Jump to content

Sonnenspeer

Members
  • Posts

    396
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Sonnenspeer

  1. 1 hour ago, baiardo said:

    I'm a newbe but reavers are our worst unit at the moment, point cost/stat is bad. Interesting is their ability to shoot 3x at 9'' range..if you don't mind lose them.

    I would play a tidecaster instead of them.

    Reavers are super! But you are right, the list needs a second hero 

    • Like 1
  2. 14 hours ago, Wired4War said:

    I have a Liberator-Prime with a greatsword (and custom head, etc) that has yet to do anything. I don't want to blame his whole unit because they at least hold things for a bit, but it's become a joke with my gaming buddies of this inspiring but completely unlucky stormcast.

    I like it when people have a personal relation to their models. :)

  3. 5 hours ago, LuminethMage said:

    *The big problem in this picture are the dice! They made the perfect dice with their "Alarith Zen Dice", and then they use boring standard fare in their picture, outrageous! : )

    One of the red dice has a dot as One, the others have skulls as One. So they even mix cheap standard dice sets. Thats outrageous!  :)

    • Haha 3
  4. On 9/6/2020 at 5:27 PM, baiardo said:

    Hi guys, this list is still good/played?What you want to change?

    Hi Baiardo,

    1 you need the turtle for the Akhelian corps,

    2 you should take the Tidecaster as general so you can flip the tide of death, and to make Reavers battleline

    3 if you flip the tide take the Fuethan enclave to get run+charge in the first round.

    4 don't forget to take the cloud of midnight

    What do you think about this:
    Allegiance: Idoneth Deepkin
    - Enclave: Fuethan
    Isharann Tidecaster (100)
    - General
    - Command Trait: Lord of Storm and Sea
    - Lore of the Deeps: Arcane Corrasion
    Isharann Soulscryer (130)
    Isharann Soulrender (80)
    - Artefact: Cloud of Midnight
    10 x Namarti Thralls (120)
    10 x Namarti Reavers (120)
    10 x Namarti Reavers (120)
    9 x Akhelian Morrsarr Guard (510)
    6 x Akhelian Morrsarr Guard (340)
    6 x Akhelian Morrsarr Guard (340)
    3 x Akhelian Ishlaen Guard (140)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 141
    • Like 1
  5. 17 minutes ago, Beastmaster said:

    Historically speaking...

    I dont have a real source for it, just found this in an forum:

    • Footmen: 3-4 pence (120-160 USD or 1 g 20-60 s): men wearing armor, having no horse. Likely the bulk of your army; in AoS "battle line"
    • Men-At-Arms or Squire: 12 pence (480 USD or 4 g 80 s): trained soldier, heavy armor, very skilled. Call them "Heavy Infantry."
    • Knight: ~24 pence (960 USD or 9 g 60 s): Heavily armored troops, with mounts.
    • Archer (unmounted): ~6 pence (240 USD or 2 g 40 s): very useful, but need protection

    Why battleline?
    a) costs: you don't want to waste expansive knights on unimportant tasks (this translates well to the tabletop: hold objectives, screen your heroes etc.)
    b) availability: A king has some knights in his Kingdom, but the number is limited (this does not translate well to tabletop games, so some sort of restriction comes in play.

    This is also interesting:
    https://www.writing-world.com/sf/hordes.shtml

    • Like 1
  6. 5 hours ago, Akylas said:

    Hey everyone.

    I'm a little behind with how much has changed the last year or two. Are the available two army sets like soul strike and its bigger brothers fairly current with the rules?

    My wife likes the Nighthaunt army's aesthetics a lot and we enjoyed the 40k little starter set a lot.

    You should buy the biggest box if you want to start with nighthaunt, because of the heroes in it. Soul Strike only comes with the lord executioner, who does not support the other ghosts. And you need support in an nightaunt army. The other heroes are hard to find or expensive outside of the starter box.

    • Like 1
  7. Hi Tyler,

    I really enjoy your tutorials, it helps me to improve my painting a lot. I prefer them over video tutorials as it is so much easier to find a certain step in written tutorials (I often have to read them several times). Maybe you could add micro videos (maybe gifs) e.g. to show a certain paint technic.

    Looking forward to your next masterclass!

