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Tropical Ghost General

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Posts posted by Tropical Ghost General

  1. 1 hour ago, Ganigumo said:

    Something I just realized. Since forbidden power is legal Fyreslayer and FEC mercs should still be legal too.

    Unfortunately mercs aren't matched play legal. 

    The original 2 mercs were in Forbidden Power. These rules got superceded by a later publication, GHB19, which expanded the mercs to 8 or so different options. Meaning that the mercs in Forbidden Power were an older publication of those particular rules and no longer usable for match play. 

    When they did the recent list of usable publications for matched play, GHB19 wasn't on the list, so mercs are no longer matched play legal (without consent from your opponent). Forbidden Power was on the list of usable publications but the mercs part of it had already been updated with new rules, that were then redundant with the release of GHB20. 

    1 hour ago, Reuben Parker said:

    I see what your saying. maybe be a day one faq we already need one for the lantern to be in line with the designers comments. 

    All it needs is for a slight rewrite to change it to the bearer becomes a Wizard. Therefore it gains the wizard keyword, knows arcane bolt & mystic shield and can try and dispel or cast endless spells. 

  2. 18 minutes ago, Reuben Parker said:

    Logically longshanks should still work

    Yes, logically it should. But endless spells are different to normal models in that they don't have to abide by the rule of staying outside of 3".

    As longshanks specifies models with a wound count, endless spells don't have a wounds characteristics so don't fall into that category. They also don't full under the category of terrain either. 

    So currently longshanks doesn't work with endless spells. 

    Screenshot_20201011_130235.jpg

    • Like 4
  3. So the gargant artefact allows to cast/unbind like a wizard.

    It doesn't let you dispel endless spells, because you don't gain the wizard keyword, instead it only let's you cast or unbind 'like' a wizard, nothing mentioned about dispelling like a wizard.

    So this currently means that you have no way to dispel endless spells for gargants, even if taking this artefact.

    Now add into the mix something like Soulsnare Shackles. Casts on a 5 and can be set up in a triangle formation around the large base of the mega gargant, with the 3 models of the spell. 

    You can't fly as a gargant and you can't even use the 'longshanks' ability to walk over endless spells.

    So until an FAQ corrects this in-game interaction, your 500pt mega gargant can be completely immobilised for the entire by a 40pt endless spell.

    -r10rj6.jpg

  4. 7 minutes ago, BrocknerTheBear said:

    @Tropical Ghost General true, but in a taker tribe he counts as 30 models. 

    I think it's one of those sounds good, but in practice never happens when you need it to and always happens when you don't abilities. 

    As well as being in your hero phase, you also have to be within 1" of it. So you may hold the objective but aren't within 1" of it due to opponent's models, so won't be able to move it. Then it's 2d6, which is uber spikey. 

    Narratively it's brilliant and fun. Competitively it's a bit meh and incredibly situational. 

    • Like 1
  5. 1 hour ago, Thamalys said:

    Yep - not much we (or indeed, the majority of other factions as well) can do, really... perhaps taking the MSU approach to the extreme - so as to provide some form of target saturation?

    So something that helped a lot was double vamp lord, for twice the healing. It's sending me down a 'how to max out guaranteed healing not requiring spells' rabbit hole with the list building now 😂

  6. 1 hour ago, Greasygeek said:

    Yeah my thought exactly. Nice for a change to deal with a company that dares to admit bad moves. Don’t think anyone will throw stones at them for doing so. 

    Yeah, and a surprising amount of people being vocal about how they knew this all along, it was always obvious, lol, OK 🙄

    • Haha 1
  7. This is excellent news. My 36 myrmourn banshee list was dead in the water without the forgotten scions battalion. 

    And the fact that they admitted that their previous ruling was unclear and caused confusion is great to see from them, as they rarely own up to mistakes (40k app as an example). 

    I am all aboard the spook train once again. 

    • Like 1
  8. Question for the group. 

