Question 1. Sylvaneth players can, with a few good rolls, block off my entire deployment zone with woods and stop any big models without fly from moving past them invalidating over half my army. Is this good for the game? It feels very much like a gotcha and a null game seeing as destruction tend to run several big beasts. Were the forests meant to be played as unpassable? I can understand a unit taking damage through this terrain but to stop models from being able to be moved seems silly.
Question 2. Woods don't cost any points to slyvaneth players. But summoning and reinforcements do. I don't see the difference between summoning a unit and summoning a wood?
I am mainly talking about competitive play here and I am interested to hear both sides of the argument.
Question
Ralphy99
Question 1. Sylvaneth players can, with a few good rolls, block off my entire deployment zone with woods and stop any big models without fly from moving past them invalidating over half my army. Is this good for the game? It feels very much like a gotcha and a null game seeing as destruction tend to run several big beasts. Were the forests meant to be played as unpassable? I can understand a unit taking damage through this terrain but to stop models from being able to be moved seems silly.
Question 2. Woods don't cost any points to slyvaneth players. But summoning and reinforcements do. I don't see the difference between summoning a unit and summoning a wood?
I am mainly talking about competitive play here and I am interested to hear both sides of the argument.
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.