    Spoiler

    still a long way to go :)

    20200905_134651-COLLAGE.jpg.4c2906fe58168d68b75e7e8949439927.jpg

     

  8. 1 hour ago, Kasper said:

    If you explain two mechanics it is kinda up to your opponent to piece them together,

    Probably I could show him the FAQ to enable him to piece it together? 

    4 hours ago, Kadeton said:

    This stuff is all pretty subjective. Personally, I would put 'not feeling guilty' ahead of 'winning a game'

    I think this is most importent - we play to have fun together :)

    Thank you! 

    • Like 1
  9. Please help me here: in my last tournament I told my opponent that I have the Cloud of Midnight and what it can do. I also explained Forgotten Nightmare.  But that the combination of both prevented a whole shooting phase he was not aware of and so he lost the games (KO player) 

    Was this unfair? I still feel a little guilty about it. Because how could you know how it works? Only if you read the FAQ. 

    So was I "That Guy"? 

  10. 1 hour ago, sandlemad said:

    The idea of traumatised survivors telling stories about their encounters with giants around the campfire is a good one. Dig into the folktale aspect.

    By Old Bones, I swear I tell the truth. It was thiiiiss biiiiig...”

    They already did that in the IDK Battletome. 

    "I shall tell thee, boy, of what happened to the town of Westmorr, what you know now as just the Old Ruins. ’Twas an odd day, for that morn we awoke to the smell of the sea – passing strange, for the salt winds had never carried so far..."

  11. 1 hour ago, Aeryenn said:

    Cheating who? GW? I can't recall any warnings on the box that people are not allowed to make any physical modifications to the miniatures they bought. If magnetizing is cheating, so is kitbashing or any kind of conversion including bases made from other products than those sold by GW.

    So far I didn't have to magnetise anything but never thought it was unfair to anyone. If at all, I'd rather think GW is cheating us forcing to buy several copies of the same product to have more options.

    https://en.wikipedia.org/wiki/Joke

    😉

    • Haha 1
  12. 5 minutes ago, whispersofblood said:

    At this point why are you taking knights as the hammer at all? Or why not just play Blades of Khorne?

    Because we want to use the cool units we spend ages on to paint them  😭

    • Like 5
    • Sad 1
  13. Welcome to AoS, fleante! It is always good to have another Idoneth Deepkin player here.

    Im going to vistit Sweden next week, maybe I should bring my army along (no, better not, my wife would kill me if I spend our holiday with table top 😅 )

    • Haha 1
  14. 19 minutes ago, alghero81 said:

    So basically you need the three battlelines on the field at the start of the match? That basically makes useless few abilities for certain units...

    Edited: right reading better it’s basically only for summoning but not for reserves, so it’s not that game changer...

    If you need a battleline or a leader to capture objectives it is a big difference.

  15. 51 minutes ago, Barkanaut said:

    Used to like AoS but it definitely feels like there are too many old characters coming back from the old world and factions. It feels less and less like Age of Sigmar with each passing year and more and more like Warhammer 9th edition from a lore stand point. 

    I don't know why they even created it at this point as its not the game I fell in love with. 

     

    22 minutes ago, Ninelives said:

    Oh wow, I've never seen anyone say that? 
    Who do you have in mind? Apart from Gotrek all the others always have been in Age of Sigmar lore haven't they? 

    I struggle to share your point of view. I wouldn't have imagined Kharadron, Idoneth, Lumineth in the World-That-Was setting at all...

    I really understand what Barkanaut wants to say. For people who don't know WHFB (It took some time to understand this does not mean Warhammer facebook) it is just annoying to see lore inconsistencies, like a super power dwarf from a world that was, just to please fans of an older game system.

     

     

    • Like 1
    • Confused 1
    • Sad 1
  16. Mini battle report, because it was such a nice trap:
    Sent in  the storm eidolon to capture the centre objective.
    Two bloodthirster with the "we all fight first" shenanigans chargeing the eidolon.
    Eidolon releases cloud of midnight, so no melee. Sorry demons.
    Time for eels to charge the bloodthirsters
    😁

    Spoiler

    686641109_20200728_1934372.jpg.fb4cb16d8ca874d41cfa1855e10bf934.jpg

    • Like 2
×
×
  • Create New...