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XReN

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Posts posted by XReN

  1. 7 minutes ago, Alaric83 said:

    Hello guys!

    Had an idea for a fun simple list, which can be summed up as "double Mortek Ballistari":

    - 2 Boneshapers
    - 4 Mortek Crawlers
    - 2*20 Mortek Guards
    - 2 Mortek Ballistari battalions
    And, outside of the battalions, 5 Deathriders for mobility.

    In Petrifex this army would be an immovable anvil. 40 ablative wounds for the Crawlers, with 6 wounds regenerated per turn, and a whole lot of dakka. Both Guards and Crawlers are 3+ save.  It won't win tournament, but it must be fun blasting enemies from across the table. And yes, I'm a Dwarf player at heart.

    What do you think? If not competitive, can this be at least playable?

    Edit: Even have points for any of the Endless spells. Which one would you recommend?

    You waste 3rd artefact since you only have 2 heroes and you also don't give your crawlers non of the buffs you could give them, Liege Kavalos can give them +1 attack and Soulmason rerolls hit rolls of 1

  2. 2 minutes ago, Nasnad said:

    what are your thoughts on the Mortek Shield Corps battalion. 

    caster, 2 x guards(is it really only 2, might be 3 units) to get the extra artifact, RDP and can use a shield wall for free each turn seems okay. But 120 seems a little high.

    Nah, it's really good for the points and an ability to cover up all your battleline and support caster needs is perfect

  3. 4 minutes ago, Scurvydog said:

    Ok new attempt, my calculator betrayed me, and warscroll builder has spoiled for for too long ;)

    Spoiler

     

    Petrifex Elite

    Arkhan: 360
    200: Liege Kavalos - general (+2 wounds trait), Helm of the ordained (+1 hit 12" bubble)
    130: Boneshaper - forced ignore 1st wound artifact

    200 - Immortis guard
    200 - Immortis guard
    210 - Morghast Archai
    360 - 2 x 5Kavalos riders
    260 - 20 x Mortek guard

    80 - Aegis battalion

    Total: 2000. 112 wounds. Generated 5 discipline points per turn + 8xd6 rolls on 6+.

    The shaper can handle the endless spell, his own are not that hard to cast, take one of the easier to cast spells.

    Arkhan is free to use curse of years and the 2 last spells for damage and debuffing for example, with access to all the spells he will be very flexible. With his morghasts bodyguard and +1 to saves they can also go in as a hammer in combat without risking Arkhan too badly.

    The Liege is expensive, but decent hitting power, generated 2 points per turn and has auseful +1 attack command and can get the 12" +1 to hit bubble, which can all make the Kavalos terrifying. Add in the +1 to rend command from petrifex and they will rip through stuff.

    The immortis guards can go where needed, they might be a bit too slow to keep up with the riders, but they can also create a front line along with the mortek, which is a very hard to kill combo. Keep Arkhan near enough for his passive 3 wound heals, and this line will be rock solid to break, as each healed wound will have a great value.

    This list will push out rend 2 or 3 all day, can cast 4 spells per turn and 4 dispells, with Arkhan having +2, so a tough spell defense, everything with 3+ or 2+ saves. Some ok healing with Arkhan and shaper. On average quite mobile and fast, and access to average 6-7 discipline points per turn, will allow for a nice amount of movement uses, while also having enough for offensive commands. The helm will give a nice chunk of units +1 to hit to end up on 2+, which is why I did not go for the skrieker spell in this list. The mason can hand out reroll 1 to hit, so hitting things should be fairly reliable.

     

     

    Looks pretty good, the only thing I'm going to change is I'll take 10 Mortek and Predator instead of 2nd unit of Kavalos riders

  4. Just now, divineauthority said:

    I meant more as in activate it on the same unit say 3 times on 1 charge, so for a unit of 10 Deathriders they end up rolling 30 dice with 5+ doing mortals and then get an extra 9" pile in.

    Right now I'm thinking that you can and that is increadibly powerfull

  5. 3 minutes ago, Overread said:

    Nothing stops you doing it multiple times. The GW article on themed armies even points it out that you can do this. Provided that you can use another ability to let them charge a second time in the same turn such as the Liege - Kavalos leader ability. 

