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Zlatan

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Posts posted by Zlatan

  1. I’ve recently started a Hedonites of Slaanesh army, and now that I’ve painted the first few models I’ve decided to start an army blog.

     

    I’ll update this post regularly with more model pics as I go, and eventually I hope to add some army lists and battle reports once I start using them on the table. Some of you may have seen some of these already on a thread I started looking for colour scheme advice, and thanks to anyone who gave feedback on that thread. I think I’m going to stick with this scheme now. 

     

    I have a long commute and to pass the time this morning I decided to come up with a full back-story for my force (or more accurately, expand on the pre-existing fluff for N’Kari from the old WHFB source materials). The full version is below, but the tldr version is this:

     

    They are a Pretenders force hailing from the Realm of Shadow, and follow N’Kari - an ancient keeper of secrets with beef against the Aelven gods Malerion, Tyrion and Teclis which goes back to the forgotten days of the World that Was. Now that Slaanesh is missing she has hatched a dastardly plan to enact her revenge on the Aelven gods and ascend to full chaos godhood. (Full story below for those with time to kill).

     

    Here are the model pics of the army so far: 

     

     

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    Full Back-story:

     

    In the World that Was, N’Kari was amongst the greatest of Slaanesh’s greater daemons. During the first Great Chaos Incursion, when the polar warp gates of the Old Ones collapsed in a catastrophe which threatened to engulf the whole world in madness, it was N’Kari who led the Slaaneshi daemons in the invasion of the Elven realm of Ulthuan. 

     

    Ulthuan was on the verge of complete collapse, but in the final battle for the Blighted Isle at the centre of Ulthuan’s central sea, N’Kari was defeated by Aenarion the Defender, the first and greatest Phoenix King of the Elves. Her essence was banished back to the realm of Chaos, where it would slowly coalesce once more. So great was the power of Aenarion’s blade, the legendary Sword of Khaine, that it took many thousands of years for N’Kari to slowly regain consciousness and begin to gather her power once more. Over that time N’Kari suffered in humiliation and impotence, and her thirst for revenge against the Elves, and especially the descendants of Aenarion, grew into an all-consuming obsession. 

     

    N’Kari finally got her chance when Malekith, son of Aenarion, the immortal Witch King of Naggaroth and ruler of the Dark Elves, performed a great ritual to summon a greater daemon of Slaanesh, in a bid to use its power to enact his own revenge upon the High Elves of Ulthuan, who had refused to acknowledge Malekith as the rightful heir to the realm after Aenarion’s death thousands of years before. 

     

    After the first Great Chaos Incursion, the Elves had created a magical vortex at the centre of Ulthuan to draw the chaotic winds of magic which flooded from the collapsed polar warp gates towards the Blighted Isle, and drain it from the world. 

    Malekith intended to bind a greater daemon to his will and use its innate connection with the winds of Chaotic magic to allow his armies to move undetected and instantaneously between the great Menhirs scattered throughout the land which channeled the magic towards the vortex. His plan was successful at first, and the Dark Elves came the closest they ever had to victory over their hated High Elf cousins. However, Malekith has underestimated N’Kari’s strength, and she was eventually able to overcome his spells of binding and operate independently. Malekith’s forces were stranded in a foreign land where they were hunted down and defeated piecemeal. 

     

    N’Kari took this opportunity to finally enact her revenge on the Elves. N’Kari’s single-minded obsession empowered Slaanesh greatly, and he rewarded her with some small degree of the favour she had enjoyed in the early days of the World that Was. Slaanesh granted N’Kari the ability to sense and seek out the souls of descendants of the line of Aenarion, so that she could slake her lust for revenge and empower him further through her feelings of elation and bloodlust. 

    N’Kari stealthily moved throughout Ulthuan, hunting these unfortunate elves one by one and murdering them in the most humiliating and painful ways imaginable. N’Kari almost succeeded in her revenge, but Slaanesh, ever capricious, secretly granted just enough of his own power to the last two surviving scions of Aenarion on Ulthuan, the young twins Tyrion and Teclis, for them to defeat her and banish her back to the realm of Chaos. Slaanesh revelled in N’Kari’s feelings of frustration and rejoiced.

