Ok folks; what do you think of this. (I wish I knew how to add spoiler tags so I wasnt spamming walls of text)
2x Necromancer 1 STorment 1 KoSoES 2x Mortis Engine 4x10 rasps 2x15 Bladegheist 1x12 Myrmourn + quicksilver swords + emerald lifeswarm.
Knight adds his +1 attack to myrmourns or blades depending on who needs it; necros and knight/torment (whoever gets amethyst glow trait) get +2 to cast to ensure Vanhels and endless spells go off, rnemy casters get -2 to cast and have to deal with +3 to unbind myrmourns, necros heal 2 units per turn, torment heals one, lifeswarm heals, mortis engines can heal (but NOT ressurect) and 4 units of screening chainrasps to get in the way or cap objectives.
Thats Myrmourns with 3 (possibly 4) attacks each fighting twice with -3 rend (LoG spell) or Blades with 4 attacks at -2 rend fighting twice.
2 endless spells for myrmourns to eat, one healy one offensive just in case you need to actually use them
Thoughts?