a double turn, and for an extremely low cost. Obviously, there are loads of other factors, but you can take 5 units of 5 for only 650 points and have unprecedented control of the board. In the hands of a good player several units of windchargers are going to be a nightmare to play against, and I suspect a change to pile-in rules is coming in AoS 3.0
  19. Considering I picked up exactly 2, this is perfect. They're gonna look great. Man I love how the bladelords look but I just can't get over their rules. Not just how mediocre they are in combat, but just oversights like having sunmetal weapons but no sunmetal rule, not having the seneschal be a wizard, etc.
  20. Something hilarious that I noticed reading Broken Realms: Teclis is that in the Cities of Sigmar rules for Settler's Gain, some of the artifacts they can take are lesser versions of Lumineth artifacts: Phoenix Stone => Heart Stone Silver Wand => Silver-Plated Wand Blade of Leaping Gold => Blade of Leaping Bronze Pretty on-brand for the Lumineth to give the human settlers second rate artifacts! Edit: Also, all the spells in the Lore of Lumination are lesser versions of the Lore of Hysh: Solar Flare => Drain Magic Protection of Hysh => Shield of Light Lambent Light => Illuminate Hilarious!
  21. Both have 3, but the seneschal gets rerolls for having 2. The profile has the (s) to include plural.
  22. Before I read, does this take place after BR: Teclis? I'm waiting to read anything about it until I get the physical copy so I don't want to be spoiled.
  23. Also regarding Hurakan, I'm definitely gonna try the temple battalion. It's expensive, but makes it almost impossible to get them stuck in a melee and you can maximize their shenanigans
  24. The loreseeker taking artifacts would certainly be disgusting with the Zaitrec artifact for the 4+++
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