     

    Years later, during the climactic events of the End Times which resulted in the destruction of the World that Was, N’Kari was granted another chance to complete her quest. She led the daemonic invasion of Ulthuan once more, only to be defeated yet again by Teclis’s sorcery. 

     

    Despite N’Kari’s failure, the forces of Chaos were ultimately triumphant; the World that Was was utterly destroyed, and in its wake the Mortal Realms were created. N’Kari again spent long aeons regathering her strength in the Realm of Chaos. 

    During the Age of Chaos, when she was finally strong enough to make her presence felt in the Mortal Realms, she led Slaanesh’s daemonic forces in an orgy of blood and conquest throughout the realms. Still the sworn nemesis of all Aelvenkind, N’Kari was dismayed to discover that the Aelves of the Mortal Realms were painfully rare during this era, as Slaanesh had consumed almost all the Aelven souls in existence during the destruction of the World that Was. Despite this, the last three descendants of Aenarion: the Witch King Malekith, and the twins Tyrion and Teclis, had not only survived the End Times, but had been reborn as deities and manifestations of Shadow and Light. Malekith was reborn as Malerion, the god of the Realm of Ulgu, and Tyrion and Teclis had become the twin deities of the Realm of Hysh. 

    N’Kari burned with a desire to exact revenge against the one who had imprisoned her, and those who had defeated her twice before, but she lacked the strength and power to assault such godly beings directly, and Slaanesh delighted in frustrating N’Kari further by sending her on missions of conquest in the realms furthest from these gods’ spheres of influence. 

     

    Whenever Slaanesh’s attention was turned elsewhere, however, N’Kari took every opportunity to observe Malerion, Tyrion, and Teclis, and attempt to find a weakness in their godly protection which could perhaps be exploited. It was during this period of close clandestine surveillance that N’Kari discovered  the gods’ plan to trap Slaanesh in a sorcerous prison, and to draw the Aelven souls he had consumed during the destruction of the World that Was out of him, to recreate their lost race. 

     

    N’Kari could have gained great favour had she decided to warn Slaanesh of the gods’ plan, but aeons of mistreatment and torment by her master had led to a deep resentment, and N’Kari hatched a more elegant plan which would finally allow her to exact her revenge, and increase her power and influence to godly levels. N’Kari kept the Aelven gods’ secret, Slaanesh was imprisoned in a hidden realm and the Aelven race was slowly reintroduced in force to the Mortal Realms.

    In Slaanesh’s absence, N’Kari was free to pursue her own agenda, and she gathered towards her a host of devoted followers. Those who followed her proclaimed her ‘Ur-Slaanesh’, the reincarnation of their lost god. N’Kari brought her followers to the Realm of Ulgu, where Malerion and the demi-goddess Morathi had begun to repopulate the realm with Aelvenkind. 

    Whilst Tyrion and Teclis were making similar efforts in the Realm of Hysh, N’Kari still feared the twin gods more than any other beings, except perhaps Slaanesh himself. She decided to begin her plot in the Shadowlands of Ulgu, where the nature of the realm would allow her to operate with some degree of secrecy while she gathered strength. 

     

    Since Slaanesh’s disappearance, N’Kari has conducted a guerrilla-war against the Aelves of Ulgu, right under the noses of Malerion and Morathi. With each Aelven soul she consumes, she becomes more and more powerful, and closer to her ambition of challenging and defeating hated Malerion. She believes that if she can defeat him and absorb his god-essence, she can gain the full power of the Realm of Shadow, and use this to challenge the twin gods of the Realm of Light. If she can realise her ambition, not only will her revenge against the line of Aenarion finally be slaked, but she will also ascend to full godhood and replace Slaanesh as the Chaos god of excess and depravity. 

     

     

    • Like 9
  2. On 4/29/2019 at 11:38 PM, Darkfine said:

    Great scheme, not sure about the bases though.  Feel like they could be an opportunity to play with the palette a little.

