The way Im seeing us play is a dense anvil/tarpit in the center, with faster units simply flying through to assasinate characters or double up by charging their center from behind to grab a quick advantage, then healing/ressurecting in order to maintain that advantage.
We should be leveraging army wide fly and invuln saves, enabling us to reposition at will and go toe to toe with extremely deadly enemies with predictable losses.
Our main weakness is low wound count heroes who can get picked off/focused down before being able to heal, knock them out and our units' damage output will wither