Luke1705
-
Posts
374 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Luke1705
-
-
11 hours ago, Rhellion said:
Went 5-0 again this weekend with my team to win a Circle City Clash. Beat 2 Slaanesh mirror matches (they copied my list, and I matched myself up against them).
same list as before:
Invaders
keeper, thermal rider
shalaxi
ssyleske, general
masque, general
epitome, general, glory hog, rod of misrule
herald on exalted chariot, 12” +1 hit artifact
3x5 hellstriders
cavalcade+sybarites battalions
Wait you mean people copying and pasting a list from the internet doesn’t work as well as the person who pioneers and practices a list?
Ruh roh this spells trouble for my competitive strategy. Although I did shift from stealing your list to stealing @HobbyKiller’s list. So as long as I don’t run into him or Tinsdale I’m good right?
In any case congrats on the win. Was that a singles event or an actual team event?
-
2 minutes ago, CB42 said:
The unit as a whole must move closer... which means that you measure the closest part of the unit to the mirror. If that distance shrinks, it doesn’t matter what the rest of the unit did - the unit moved closer. If that distance expands because the closest model moved away slightly, it doesn’t matter if every other model in the unit shuffled closer - the distance between the mirror and the unit increased, so it moved away.
That is what I meant to say but definitely not what I actually said thanks for clarifying
-
Having only 1 leader in sybarites is no good because your drop count goes through the roof. Also you’re not going to generate nearly as much depravity as you would in godseekers or invaders.
-
41 minutes ago, Sobakaa said:
Could you please help me with clarifying when exactly Mesmerising Mirror triggers? The warscroll says "If a unit starts a move within 12" of this model", does that include charge move and pile-in move as well, potentially forcing a unit to suffer D3 mortal wounds 3 times in a turn - move, charge and pile-in (a very unlikely scenario)?
Also, how does the second bit "unless it finishes the move closer to this model than it was before the move was made" interact with multi-model units? Is it enough to move one model in the direction of the Mirror or every model has to end its move closer to it?
Yep every time they move it can trigger.
For multi model units, to my understanding you just need to have one model move a tiny bit closer to the mirror. Everyone else can run completely in the opposite direction. A bit weird but I can’t really see any other way to read it
- 1
-
@CB42 covered it pretty thoroughly. For that list in particular points are a reason sure but you could just take 10 gors for 60 points instead of the ungor raiders for 80 and fit the third keeper if you really wanted to, but it seems that a number of people have practiced, tried it, and found that you lose more than you gain.
The biggest counter point for me is that you almost always have 2 or more of the 3 keepers nearby another keeper because the tactic to kill a lone keeper is send 2 units that are dangerous towards it since it can only locus one by itself. So as has been said, shalaxi needs a friend sure but with 3 keepers you’re usually going to bunch all 3 together or have 2/3 in one spot so it’s largely moot having 3 excess of violences. Especially since you can summon one in but you can’t summon in a shalaxi. That’s even not considering shalaxi’s hero-killing awesomeness
-
11 hours ago, ArgyBargy said:
What do you guys think of the 4 keeper list from Blackout? It seems weak imo but somehow still went undefeated.
List was something like 3 keepers + Shalaxi,
3 units of 10 daemonettes and The Mirror/dreadful visage
You should ask @HobbyKiller as I'm pretty sure that was his list. Obviously Keepers are strong as most people are running 1+Shalaxi (who is basically a keeper) or 2 + shalaxi. The 4 keeper list is tough to play because it doesn't have a ton of bodies. Although it technically has more bodies than the list James won the Warhammer GT finals with, the hellstriders are surprisingly effective vs chaff. Decently durable and they will win most multi turn slap fights vs crappy units, plus they can tie up deathstars with the seeker cavalcade. The extra heroes in a 3 keeper (2 + shalaxi) list give you some more utility and safety so you can just throw the keepers forward with reckless abandon. I certainly am gravitating towards 3 keepers compared to 4 and it seems like multiple high level players agree with that assessment.
And just as an aside, some events will require you to have a different keeper to summon and not allow you to bring back a dead keeper. Do you *really* want to buy 5 keepers?
-
2 hours ago, Ragnar72 said:
Hi there,
interesting discussion! @CB42 Can you explain why the ungors are that much important and where do you get the rerolls for the shalaxi?
The seeker calvacade also seems expensive. Do they really do enough damage after piling in the extra 3 ?
I haven’t run that list....yet 😈 but I’m pretty sure the ungor raiders are cheap backfield objective holders that are also surprisingly mobile with a sprinkling of shooting. Slaanesh is pretty body light until you summon so I believe the idea is to not let someone just come by with like 6 models and take your objectives.
Re-rolls for shalaxi will occur if you’re fighting a hero, if you sacrifice to the fane or if you cast one of the acquiescence spells (or if you include Syll’Esske, but he’s not appearing in this list)
Seeker cavalcade is almost exclusively less about *doing* damage and more about preventing it. When you pile from say 5” and end 2.99” away, you’re locking something in combat and probably only getting hit a couple times in return. And since you can pile from six, you can fall back, advance, and do the same old thing turn after turn until your seekers are dead. Additionally, if you *do* happen to fail a charge from less than 6 out then you can still pile in and swing so that’s helpful too.
Also the cavalcade makes you a 2 or 3 drop and gives you an extra command point and another artifact
- 2
-
Remember that if Shalaxi’s power goes off (on a 4) then she not only gets full re-rolls to hit, making her much more reliable, but she also gets to re-roll her saves (not just failed saves) when heroes hit her. So she is actually crazy durable with a re-rollable 3+ with a 6+ FNP vs heroes. Even against rend 2 that’s more than half of the damage saved. Rend 0 you’re failing like 10% of the wounds inflicted and rend 1 about 20%
-
2 hours ago, Sobakaa said:
What i don't get (probably because i'm new) is why people take those 130 points in spells over more sturdy heroes. I've seen it multiple times now.