    Thanks for the feedback. I want a lighter base because otherwise I find the overall look is too dark and it helps the models pop a bit more. I’m not particularly adventurous when it comes to basing though, and I’m very open to any suggestions. 

     

    I’ve started work on my Keeper. I need to finish off the base obviously and a few gemstones here and there but otherwise she’s nearly done. But I’m a little worried about her being too dark.... I’m not really sure what I should do to make her stand out more from a distance and I want to keep the dark broody feel. Any thoughts? 

     

     

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    • Like 5
  3. 1 minute ago, carnith said:

    Anyone know what the battalions do???

    One of the battalions is 2 units of Daemonettes and 1-4 heralds on chariots (any kind I think). 

    Any 6s to wound do mortal wounds instead of normal damage. 

    180 pts 

    I’m not sure if you can take anything else in it - it was used in a battle report I saw today using the new battletome. 

    Sounds pricey but it did pretty well with 2 blocks of 30 daemonettes. 

  4. 12 minutes ago, Alexonian said:

    daemonettes 110

    Contorted Epitome   200

    infernal enrapturess 140

    Syll’Esske  200

    masque 120

    herald 120

    Kos 360

    Shalaxi 340

    fiends 210

    hellflayer 140

    hellstriders 100

    seeker chariot 120

    seekers 120

    Dreadful Visage 40

    Mesmerising Mirror 60

    Wheels of Excruciation 40

    Pretty much points hikes all-round on the old stuff, which I guess is probably justified given the new allegiance abilities. The most annoying thing for me though is it’s now really hard to create a 1000pt list if you want some decent toys. 

    I play mainly doubles tournaments (1000/player) so it sucks I can barely fit in my favourite models (fiends and keeper) in the same list with minimum battleline. 

  5. Hi all,

      So the first rules preview for the new Hedonists of Slaanesh book has only been up for a few hours and already I have a potential FAQ-worthy question...

    (I know, I know. Chances are this will be made perfectly clear when the book hits, so maybe I’m being a bit too hasty, but I’m a true devotee of Slaanesh and patience is more of a Tzeentian virtue). 

    Assuming that it isn’t clarified explicitly when the book hits, how would you interpret the rules interactions below?

    E.g:

    “Jadewound Thorn: Pick one of the bearer’s melee weapons to be the Jadewound Thorn. If the hit roll for that weapon is 6+ that attack inflicts one mortal wound in addition to it’s normal damage.”

    “Euphoric Killers: If the unmodified hit roll for an attack made with a melee weapon by a CHAOS SLAANESH unit is a 6, that attack inflicts 2 hits on its target instead of 1.” 

    Do you think that this would then apply an additional 2 mortal wounds in addition to normal damage? Technically there was only one ‘hit roll’, but 2 ‘hits’ come from that single hit roll....(?)

    I figure (looking carefully at the wording and the use of the words “attack” and “hits” in the rules above), actually it wouldn’t apply 2 mortal wounds as it’s still only 1 ‘attack’?

    However, 

    There are multiple weapons like this which have extra effects on 6s: the Blade of Carving from Ghur says “if the hit role from an attack from that weapon is a 6+ the wound role for that attack is automatically successful.”

    in this case I guess the special effect would have to apply to both hits as they both share the same hit roll(?) and it seems like the only practical way to apply the rule is to apply it to both hits. That makes me rethink my initial thoughts about the Jadewound Thorn as it has very similar wording, so maybe it would apply 2 mortal wounds... 

     

    I dread to think how some people might try to apply the Euphoric Killers rule to the Sword of Judgement... Although the phrase “and the attack sequence ends” for that weapon leads me to think that it doesn’t actually apply any hits. 

    Aaargh the confusion. Thoughts? 

     

  6. 2 hours ago, EvilMonkee said:

    Thanks.  Any chance of a closer in pic of the skin?

    PS - just realised this is a bit of a love in - Slaanesh will approve.  

