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Skabnoze

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Everything posted by Skabnoze

  1. That has me pretty excited actually. I really like Thunderscorn and have always liked the Dragon Ogres (especially the new plastic ones), but they sort of stunk in 8th edition and there was not enough there to really build an army around for Age of Sigmar. I'd probably buy into it if they combined most of the chaos beasts together.
  2. Riptooth is on a 50mm. Those hexes on the Shadespire (sorry GW that name is probably going to stick) boards are quite large.
  3. True, the older troll models are on 40mm bases. But given that he is off-center on the base and the club takes up a larger portion - I am inclined to say think he is on a 50mm. But, that does make the frog thing pretty large.
  4. Fellwater Troggoths are on 50mm bases - I expect this guy is on one of those.
  5. I have all of the old trolls going back about that far as well. The more I look at the new proportions for this troll the more I think it may be distinct to whatever this unit is and not be the new direction for Trolls. Earlier in the destruction forums I was remarking that it is interesting that the older trolls all had thinner torsos and big fat waists with a big gut. This guy is the opposite with a larger torso and a thin waist. However, if you ignore the details on the model and look at the silhouette of the body he is shaped less like a muscle-bound brute and more like a mushroom with the way his upper torso flares and his whole lower body tapers. His waist is completely straight and his legs shaped like the stalks of a mushroom. I am pretty sure the artists did this quite intentionally to subtly reinforce the fungus monster concept.
  6. I think that if they did that they would do some sort of Legions of Nagash style anthology allegiance book and I think Moonclan could possibly be rolled into it rather than become the main faction keyword. I think Moonclan will continue to remain the evolution of the Night Goblin subfaction of grots within Age of Sigmar.
  7. You have not really looked at what GW has done with Goblins throughout the entire tenure of Warhammer Fantasy have you? Childrens Cartoons have firmly been the domain for Goblins as far as I can remember. Personally, that is what I love about them. Not every army is going to appeal to everyone. There are lots of armies in Warhammer Fantasy and Age of Sigmar that I love and plenty that I don't. However, even when it comes to armies that don't visually or thematically appeal to me I do appreciate that GW tries to satisfy a broad range of tastes with their game. I appreciate that the game has armies for those who are more serious and armies that appeal to those who like the more goofy stuff. I have been worried that when GW gets around to doing Grots for Age of Sigmar that they would lose their heavy comic cartoonyness. As someone who has collected all things goblin (along with other armies) since the mid-90s I really want to see them retain their core sillyness but transfer into Age of Sigmar. Ironjawz are a more serious take on orcs and an evolution of the serious & highly-martial theme of Black Orcs from Warhammer Fantasy and I appreciated how GW handled that. In the end, I think we should simply be glad that GW is catering to a lot of different tastes while accepting that something is bound to not appeal to everyone.
  8. I am ok with Squigs evolving to have more fungus visual elements. They have always been meant to be fungus-animal hybrids. The older squig models often had mushrooms sprouting from their heads. I think that we can still expect them to be balls of teeth with humor. That is the iconic look and I can't see them straying too far off a decades-long proven concept. But, I do think they are going to heavily embrace the fungoid theme Night Goblins have always had and dial it up to 11 as they usually do. The Fungoid Shaman was not something completely alien. Old Night Goblin fluff going back from 8th to 4th edition has generally referenced that Shaman often eventually mutated into giant mushrooms over time due to consuming too much exotic fungus. The theme of Age of Sigmar so far has been to mine ideas from very old-school Warhammer Fantasy and then go crazy with them. I expect that GW is probably going to take the ideas of cave-dwelling critters and fungus and just go nuts with it for a full Moonclan book.
  9. Yup, I agree with you on that point. I think I said the same thing when that picture first leaked. It is pretty much a dead-ringer for most of the Warherd models.
  10. Nope, it is not a coincidence. While all of the rumors and leaks for the last year have pointed to grots, this is the first obvious Aelf image leak. This is most undoubtedly from the new celestial elves that have been hinted at in the background. It’s a shame too as I am a bit tired of Aelf releases and I was hoping to see something different...
  11. Go check out the older ones from the 90s when they stood on 40mm bases. They had a couple with standard Minotaur heads. Given how much of Age of Sigmar had been inspired from old old Fantasy I would not rule it out.