Slaanesh doesn’t really do sturdy. For sybarites it’s really about quantity more so than quality. Personally my iteration of this list would include the masque and drop one of the spells and an exalted champ to make that inclusion, but I also don’t own the slaanesh specific spells.
The palisade is great for hiding your heroes/backfield objective capping unit or for a frontline debuff if they have no ranged output you care about. The wheels consistently do a good amount of mortal wounds and the mirror can do a lot of mortals if they move and charge away from it, so you can shape where your opponent is willing to go. It also does a number on heroes of course.
But if you’re dead set on dropping the spells and including more or better heroes that’s not awful in any way. As long as you’re playing with realm spells you’ll probably still be able to make good use of your casts.
- 2
-
-
Can gotrek be included in an army that also has mercenaries?
-
Can you include Gotrek and a Mercenary company in the same army?
Two potential issues I see - gotrek says you can’t have any other allies, but are mercenary companies actually allies? It sort of seems like they might not be. They do of course use allies points but I don’t think they *are* allies.
Second issue - gotrek is allowed to exceed the allies points limit so IF Mercs are not allies, then it would seem like he could be included in an army that has Mercs because even though his inclusion takes the army over the allies/merc limit, his rule allows that.
HOWEVER, one could argue that if gotrek is included then no points are available to spend on Mercs. Who joins the army first? Or does it not matter and you can have both gotrek and Mercs? Or does it not matter and you can’t have Mercs and gotrek?
Relevant rules pages attached. Would love some rules support one way or the other but I don’t see any FAQ about this
-
10 hours ago, HobbyKiller said:
Godseekers with triple keeper (one was Shalaxi), triple hellstriders, sybarites, cavalcade, mirror, wheels, palisade
nothing special - pretty much the same list I came second at Blackout with
Interesting that you play god seekers with the hellstriders that don’t really want to charge stuff since they can pile from 6. You don’t find that the enhanced CP generation from Invaders is necessary?
-
Sounds like he just got really lucky to be honest. I don’t think there is a way to buff the to wound roll from Khorne so unless he natively rolls sixes he really doesn’t do much damage. Also he can’t go before your keepers so just making him take saves is real.
But tbh I would just ignore him and kill the rest of the army
-
Yeah I’m not sure that a lot of events are doing that this year but I thought that was sort of a thing. For us we at least would need to be conscious about shalaxi vs a normal keeper. I’m magnetizing my shalaxi so that she can come back as a keeper if need be 😂
-
Oh and you paid 50 to buy a CP? Tbh I would be *really* tempted to trade the daemonettes for 15 hellstriders. Drop the cogs and the CP and get the seeker cavalcade. So you keep that extra CP and become 2 drop but you’d have to switch to invaders (which IMO is better any way with the glory hog command trait and the rod of misrule, plus the ability to get 2-3 extra CP over the course of the game as your dudes die. You’re just swimming in command points)
-
Bladebringer chariot for sure. Also I would want clarification on if you can summon back a model that died. If not you probably want a 4th keeper and a second epitome. Plus of course the 30 daemonettes.
I would probably exchange the enraptress for the masque. Or ditch cogs and upgrade the enraptress to a bladebringer chariot.
-
On 9/21/2019 at 11:59 AM, spenson said:
What are the match ups you love/hate most?
This is a really great question that I’d love to hear people’s thoughts on. Probably worth a short preface on the type of list you play too. Ex: I play godseekers depraved drove and I have a really hard time against X because Y
Personally I’ve been building up @Rhellion’s list (invaders keeper/shalaxi/epitome/bladebringer/masque/Syll’Esske sybarites + seeker cavalcade hellstriders) and I think it will do super well against fyreslayers on most missions due to the 6” pile in specifically coming from the hellstriders in the seeker battalion. If that doesn’t make 30 HGB sad I don’t know what does.
-
4 hours ago, Fesir said:
Hello there! Do the Keeper of Secrets’ Delicate Precision ability that deal mortal wounds count as attacks and generate depravity points?
Yes
-
Thanks. I assumed that would have made its way into the Slaanesh FAQ/commentary 🤷🏻♂️
-
When you use the at the double command ability on a seeker unit that can run 2d6, does that change the roll to a 6 for one of the dice? Both making it a 12? Or does it just change the total on the 2d6 to be 6?
-
23 hours ago, CB42 said:
Yeah, fair. I was running the math assuming you can get 20 in (which kills him about 45% of the time), but you can probably only get 12-15 in. At which point you’re more likely putting 4-6 wounds on him than 8. But that does get him into kill range for a Bladebringer on Exalted to finish him off.
The right move is absolutely to just avoid him, but on many maps thats not viable - not just duality, but also you often don’t want him burning your objectives in scorched or valor, you don’t want him near where the objectives drop in starstrike, you don’t want him sitting on the crucial middle objective in focal unless you can take all their backline objectives, stuff like that. I think it gives Slaanesh armies a reason to take more chaff. You need those bodies to serve as speed bumps.
Honestly I really don’t see him smashing the competitive scene so not really worth worrying. If we can deal with HGB (and we can) then this is completely doable too
- 1
-
I’m not sure that I buy 30 daemonettes fighting twice being able to kill Gotrek. That dude is on a small base.
I think you just treat him like a deathstar and cede the (decently small) board area to him unless it’s duality in which case yeah you gotta tango
-
Chris always does a super thorough job of putting the lists together. That kind of effort takes time. I can empathize with wanting to see the lists, but it’ll come when it comes
AoS 2 - Hedonites of Slaanesh Discussion
in Hedonites of Slaanesh
Posted
Prismatic palisade