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Ironjaws 1,5 k brutes or ardboys?


msdos

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Posted

Guys which list do you think would do better in a tournament:


Leaders
Orruk Megaboss (140)
Orruk Megaboss (140)
Orruk Warchanter (80)

Battleline
10 x Orruk Brutes (360)
3 x Orruk Gore Gruntas (180)
3 x Orruk Gore Gruntas (180)
10 x Orruk Brutes (360)

Battalions
Ironfist (60)

Total: 1500/2000
 

The megabosses stick close to the brutes, while gore grunts flank the army and try to get to big monsters or shooting units as fast as possible.

Or

Allegiance: Ironjawz

Leaders
Orruk Megaboss (140)
Orruk Warchanter (80)
Orruk Weirdnob Shaman (120)

Battleline
10 x Orruk Brutes (360)
3 x Orruk Gore Gruntas (180)
3 x Orruk Gore Gruntas (180)
10 x Orruk Ardboys (180)
10 x Orruk Ardboys (180)

Battalions
Ironfist (60)

Total: 1480/2000
 

this is a more well rounded list with more models to grab objectives and less punch. At least with this list I can cast mystic shield on brutes.

 

Posted
1 hour ago, msdos said:

Allegiance: Ironjawz

Leaders
Orruk Megaboss (140)
Orruk Warchanter (80)
Orruk Weirdnob Shaman (120)

Battleline
10 x Orruk Brutes (360)
3 x Orruk Gore Gruntas (180)
3 x Orruk Gore Gruntas (180)
10 x Orruk Ardboys (180)
10 x Orruk Ardboys (180)

Battalions
Ironfist (60)

Total: 1480/2000
 

this is a more well rounded list with more models to grab objectives and less punch. At least with this list I can cast mystic shield on brutes.

 

This one,

Although I would do this:

Allegiance: Ironjawz

Leaders
Orruk Megaboss (140)
Orruk Warchanter (80)
Orruk Weirdnob Shaman (120)

Battleline
10 x Orruk Brutes (360)
 - Jagged Gore Hackas/ claw/smasha/x2 gore choppas/ general/ bellowing Tyrant
5 x Orruk Brutes (180)

 - Dual Choppas
3 x Orruk Gore Gruntas (180)
10 x Orruk Ardboys (180)
10 x Orruk Ardboys (180)

Battalions
Ironfist (60)

Total: 1480/2000

I cannot count how many times a unit of 5 brutes have over-performed by throwing them on flank and prevent a monster or a dirty unit from staying alive. They are underestimated compared due to the threat of the 10 man squad I think. Keep the Warchanter close to that squad and give them +1 hit rolls of they are not up against a monster. 

Posted

Thanks for the reply.

In my 1k point list my gore gruntas performed really well. Their 5" greater move than brutes really helped to get to heroes behind enemy lines ;). They have 1 more bravery than brutes and more wounds, which means that they dont flee when 1 gore gunta dies and i'm a bit worried that i can loose 5 brutes pretty fast without inspiring presence.

Also they look amazing :D

Btw, can I use a unit as a general?

Posted

Using a unit as the general - no, not any more. 

Gore Gruntas do look amazing, which is the only reason anyone takes them. Brutes can move plenty fast enough. I would do something similar to Lysandestolpe above, except just 1 unit of 10 aardboys and 2 units of 5 brutes.

Brutes put the jawz in ironjawz.

 

Posted
6 minutes ago, Spinsane said:

That's from GHB2?

I saw it somewhere, but can't find it now. Maybe it was a tournament comp pack, in which case it may not apply.

 

Posted

The no "Unit Leader" as a general is from the SCGT comp pack, if I remember correctly. The official GW FAQ still says that you can.

That being said, because the SCGT is being used as a test bed for the GHB2, a lot of the community is starting to anticipate the loss of that particular General option.

Posted

I think I also read somewhere that some of the new Khorne Battalions or their Blood Tithe rules (can't remember which) required your general to be a Khorne Hero, which would be further indication that this might be incoming...

 

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