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Question on number of attacks in the warscrolls.


Dain

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Hello i have question on the number of attacks per model indicated in the warscrolls. In example for the bloodreavers, how many attacks can a model do? 1 with reaver blades and 1 with the axe? 2 attacks with one of the two weapon types? 26665981997ea555cbeeb469340edf3c.jpg

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The unit description states what weapons a model can take. 

The weapon profile states the number of attacks that weapon has. 

Some models only have one weapon from the choices available. Some bigger models/heroes have multiple. This is explained in the first paragraph of the warscroll. 

 

Edit: Blood Reaver units can have one of the two weapons. So whichever you've modelled them with you check that weapon profile for the number of attacks and so forth. 

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The warscroll will state what weapons it can take out of those choises.

In your example it says that bloodreavers are either equipped with meatripper axes or with reaver blades. Not both. So, if the model has a meatripper axe, you use that profile (and only that profile). if your model has reaver blades, you use that. Same goes for special rules. Special rules only apply if a model actually has that weapon as described in the description. So in your example again, only models with the Reaver blades get the reaver blades ability. Models with meatripper axes do not.

If a model can attack with multiple weapons, it will be clearly stated in the description part of the warscroll. For example, the Aspiring Deathrbinger has a goreaxe and skull hammer and in the description it says he wields both. In that case you can attack with both profiles. 

 

Edit in example:

Say you have a unit of 20 bloodreavers. 1 champion with meatripper axe and 9 with meateripper axes, 10 with reaver blades. There are no buffs active from other sources.

That means, you have 10 attacks hitting and wounding on 4+ with damage 1, but re-rolling hit rolls of 1.

And then 11 (9 normal blood reavers, 2 attacks for the champion) attacks hitting and wounding on 4+, rend -1, damage 1.

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4 hours ago, Knight of Ruin said:

Edit in example:

Say you have a unit of 20 bloodreavers. 1 champion with meatripper axe and 9 with meateripper axes, 10 with reaver blades. There are no buffs active from other sources.

That means, you have 10 attacks hitting and wounding on 4+ with damage 1, but re-rolling hit rolls of 1.

And then 11 (9 normal blood reavers, 2 attacks for the champion) attacks hitting and wounding on 4+, rend -1, damage 1.

Just to clarify: you cannot do that. The warscroll says "Some units of Bloodreavers fight with Reaver Blades, while others prefer to use Meatripper Axes". The choice is made on the unit level, not individual models. This is consistent among almost all warscrolls (Waranguard being the only exception I can remember). The whole unit should carry the same legal combination of weapons, excluding any special options like Goreglaive that 1 in 10 Blood Warriors can carry instead of what the unit has.

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2 minutes ago, Zbrojny said:

The choice is made on the unit level, not individual models. This is consistent among almost all warscrolls (Waranguard being the only exception I can remember). The whole unit should carry the same legal combination of weapons, excluding any special options like Goreglaive that 1 in 10 Blood Warriors can carry instead of what the unit has.

Ardboys are another exception - they can also be individually equipped (and the way they handle the shield option is one of the most elegant warscroll rules in the whole game - I'm a BIG fan).

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