    You missunderstood, @divineauthority asked about using it multiple times in one charge phase whille the article just mentiones it that you can retreat-charge every turn to benefit from this ability more

    • Like 1
  6. 6 minutes ago, Scurvydog said:

    Just trying  my hand at a list here:

    Petrifex Elite

    Arkhan: 360
    200: Liege Kavalos - general (+2 wounds trait), Helm of the ordained (+1 hit 12" bubble)
    140: Soulmason - forced ignore 1st wound artifact

    200 - Immortis guard
    200 - Immortis guard
    210 - Morghast Archai
    360 - 10 x Kavalos riders
    200 - Harvester

    80 - Aegis battalion
    40 - Predator endless spell

    Total: 1980. 102 wounds. Generated 5 discipline points per turn + 8xd6 rolls on 6+.

     

    Sorry mate, but you only have 1 out of required 3 battlelines, even if you split the Riders you'll still need to drop something to add 3rd BL unit.

  7. @Scurvydog & @choocheelo you two mentioned 2 things I think might be a good competetive list

    Petrifex Elite with Arkhan and Aegis Immortal.

    With support from Aegis's Archai Arkhan can go whereever he wants and shower enemies with MWs by casting Nightmare Predator and both Curses - from the warscroll and from the Lore.

    From there you can take some Battlelines, Liege Kavalos and beef up Immortis to create a mighty fist of this army.

  8. 3 minutes ago, Grdaat said:

    The problem is that I don't think the Bonereapers do fast lists all that well, since every support hero is too slow to keep up with them. If you want to mitigate the speed issue then then I'd at least recommend getting the Thermalrider Cloak on top of the Soulreaper to speed him up (especially with the movement boost, which will make him as fast as the Deathriders). It'll make the Soulreaper more fragile, but flying and the extra movement is something your list will appreciate if you need to get past melee units and into the ranged ones (especially if your opponent's already got something to deal with the Stalkers), not to mention it'll combo better with his unique spell.

    That is a good suggestion, however it doesn't tell me how you envision playing OBR against shooting lists.

  9. And I'll share some of my experience on the matter:

    For the last year I've been playing FEC against many different opponents and beat a lot of them. I've beat Skaven WLC-Acolites-Verminlord list, Anvilstrike list (but not proper one, my opponent has been using ballista drop alongside 9 longstrikes), 2 games at pair tournament against shooting skaven lists paired with melee forces, 2 games against BCR 3 thundertusks lists, 3 games against semi-shooting Seraphon summoning lists. And I've lost to shooting against ballista drop with old FEC battletome and against old Cunning Rukk.

  10. 8 minutes ago, Grdaat said:

    All right, if that's what you want to do. Just speaking from experience but that usually isn't so effective, not against lists that can afford to bring some form of decent multi/mortal wound firepower anyway.

    Than be our guest and share your tips on how to pilot melee army against shooting list, but without Legion of Azgorh since no one plays it where I am

  11. 1 minute ago, Grdaat said:

    I think you'd be surprised. Against any army with decent missile fire you're going to want to speed up the Deathriders (again, a Legion of Azgorh list comes to mind but they're hardly the only ones), which is why I was saying that you're either going to be lagging behind with 320 points, or you're going to lose the Soulreaper.

    There is no way to engage a gunline properly without double turn, there is no re-roll charges available to deathriders, so I'll do what I always do when I win against shooting - I'll wait and take it to the jaw.

    • Haha 1
  12. 15 minutes ago, Grdaat said:

    So you're not speeding the Stalkers and Deathriders along then? If you intend to boost everyone's movement then you're not going to have enough RD to do it, and even if you only boost what you can you won't have any RD left for combat. That's one of the reasons I think including him is so odd, boosting him and the Stalkers means you're going to be using so much RD already and they're still going to be slower than the Deathriders, significantly so if you wanted to boost them too (boosted Deathriders are literally three times faster than base Soulreaper). You won't be able to keep up the speed motif with a footslogging character like that, especially if he's following around such expensive units that won't reach the front line as fast as the Deathriders, and if you're not using the Deathriders for their speed (and keeping them near the Stalkers/Soulreaper), then what's the point?

