MightyOwl Posted March 22, 2017 Share Posted March 22, 2017 I need a bit of advice on the final 240pts for a list so far for a 1750 tournament. I was thinking either spirits hosts for mortal wounds or some type of morghasts for fast moving hard hitting unit. Any more general comments on the list are welcome. The list so far is: - Count Mannfred (160) (the one on horse, not dread abysal) - Necromancer (120) - Vampire Lord (140) - Wight King with Infernal Banner (120) - Mortis Engine (180) - Skeleton Warriors x 40 (320) - Skeleton Warriors x 40 (320) - Skeleton Warriors x 10 (80) - Dire Wolves x 5 (60) - last 240 points? Link to comment Share on other sites More sharing options...
TerrorPenguin Posted March 22, 2017 Share Posted March 22, 2017 Leave it for summoning? Then you have the choice - 240 is: One unit of harbingers four units of zombies cairn wraith two units of spirit hosts dire wolves etc. Link to comment Share on other sites More sharing options...
kcjling Posted March 22, 2017 Share Posted March 22, 2017 I would tend to go for morghasts. They would make a pretty hard hitting unit especially with Mannfred and his re-rolls (if he's the general) otherwise they would make great killing blows to whomever the skeletons engage. I find spirits' mortal wound output is usually middling even with 6A each. With re-rolls you'll maybe get 5 or 6. If just 2 out of 6 of your Archai land hits that's getting you the wounds right there pretty much. With re-rolls (mannfred) or extra attack (Vamp lord) you'll definitely dish some hurt. Link to comment Share on other sites More sharing options...
deynon Posted March 22, 2017 Share Posted March 22, 2017 I suggest you to keep to summoning, eventually you can think about using the "unholy sword" to be sure about itInviato dal mio Nexus 5X utilizzando Tapatalk Link to comment Share on other sites More sharing options...
Countmoore Posted March 23, 2017 Share Posted March 23, 2017 10 hours ago, TerrorPenguin said: Leave it for summoning? Then you have the choice - 240 is: One unit of harbingers four units of zombies cairn wraith two units of spirit hosts dire wolves etc. Exactly what I was going to write when I read the OP Link to comment Share on other sites More sharing options...
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