  12. One thing to consider is that low model count forces can be a benefit in a timed tournament situation. It makes almost every phase of the game quicker to resolve - which is not something to overlook. It is also easier to travel with less models. Elite armies are often partly popular in competitive situations for that reason. Brutes have other advantages over Ardboyz than that, but Ardboyz have some advantages also. Very few people would look across the table and expect a very easy game when an Ironjawz player plops 90+ Ardboyz onto the table. That’s going to be a rough fight most of the time.
  13. Charging and punching someone in the face is the most reasonable thing an Ironjaw could possibly do.
  14. All of the Speed Freaks and buggy teasers so far have referred to Orktober. It seems pretty obvious that we can expect October to be mainly comprised of 40k Orc releases. The question is what are they going to do for September and November.
  15. Nope. Moonclan Grots used to be Night Goblins. This is obviously a reference to where they keep their most rare and precious fungus.
  16. It looks like the main reveals were for Forgeworld and for KillTeam. The rest was just small teases for upcoming things. I am not surprised to see them trying to keep up the momentum for KillTeam though.
  17. You are obviously the life of every party...
  18. Well, that is obviously a big Squig. Two legs, sharp teeth, and beady little eyes.
  19. To be fair, this is a pretty common rule in games and especially common in games that heavily rely upon synergy. I was glad to see GW finally add a specific clause that stated this was the case. The main problem is GW still has a sales reliance upon making some publications backwards-compatible with their new editions and they did a very poor job of updating rule verbage across all of the units for a new edition. This type of rule is generally what allows designers to make some truly interesting, flavorful, and unique abilities. Often times you can do very cool stuff by outright breaking the core rules. However, you have to design the game to only break the core rules in specific circumstances that are narrowly defined. You also need to make sure that most rules conform with the appropriate wording for the core rules. This rule is fine, and it should be helpful for the designers to add interesting mechanics to the game. The problem is how GW handled their old rules. I understand that they still have a large part of their sales strategy wrapped up in army books and they are hesitant to errata them much in order to not ****** off customers by having books with large swathes of incorrect rules (like Kharadron Overlords), but they need to willing to make the required updates to rules text. Honestly, they need to get better at pre-planning a vision for each game edition and then adhering to that for a long term duration of the edition. That would help alleviate this issue. But this is not a new problem for GW. They have been slowly improving in this regard though. Hopefully they can reissue a lot of the books with the most crusty rules at a decently quick pace.
  20. This whole line of thought is absurd. Leaving combat implies you are scared of the enemy or unable to bash them into red paste. This is the sort of conversation a bunch of sissy elves would have - not the meanest and greenest fighting machines in the mortal realms. Shame on you all...
  21. That is exciting, but horrible for my wallet. Moonclan one month and Orks the next. My two favorite factions in any games ever made. Ouch... Oh well, first world problems.
  22. Well, if you go second you can possibly charge first turn. Otherwise you will likely be unleashing this on the second turn. I still think it has potential. You don’t have to hit someone top of turn 1. Another nice thing is that if you get hit with a big alpha strike yourself then you can eat the damage and bring the Ardboyz units back on as long as you protect the Warchanter early on. I think the key to the ardfist is going to be keeping the warchanter alive early on and getting into combat as fast as possible. You probably want to be able to recycle your Ardboyz units early rather than later. Although, if he is in enemy territory and alive later in the game then you could bring units back in advantageous position.
  23. Gorefist is the traditional Gordrakk build, but I think there is mileage for a number of battalion builds with him. In fact, I would not rule out Gordrakk with an Ardfist either. With Gordrakk and some Cogs combined with the Ardboyz drummer bonus you can get those guys across the table surprisingly fast. Alpha strike a ton of then straight into the teeth of the enemy, kill as much as you can, and then immediately bring back any units you lose. I’m sure there is some play to be had there.
  24. I very much doubt that Spiderfang will be rolled into the Moonclan allegiance if Moonclan gets a dedicated book. Both of those allegiances have their own sections in the core rulebook with very distinct backgrounds. And aside from the Silver Tower models both of those allegiances have very distinct visual looks which are very different. As for the rumor engine for the maggots, despite the continual grot joking that I make in the main rumors thread I do not think that is for grot models. I expect that rumor pic is for the Rogue Trader Killteam box that has some sort of nurgle mutants in it. I like Warhammer Weekly as well, but I think Tom was wrong on that prediction. But don’t let anyone in the general forums rumor thread know that - it will spoil the joke.
  25. That would be the most horribly unbalanced force ever. It is probably very mean to sell something where the Khorne players are guaranteed to lose every time. Nobody aside from @Skreech Verminking would buy that box.
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