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Tropical Ghost General

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Everything posted by Tropical Ghost General

  1. Nice maths. Any chance you can do this with the heroes as well? Do you think that rasps are more durable than grims considering the difference in saving throws?
  2. @Kirjava13 you have loads of potential but it's not yet built, I have a few bits waiting to get built as well, BC, Kurdoss, but I have even more waiting to get painted ?. If you go with just built units I'd go: Torment (general/spirit ruler/midnight tome/shademist) , GoS (soul cage), Reikenor (reaping scythe), 20 x chainghasts, 20 grimghasts, 3 spirit hosts. Without the bladegheists as well as the grims, cogs could be waste of points. The torment can revive D3 models, which can make spirit hosts really tough to get through.
  3. I feel you on that. I had to miss going to Blackout because of last minute work ****** ?. Why the world can't understand that the hobby should come 1st above all else I don't know ?. So apart from 20 grims, what else have you got? Also what have you got that can do -2 rend, any myrmourn or chainghasts or torments?
  4. @Kirjava13 if it's against the trees, you could try taking Kurdoss over Reikoner. GoS (General/Ruler of the Spirits/Wychlight Lantern) Kurdoss 30 x Grimghasts 10 x Grimsghasts 10 x Chainrasps or 2 x Chainghasts Cogs That's 980pts. You then have Kurdoss and the chainghasts to give -2 rend. The +1 to cast cogs isn't as strong as +3, but it helps.
  5. In 1k it's tricky for ghosts, as you want to be taking 2-3 heroes really, but then you do that and you don't have enough points for your units to be viable to kill anything big and nasty, like a VLoZD with ethereal save and mystic shield ?. I'm struggling myself with decent all round 1k lists to be honest. Being trying out 12 myrmourn, with spirit torment as general and ruler of the spirits, giving the torment midnight tome and taking shackles as a spell. The torment casts the endless spell, the banshees eat it. The torment heals the dead banshees, who now have 24 attacks at -2 rend. the torment lets them re-roll the ones, as 4s to hit is not good for such low attack numbers, and the D3 damage is decent. If you also pair with a GoS, they are wounding on 2's, and the KoSos can give them 3 attacks. If positioned well, they can unbind an enemy spell (at +3 on the unbind), to then take the total up to 4 attacks. But at 1 wound each, they are squishy and they can synergise well to put out a lot of hurt, but to get maximum output (3-4 attacks each, re-roll 1s to hit, +1 to wound) requires a minimum of 420pts of support units and spells, and that's to buff a 210pt unit!!! The only issue is that -2 rend messes with trees really well and other than characters or the BC, I don't think we have any other units that can do it, except the torment and the chainghasts, but their overall damage output would take more than 5 rounds of perfect rolls to take out a treelord.
  6. There is a potential of that, but as stated it's a silly list that can also be fairly self sufficient, as blades and grims don't really need hero buffs to be good.
  7. Potentially, as you currently only have the ruler of the spirits as a way to bring back models, as spectral tether doesn't bring back, it only heals. The +1 to wound is also really handy for your big hitters, like grims and blades, as they are then wounding on 2s. Setting wyld woods up on or near objectives is what I've had happen when facing treebeards. I had 40 rasps attack a tree lord sat on an objective, while he was camped in the wyld woods. In two rounds of combat, doing 80 attacks each time (160 total), I didn't do a single wound, as he had a 2+, re-rolling 1s (mystic shield). It will depend on the mission as well, but trying to attack the trees while they are in the trees in tough, really tough. Also outside of the wyld woods, they will melt fairly quickly to your big hitters. Especially with no Alarielle, which she shouldn't be in a 1k game.
  8. I've got 3 boxes (so far). Plan of running a unit of 20 and a unit of 10 in the shroudguard battalion, probably bulking up to 2 x 20. I ran a game using proxies, having 2 x 15 and 15 did hit well, and what @ianob said is exactly what happened to me, when they got hit back they melted fairly quickly, where as 20 would have kept them alive enough for me to heal them the next turn. It's just a shame that KoSos or Reikenor also doesn't benefit from the 5+ death save in the battalion ?. I'm also working on a silly 2k list that is:- 1 x KoSos, 1 x GoS (anniversary model), 20 x Bladegheist, 20 x Bladegheist, 30 x Grimghast, 30 x Grimghast, 30 x Grimghast. No major hero support, no battalions, giving the KoSos 'Pendant' and 'Midnight Tome', so it's just mass numbers of horrible blades and grims ?.
  9. Weapons is chill blade. Max damage is 3, compared to 4, but the extra attack makes it more likely to get 2-3 damage. Lantern 100% mortality glass. Reducing charge to 1D6 and moving a unit within 24" an extra 6" is massive.
  10. I have run 6 hero lists. The support is great, but the deployment and drop count is not great. I'm struggling myself with the same issue, do I go for 2 battalions or go for a more well rounded, take all comers list and except that I'll always go second.
  11. The Chainguard is better. It's cheaper all round and gives much better longevity to the rasps. You can still stick a spirit torment with them to get re-rolls of 1s.
  12. I have found the names characters to be hit or miss. The custom spells are great but overall they are very Squishy and expensive for the points. The fact that only one can be taken in a battalion makes using them competitively very difficult, as you want minimum drops. As I get deeper and deeper into list building now that all our models are released (or close to release), I am finding that I'd rather spend less points on pricey heroes and put them more into maxing out our squads of rasps and grims and bladegheists. My meta is not hyper competitive but it is really strong and weak, friendly game lists do not survive well at all. I have all the current models, will get all the remaining models, but for tournament play only a few key units will ever see the table.
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