    The new ETB warriors and knights from the start collecting look great, but obviously they lack the many normal options available to those units, such as swords for the knights, etc... 

    So what are people using for these alternative options, considering that GW aren't bothering to offer them? 

    (happy to use 3rd party or 3d printed stuff) 

  9. @Shadowcortax the hobby is what you get out of it. If you only play with negative players, you'll have a negative experience.

    Look for local players in your area, local clubs or events, and expand your pool of opponents.

    Also, there is often negative players who have no idea how egregious they are being, because this hobby is full of shy people who won't ever confront bad behaviour. If you explain to this negative players that they create a negative play experience, being constructive as you do so, you'll often see radical change to their behaviour because no one has ever called them out on it before. 

    It's also important to not mistake passion for negativity. Often when something horrendous happens in a game, and I get tabled on turn 1 or something, it's a difficult and frustrating situation to manage, knowing that your choices lead to a complete and utter failure of a game. It takes a few minutes to process before you can return to normal. I'm not saying that this justifies bad behaviour, but sometimes a little empathy to how your opponent may be feeling during the game, as no one likes taking their toys off the table 😂

    But this is all the physical gaming stuff. As for the Internet, it's the Internet, people moan and vent. You don't have to engage with it. I'm part of fifty million hobby related facesmack groups, but they aren't the be all and end all of the hobby, they're just a forum, and like any Internet forum you often have to wade through the 💩 to find the 🌟

    • Like 3
    • Thanks 3
  10. Short answer is you can't really learn everything without practice. 

    Personally I remember 2 or 3of the new rules relating to the faction and then play using those. Then next game do the same thing. So you don't overload yourself with too much info all at once and can play the game at normal(ish) speed. You'll lose games for sure, but after 4 or 5 games, most of the info will have sunk into your brain and you'll be able to start to learn the smaller nuances of your new faction. 

  11. Anything NH. 

    With picking between units that do 1 damage with 0 rend or 1 damage with -1 rend, you often get spoilt for choice 😂

    The book is full of magic and abilities that have 12" range, so useless for the ultra squishy heroes, as they'll rarely be able to get into range to use them unless you put yourself in range and hope for the double turn, knowing that if you don't get it those heroes are gone for the rest of the game. Then there's the basically non-existent casting/unbinding/dispelling bonuses, which was fine at the time, but sucks plums now. Plus the Briar Queen lacks the wizard keyword (don't know why, yes I've written to the rules team multiple times) so can't use endless spells or the spell lore. 

    The synergies are mediocre at best, with many doing things with bravery, which hasn't been a thing in the entire game of AoS since Gitz book came out years ago. In the lore they are beings that cause fear and terror to all, yet in the game are one of the armies most susceptible to bravery and battleshock 😢

    You're always forced to take the dreadblade as the general due to the generic command ability of teleporting a unit back to the general (which is really, really good and pairs incredibly with the dreadblade's own teleport ability), but it means you'll never see another general in a NH army unless the player is being fluffy and using Lady O. This is boring but I suppose fits well when choosing between your units that do 1 damage with 0 rend or 1 damage with -1 rend 😩.  

    Without the incredibly spikey unmodified 10+ charge the army has nothing. "But you have fly and a 4+ ethereal and a 6+ ward save", yes but fly doesn't mean toffee when you get dealt a metric shed ton of mortals each turn or get charged by your opponents units that can easily cover 24"+ in a single turn, before dealing out such a huge amount of attacks and/or damage, that sheer weight of dice easily renders the 4+ ethereal and 6+ ward pointless and redundant. 

