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Evil Bob

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  1. 4 hours ago, dmorley21 said:

    Very true! Though if a KO player wants to focus on them for a turn... you'll probably be taking a scary battleshock test or using a command point. 

    Sorry my apologies, I should have thrown up some numbers.

    X numbers of wounds for min bravery roll to lose models

    • 15 Wounds and a ‘6’
    • 18 Wounds and a ‘5’
    • 21 Wounds and a ‘4’
    • 24 Wounds and a ‘3’
    • 27 Wounds and the commonly deployed 9 model unit is gone

    Statistically half of the single damage wounds will bounce off etherial essentially doubling the above number of successful wound rolls needed.  Nudge the number of successes required by one for every six if Deathless Spirits comes into play.

    KO doesn’t spam mortal wounds.   Although I’ve had Frost Lords reliably get stopped while charging Spirit Hosts.  It might require top-shelf mortal wound spamming for it to matter.

     

    It’s not theoretically impossible a command point on Inspiring Presence will be needed.  It will just require someone to bust the game in a way sky dwarves can’t reach.  A KO player could essentially shoot everything at some Spirit Hosts and it could go big or fizzle.  A twenty Durin strong Thunderers can only expect to get through 9 wounds and that almost a quarter of a 2k army.  An Ironclad firing shrapnel can expect around 7 wounds.  So for almost half of a 2k army doing a classic clown car attack they can expect to put the Spirit Host unit at a single bravery loss on a battleshock roll of 6.  Five lost models (a sixth on an unlucky roll) leaving four Spirit Hosts (or three on an unlucky roll).  The bedsheets costing a fraction of the attacking units.  If the KO kept the hero count low and brought the whole army to bear they could just wipe the unit so long as the rolls were statistically average.  For 360 points I could live with that, if they roll a bit below average I can see the possibility of spending a command point to keep a single Spirit Host or two for VPs.

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