    I’ve done my best. For some reason I the camera makes it look slightly darker than it is in real life no matter what I try. 

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    • Like 4
  7. 1 hour ago, kaaras said:

    Nice work. I did something similar for my slaanesh, but used a dark brown (rhinox hide) and shaded up a bit more, using pinks, purples, golds and silvers to highlight. My daemonettes are a deep purple rather than grey for the same reasons as you. There are photos on my plog if you are interested, as I don't have the pics handy. Lovely work you have achieved.

    Thanks Kaaras. I’ve just checked out your plogs. I love your Slaaneshi scheme - it’s similar to the darker look I’m trying to achieve here, and the purple on the daemonettes is really striking. 

    Your Orcs are pretty cool too! 

    • Thanks 1
  8. 1 hour ago, elfhead said:

    I think it looks pretty cool! By using such a light base with the snow the overall look isn't too dark. the shading on the claws might be a bit too harsh though, maybe lighten that up a bit. 

    I've been working on a Slaaneshi force for a long time now, you can follow my plog on this forum (link below). My daemons look a lot different from yours, with light skintones and dark purples.

    Thanks Elfhead! I’ve just looked at your plog - Absolutely f******* gorgeous! I love the conversions and the colour scheme is really cool too. The white, gold and purples is a classic combo and the ratios you’ve used make them look classy and noble. Love it! 

    Thanks for the feedback about the claws - I totally agree. I’ll go back and blend them up a bit more. 

  9. 1 hour ago, EvilMonkee said:

    I friggin love that - whats the recipes for the different colours as I need to steal *ahem* borrow them...?

    Thanks EvilMonkee! 

    Here’s the recipe:

    - Chaos Black spray primer.

    - Skin: Dryad Bark, Druchii Violet, highlighted up with Dryad Bark and progressively more Gorthor Brown. Final spot highlights with Cadian Fleshtone. 

    - Pink: Screamer Pink, Pink Horror Highlights, Carroburg Crimson Wash, Pink Horror Highlights again. Final spot highlight with Fulgrim Pink. 

    - Purple: Naggaroth Nightshade, Xereus Purple on raised areas, Genestealer Purple highlights, Druchii Violet wash, Lucius Lilac spot highlights. 

    - Gold: Retributor Armour, Druchii Violet wash, Retributor Armour on raised areas, Liberator Gold highlight. 

    - Blue gems and eyes: Kantor Blue, Ahriman Blue, Baharroth  Blue, Blue Horror, Guilliman Blue glaze, Ardcoat varnish. 

    Tongue: Kantor Blue, wet blended towards the tip into Baharroth Blue. 

    Loincloth: Rakarth Flesh, Flayed One Flesh, Reikland Fleshshade, Flayed One Flesh highlights. 

     

    • Thanks 4
  10. Hello everyone!

    As I’m sure many of you have, I’ve fallen to the temptations of the Dark Prince after having seen the gorgeous new Keeper which is coming soon. I’m looking to put together a small Slaaneshi army for tournament play. 

    Although I’m a massive fan of the typical pale purples and greys of the studio army, I’d like to do something a bit different so that they stand out from the crowd (I’m sure there’s going to be a bunch of Slaanesh armies when the new book comes out). 

    I’ve put together a scheme using dark brown skin tones with contrasting pinks, purples, gold and blues, and I’d really appreciate some feedback before I commit to it for the rest of my force. 

    Do you think it’s too dark? I’d like them to pop and look good from a distance. Do you think any of the colours could be changed to make them more eye-catching? 

    If anyone else has come up with any interesting schemes, I’d be really interested in you sharing them here too. 

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    • Like 16
    • LOVE IT! 4
  11.  

    I thought it would be nice to have a thread so people could post their painting progress and share ideas for colour schemes/conversions etc. 

    For me, I’m 2 warbands down and 2 (so far) to go.

    Stormcast: 

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    Sepulchral Guard:

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    Gonna do Orcs (Orruks?) next. Any recommendations for colour schemes would be very much appreciated. 

    • Like 20
    • Thanks 2
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