    We have some of the best looking models in the entire game. And not only that, a contender for best overall model, which just so happens to be the most disappointing unit in the entire NH range, the Black Coach. It has a cairn wraith driving it, a cairn wraith who is a hero when on foot  yet for some reason when driving the BC lacks the hero keyword (it's not like it would be a broken OP unit with the hero keyword either). It's huge base size combined with it's fast movement and the need to be wholly within 12" of a hero, means it never gets a 6+ ward save in game without dedicating a further 90-120pt just to babysit it for the entire game, which makes it's durability even worse than it already is. It degrades quickly. And should you be able to get it into combat it can't punch it's way out of a paper bag. Yes it can heal units and itself but 12 wounds on a 4+ doesn't last long in the game atm, especially with the large amount of mortals bouncing around. This model really needs justice, it really needs to have a decent warscroll worthy of the sculpt. 

    Rant over. 

    ps. I love my spooky bedsheets. I just wish they had more varied rules for the huge variety of models. The book was bad on release and hasn't aged well and makes them very boring to play with. 

    pps. I really do love NH as a faction, after 3.5yrs of playing them, I feel exhausted trying to get them to work in the increasing power creep of the game. 

    • Like 6
    • Sad 1
  12. 40k has much more scope for unintended rules abuses than AoS imo (and yes I know there is lots of abuse-able stuff in AoS as well) . And I'm not keen on AoS becoming identical to 40k in terms of rules and how things interact. If I want to lay 40K, I'll play 40k, not fantasy 40K because AoS has used 9th edition as the basis for it's own ruleset.

    And already 9th edition is suffering from lots of issues, such as the cap on modifiers, which is very good as an intended rule, but doesn't work in practise. For example, if your opponent is in dense cover they are -1 to be hit, so because you are already maxed out on negative to hit modifiers, you can then ignore any further negative modifiers that you might incur, such as moving and firing heavy weapons, which allows you use units in ways that you wouldn't normally when stacking up negative modifiers would normally give you something like -3 or -4 to hit, instead it's just capped at -1.

    So yeah, core looks great for 40K as a way to stop certain rules abuses, but it's not needed for AoS.

  13. On 9/4/2020 at 3:30 PM, Docthe3rd said:

    Hey everyone,

    So I have a slightly odd request that I'm hoping you all can help me with. I don't normally play anything Death, so I'm a bit at a loss for what to do. First, some background: I (during quarantine) taught my 8 year old nephew how to play, and he put together a 1000 point stormcast army as part of a birthday/good behavior gift from my wife and I. I, in keeping with the "rules" instilled by said 8 year old, have to put together a 1000 point Nighthaunt army (we learned using Storm Strike) that I would like to be roughly balanced with the one he has. The rules are as follows:

    1) My general has to be Reikenor

    2) It has to be balanced against this list. Unfortunately, the list can't be changed, as they're the ones he wanted (with his weapon choices). 

    Astreia Solbright

    Knight-Incantor

    2 @ 5x Liberators w 2 swords

    2 @ 3x Castigators

    2 @ 5x Sequitors with maces and grandmaces

    A Celestar Ballista

    This is the main "rule" I'm having trouble with... I'm bad at building armies at the best of times, and especially so when I need to balance one in a faction I don't normally play against what a kid who just picked models he liked. Can you guys help? I came up with a rough list below (using the Soul Wars box as a starter), but I'm not sure how it would compare to my nephew's...

    Reikenor the Grimhailer

    Knight of Shrouds

    Guardian of Souls

    20x Chainrasp Horde

    10x Grimghast Reapers

    4x Glaivewraith Stalkers

    2 @ 4x Myrmourn Banshees

     

    Any help would be appreciated, and he'll surely appreciate not getting his head kicked in every game (or winning too easily, as he's as that age where he thinks everyone's letting him win)

     

     

     

    To make fluffy lists, take less than optimal units. For us that's glaivewraiths, spirit hosts and harridans. 

    So I'd personally try something like this:

    - Reikenor 

    - Knight of Shrouds (on ft) 

    - Guardian of Souls

    - 10 x chainrasps (battleline) 

    - 6 x spirit hosts (battleline) 

    - 8 x glaivewraiths

    - 10 x harridans 

    970pts - you can add an endless spell, or just be a little bit under and go for a triumph or be a bit under and leave it. 

