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SolomonHelsing

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Everything posted by SolomonHelsing

  1. If anyone from the Nottingham area is wanting to go but travel is an issue, I'll be headed down and have two spaces in my car. Possibly three but due to the nature of the lists I assume I'll need a seat spare for army boxes as well as the boot. I'll be headed down on Friday 29th however rather than super early Saturday. DM me if you want to arrange transport.
  2. As other faq changes state just to change a certain sentence, like the second sentence for thunderquake starhost. I imagine this was an oversight saying to change the rules text fully rather than just the second half/sentence of the rules. As they haven't said that Proud Defiance doesn't exist anymore, I can't see this as anymore than a slip-up. Long as Celestial Conduit is used with its new 12" range I doubt anyone will have a problem with using it that way. likely only people to notice it also would be other seraphon players, who also wouldn't want to miss out on the re-roll hits so yeah should be fine.
  3. Just was looking for some opinions on what i'm considering taking for a tournament coming up. Allegiance: SeraphonMortal Realm: GhyranSlann Starmaster (260)- General- Trait: Great Rememberer - Artefact: Incandescent Rectrices Skink Starpriest (80)Skink Priest (80)- Cloak of FeathersSaurus Scar-Veteran on Cold One (100)- Artefact: Jadewound Thorn 5 x Saurus Knights (90)- Lances5 x Saurus Knights (90)- Lances5 x Saurus Knights (90)- LancesDread Saurian (420)Bastiladon (280)Bastiladon (280)Firelance Starhost (150)Chronomantic Cogs (60)Quicksilver Swords (20)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 84 I know that knights even in a firelance are one of the weaker battalions but i've been meaning to field some for a while, and this feels like a good one to do it for. Also it's a very light model count army hence why i've taken the cogs to either get the knights up a bit closer first turn for quick objective takes, or another 3 summoning points to get some skinks to hold objectives behind the army.
  4. Yeah I think an oldblood with the +2 attacks and scar vet giving a unit extras on a six could stack buff a few heros well, Sunblood specially. Taking a oldblood scar vet cold one and Sunblood to finally put a lord of change down for good tonight I hope.
  5. Ha yeah good point. Yeah list looks interesting, would need 160 for the four sets of handlers probably. Thought of doing a heavens watch one drop with a salamander or razordon pack circled by Skinks three times. So they get re rolls on certain units too.
  6. £18.50 for one with 3 handlers is probably why haha. Just out of curiosity where are you getting 20"? I know they go from 8 to 12 with the handlers close by?
  7. I'd say very, going that route i'd maybe suggest a Heavens Watch batallion with big horde units of skinks for the three battleline, and a couple different monsters. Monsters get a heal each of your hero phases, and the whole army if the skink hordes were big enough could get the re-rolls on a single unit from the starseer. Making good use of the one teleport you get for putting down a big skink unit down on an objective early, and by the time the enemy can get to them then your monsters will be there to support hopefully. Probably going to try something similar once i've fielded everything once for a tournament. Painting anymore than the 30/10 skinks I have isn't high on my list of fun things right now, second to anymore saurus guard haha.
  8. Any eta on the rules pack for 700 and 1200 Vanguard tournaments? More concerned if theres any single model point limits or if forge world is allowed.
  9. Coming up on my third game against a Tzeentch list that has royally tabled me with what i've brought previously. Granted second time was using a list I had only just put together for EGGS. It's a Lord of Change with alot of horrors and some flamers, I've forgotten what else but there's some wizards of some kind (that narrows it down ) Thinking of Slann (Great Rememberer) Oldblood Carnosaur 3 x Skinks x 10 2 x Bastiladons with Solar Engine. Shadow strike with Starpriest With Sunderblade, 2 x Chameleons and Terradons. Sunblood with Ghyrstrike. Obviously a rather compact list, but i'm hoping to send the Shadowstrike in to target the lord of change, alongside the two bastiladons, try to wipe that out from the start to limit what he can do. It's likely a one drop list, and I can't currently counter that with painted models, and as it's for a ladder league i'm wanting to get as much in final two rounds as I can, including the painting point. Else I'd take a dracoth tail to win back chance of first turn.
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