Jump to content

Beliman

Members
  • Posts

    3,553
  • Joined

  • Last visited

  • Days Won

    16

Posts posted by Beliman

  1. 1 hour ago, JackStreicher said:

    It‘d be a lie to say I am not looking forward to playing the new edition, these previews however have taken away my excitement. I want to play an immersive battle game, not compete for a meaningless trophy at some tournament.

    I'm the opposite. I like most of the #NEWAOS articles and I can't wait to learn more about this edition.

    I'm not a fan of batlle tactics but I will wait until I see more things.

  2. 54 minutes ago, Marcvs said:

    Maybe it's because there's very few changes? Are we expecting anything major? (apart from what we know already, no shooting if you're in melee, which is big but already "spoiled")

    Imho, it's about the impact of this "minor" changes:

    Who will have the "shoot in combat" USR, what to expect to see with units with 5 shooting profiles, is there any diference between ranged units and artillery, how they interact with terrain rules and I wouldn't  mind to see a few warscrolls.

    • Like 1
  3. 5 minutes ago, GloomkingWortwazi said:

    So; DoK, FS, KO, Ogors and Tzeentch looking like hotspot contenders for a decent wave.
    IDK and OBR co-piloting the "I-need-more-kits-mobile".

    At least that seems logical to me 🤷‍♂️ 

    Me too. It's suspicious that ALL dwarf armies are in that list... (another page in the book)

     

    • Haha 1
  4. 11 hours ago, JackOfBlades said:

    I dont think the loss of I, WS, S and T matters so much, thats just one kind of system. If we still had those, then in AOS terms theyd just make the vampire lord and goblin chief have the same stats. GW can still give things different stats for wounds, saves, attacks, rend, damage and special rules like always strikes first (always, on a 4+, on the charge, ...) with their current system, if they wanted to. So that a goblin chief isnt the equivalent of a vampire lord, but a vampire lord is more equivalent to the things it's supposed to be similar to. It just needs to be done systematically.

    I 100% agree.  There are a lot of diferent games without SvsT or WSvsWS, and still they have unique and lore-accurate characters.

    12 hours ago, MotherGoose said:

    What I really think AoS misses on is point based artefacts/traits/powers. You could easily have a generic vampire lord be what they are currently, then give us the option to add up to 100 points of something. An extra cast, bonus to cast, extra attacks on the charge, more wounds - something at least to make them more fun rather than just the +1 attack ability that just feels like we are playing a card game and placing a +1 attack card down on our turn

    That's another thing that I really want to see. I'm not talking about TOW customization, but at least the option to buy (with points) upgrades for characters.

    • Like 1
  5. 2 minutes ago, Grungnisson said:

    Counterpoint: If Amazon's show is any good, it will bring to 40K a wave of healthier, new community.

    That's exactly my point:

    Remove the toxic community and GW will have an "smaller" (still, biggest commmunity on the market) but healthier. Wait for the incoming new people (that will be a lot better recieved, because, you know, gatekeepers and people like that are out) and create a new community from there.

    • Like 1
  6. 11 minutes ago, Ejecutor said:

    We cannot compare how easy is to pick and play a game compared to miniature painting. Obviously, it could help pump the sales, but it won't be that big.

    I didn't say that it will be the same. But we can see that there is an effect in the global market that can push sales.

  7. I don't think that damage is the issue here. To me, it's what they represent. And I'm not talking about their power-level.

    Just look at Chaos Lords, pretty sure that everyone knows what they are. To me:

    • One of the strongest characters in the game (let's see how that can be made without being overpowered or turn to hero-hammer).
    • Can take a hit, and still go on (defense!).
    • Strong duelists (not the best, but probably at the top 5 generic characters, and can push back some named ones).
    • Not specialized in buffing their army, more about intimidation and brute force than anything.
    • Has some chaos-flavour (mainly chaos marks, but probably artifacts, traits, mutations, etc...).
    • Slow on foot.
    • Can turn in to spawn or Daemon Prince! (Eye of the Gods).
    • ...probably more, but you get the point...

    That list is what you have in your mind for each of your heroes. What are they, why you paint them with this scheme, the main reason to convert them and maybe even why you started their army. Their rules (warscroll and battle traits) should have all of this represented in some form. If there is a lot missing in their rules, this heroes becomes just tokens that you take because they have an ability that you want for your strategy. To me, that's shoudn't happen.

    • Like 3
    • LOVE IT! 1
  8. 36 minutes ago, Thalassic Monstrosity said:

    I'm interested in the list building 4e is implementing. I might be misunderstanding but it seems similar to that of Conquest, right? Where your Hero choice has an effect on your unit selection? I like that. I mean, Akhelian Kings are reasonably going to be accompanied by other Akhelians. Krethusa isn't going to be chilling with a ball of Melusai.

    Yep, but instead of having a mainstay and restricted units, each hero just unlocks some units to be in their warband regiment. But you can still take whatever you want, it just becomes an auxiliary unit, but pretty sure that you will need a good strategy to do that.

    Come on GW, just release the shooting phase article with a few warscrolls!!

    • Like 1
  9. So, I have a tournament on june 2: 1500p, 3 units max repeated. Legends/Armies of infamy allowed.

    Anyone has a good list for fun? I'm a big fan of armies of infamy, but not sure if I can paint 80-120 slayers without going insane (already tired after painting 16 quarrellers and 12 thunderers, and it's so boring).

     

     

    • Like 1
  10. 14 minutes ago, Acrozatarim said:

    I wonder what units the warlock engineer will be able to take in his retinue. He's not a spellcaster any more, basically he's just a good jezzail unit attachment that can wander off, but it may be that his retinue unit selection makes him a good choice too.

    A single Command Ability (skaven Battle Trait) that target "Skryre Heroes" would be enough to give him a role appart from eing a sniper. Let's wait until we see te whole picture.

  11. 1 minute ago, Tonhel said:

    It's without a doubt an amazing mini with fablous paint job, but he will not be Grombrindal long when based on a square base or if I pull the convertion off he will be carried around as a generic king with shieldbearers in TOW. Perfect apetite for the upcoming dwards release. 😄

    "Upcoming" dwarf release... still waiting...

  12. 1 minute ago, HorticulusTGA said:

    Why are people surprised that the (GORGEOUS) Grombrindal Model coming for the White Dwarf anniversary 500th issue is an anniversary model treated like any other Grombrindal Models over the years and any other anniversary models ?

    I can answer that.

    GW already build some hype with his book/white dwarf shirt stories, Broken Realms and even as easter egg for some books in early 2d edition.

    He is part of the Duardin race, but don't get me wrong, a commemorative model is awesome, but a playable unit is a must.

    • Like 3
×
×
  • Create New...