    The list will give your boy a variety of different units to deal with, yet none are massively overpowered, so if they get into combat there should be a few rounds of back and forth combat. 

  14. 3 hours ago, Graywater said:

    My concern (from a competitive gamer perspective) is that you just dont have the bodies on the board,

    Yeah, in the test games this was an issue, but tbh the 2 x 5 stalkers worked well enough for throwaway objective holders. 

    Morathi teleported in was amazing, but the best bit of khailebron was the -1 to shooting armywide.

    The 5+ ward save from Hagg Narr requires a beefy general to make the best use of the command trait, plain medusa is too squishy. So it means making the medusa into a shrine medusa. You also need to have one of the other cauldrons (hag ideally) for the bloodshield and witchbrew. So that's around 500pts on 2 leaders just to buff make the most of Hagg Narr. 

    I'm not married to the temple nest battalion, but the 2nd relic and CP is handy, as is potentially having all your battleline in a single drop (if in Khalieborn). The mortals on 1s, did a surprising amount of damage across the 3 games, way more than you'd think just from looking at the ability. 

    I could run a Hagg Narr snek bomb: Bloodwrack Shrine, Morathi, Hag Queen Blood Cauldron, and then 3 units of blood sisters. It's 6 drops, much more brutal and efficient, but as you pointed out before, it lacks any bodies for leaving on objectives, for screening and stuff.  

    Tbh, I think if stalkers had 2 shots, or DoK had any command abilities that could be used (only slaughter queen or morarthi as general having any is old book syndrome sadness), then the lack of bodies in the list might be offset a bit. 

    I think I need to try the hagg narr snek bomb and see what flaws it brings up in game, as on paper it's hard to truly tell 😂

  15. So played first set of games with 2k khalieborn pure sneks. All against coalesced lizards. 

    List changed from original version, definitely learned some lessons. 

    Lizards in coalesced are incredibly fast and can hit incredibly hard. 4 kroxigor got 26 damage through on 10 sneks with a +1 to their save from the cauldron, and the krox weren't even fully buffed 🤪

    ------------

    So question is, should I be running the list in khailebron, keep the -1 to being shot, keep the teleporting morarthi, keep it at 3 drops. 

    or 

    Should I switch to hagg narr, gain the better shrug save, get the better rerolls to hit, but go to 4 drops instead? 

    (final list pic attached) 

    Screenshot_20200913_091118_com.android.chrome.jpg

  16. Event Title: Little Bo-Peep GT - Heat 2: Mini-Leagues
    Event Author: Tropical Ghost General
    Calendar: Events UK
    Event Date: 11/29/2020 09:30 AM to 11/29/2020 06:45 PM

     

    The second of three heats, to determine places for the Grand Final GT event to be held in April 2021.
    Each heat will be a series of 4 person events, playing 3 games of Age of Sigmar, at 2000pts (matched play), over the course of a single day.
    Players battle it out within their mini-league to win a spot to the Grand Final in April 2021.
     
    With extra precautions implemented to cover the new '6 person limit' set out by the UK government, these mini-league events will be making sure that player, venue and TO safety is paramount.
    Taking place on the same day, there will be 5 separate mini-league events happening, which will form the first round of heats for the Grand Final.
     
    Places for Heat 2: Mini-Leagues are still available (on a reserves list at the moment).
    Places for Heat 3: mini-Leagues, are still available and a separate event page will be made for that series of events.
    All of those taking part will be sent individual player packs for their mini-league event. (see attached for event pack)

    The final league pairings will be announced shortly after all of the lists have been submitted on the list submission deadline of 3rd November.
     
    Any questions or if you'd like to place yourself on the reserves list for either Heat 2 or Heat 3, then please contact the TO via facebook direct message or via his email:
    duncan.screenprinter@gmail.com

     

    LBP GT Heat 02.pdf



    Little Bo-Peep GT - Heat 2: Mini-Leagues

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