    Also losing him means you've lost your unbinding roll, and you've also lost one of your RD points which would be a good trade for your opponent. That's not something you can just throw away and not regret.

    There can hardly be a situation in which I need to speed up deathriders, if I go first I'll just move them onto objectives, use Stalker's CA (because re-rollable run is better than flat 3") and finish my turn, waiting. If my opponent goes first I'll probably won't need speed burst anyway.

  13. 1 minute ago, Grdaat said:

    The Look Out Sir is what I'm worried about. Like I said you either leave your heavy hitters behind which makes your frontline vulnerable, or you leave him alone in which case he gets shot. That's why I don't see a place for him in that sort of list.

    I don't need to leave anyone behind, he can just march behind Stalkers, if he dies - it's okay, that means opponent spent resources on killing him and not my fighting units. 

  14. 5 minutes ago, Grdaat said:

    I'd get bringing him if there was any Mortis Guard in the list. My concern here is they move their main force forward, and the Soulreaper is immediately shot and killed which takes out their magic and lowers their RD point gain. Either that, or they have him creep up with the Stalkers and allow their force to be split, with the Deathriders getting picked off. They're not too easy to kill but when there's only two units of 5 total it won't be that hard when their heaviest hitters are lagging behind.

    He still has Look Out Sir, a 5++ death save and he can break the artefact to ignore lethal damage. And I'll stick to Stalkers for first playtest because with such low model count army I need all the speed

  15. Just now, Grdaat said:

    Ah, in that case I'm not too sure what he'll be doing in that list. He's not fast enough to keep up with anyone and he's also not very good outside of melee, but he's also too squishy to use in melee. He's one of those characters I really don't know what the point is, and to me it seems like the only way to make him good is to go Petrifex Elite and give him the extra wounds so he doesn't die so fast.

    Yes, all of this is true, but I just wanted a caster for Lore spell and he was the only one to fit into point's limit. I also need a list that won't curb stomp my friends

    My initial idea was to take boneshaper with double heal artefact

  16. Going to make a list that is not Petrifex elite

    Liege-Kavalos - 200
    general - Immortal Ruler (the 5+ death save one)
    artefact - Helm of the Overlord  (the +1 to hit aura one)

    Soulreaper - 120
    spell - Empowered Weapons
    artefact - Guardian something 
    (the 5+ death save one)

    5 Kavalos Deathriders - 180
    swords

    5 Kavalos Deathriders - 180
    swords

    3 Necropolis Stalkers - 200

    Kavalos Lance - 120

     

    Unfortunately boneshaper can't make it into the list as it will be mere 10 points over the limit and I don't feel like swaping 3 stalkers for 3rd Deathrider unit

  17. 18 hours ago, chosen_of_khaine said:

    Am I missing something, or are Immortis Guard terrible? Less tanky than blade-parry Stalkers, WAY less killy than precision stalkers. They get the wound passing off, but unless your opponent has a ton of shooting, heroes can be protected by effective screening.

    Which is a shame, because they look much better than Stalkers, IMO.

    I ran the math yesterday and they are actually about equal to stalkers in damage output when you take them in Petrifex for improved rend and use their ability to swing with shields 2nd time

  18. 3 minutes ago, Raffonerd said:

    True, but if you read on the core book it says: they are not included when working out your army's allegiance force .... and cannot use or benefit from your's army allegiance ability.

    I just want to be sure, cause in our tournament I've use what you have sayed before but they told me that was not legal.

    To be sure - contact the TO and discuss it before you build your list.

  19. 5 minutes ago, Raffonerd said:

    I mean if i can or cannot count them as a unit on the field for the allegiance ability.

    You can, the rule itself doesn't specify what unit you need to have on the table except that it have to be yours, allied units don't use or benefit from being counted as "your units on the table", no reason to overthink it.

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