Olincay Posted December 18, 2016 Share Posted December 18, 2016 Thinking of running at 10 man unit of protectors. Would having the usual 4 starsoul's be a good option? Or the glaives? Considering the 3" reach on the glaive I'm leaning towards not taking the maces. After some other opions before I start investing in purchasing more models. Link to comment Share on other sites More sharing options...
Fellclaw01 Posted December 18, 2016 Share Posted December 18, 2016 Def take all the maces, i would suggest putting maces in front and the other guys i. The back to benefit from thier "3 range. The maces are only "1 range i prefer them over the other paladins and often in 20's with 8 maces the only paladins i dont use maces with are decimatirs but hardly run them anyway Link to comment Share on other sites More sharing options...
jazzy128 Posted December 18, 2016 Share Posted December 18, 2016 I've heard good stuff about the 4xmaces in front tactic. One reason to use only glaives is if you plan on running them as second line behind liberators. It's a bit harder to setup, but can help them stay longer when being charged. Link to comment Share on other sites More sharing options...
Olincay Posted December 19, 2016 Author Share Posted December 19, 2016 20 hours ago, Fellclaw01 said: Def take all the maces, i would suggest putting maces in front and the other guys i. The back to benefit from thier "3 range. The maces are only "1 range i prefer them over the other paladins and often in 20's with 8 maces the only paladins i dont use maces with are decimatirs but hardly run them anyway Out of curiosity, do you get all 20 within range to attack the same unit? 55 stacked attacks sounds pretty juicy. Link to comment Share on other sites More sharing options...
kozokus Posted December 19, 2016 Share Posted December 19, 2016 Never skip the maces. I mean NEVER. Any unit of paladins i run have the maximum of them and they generate a lot of nervosity from my opponent. Once i ran 10 Retributors with 4 maces ant they took a lot of punishment at the 1 st turn from scenario rules. They where only 5 left and one of them with 1 wound. The opponent reaction was : "Sacrebleu! your unit is intact". Then i teleported them in a bloodthirster who took 10 mortal wounds and died horribly. Link to comment Share on other sites More sharing options...
Olincay Posted December 19, 2016 Author Share Posted December 19, 2016 1 hour ago, kozokus said: Never skip the maces. I mean NEVER. Any unit of paladins i run have the maximum of them and they generate a lot of nervosity from my opponent. Once i ran 10 Retributors with 4 maces ant they took a lot of punishment at the 1 st turn from scenario rules. They where only 5 left and one of them with 1 wound. The opponent reaction was : "Sacrebleu! your unit is intact". Then i teleported them in a bloodthirster who took 10 mortal wounds and died horribly. Yes sir! So it seems 4x maces is in the lead. cheers for the opinions everyone. Link to comment Share on other sites More sharing options...
Fellclaw01 Posted December 25, 2016 Share Posted December 25, 2016 On 19/12/2016 at 4:02 PM, Olincay said: Out of curiosity, do you get all 20 within range to attack the same unit? 55 stacked attacks sounds pretty juicy. the prosecutors 3" range make it a possibility and often does occur the attention this unit gets means that they dont always get there with 20 lol however the main point of this unit is to deliver 8xd3 mortal wounds to a target Link to comment Share on other sites More sharing options...
Olincay Posted December 25, 2016 Author Share Posted December 25, 2016 9 hours ago, Fellclaw01 said: the prosecutors 3" range make it a possibility and often does occur the attention this unit gets means that they dont always get there with 20 lol however the main point of this unit is to deliver 8xd3 mortal wounds to a target With a castellabnt buff this unit would be pretty terrifying. 60 wounds with a 2+ save, 8d3 mortalwounds and 52 rend 1, damage one attacks. *drools* Link to comment Share on other sites More sharing options...
Fellclaw01 Posted December 28, 2016 Share Posted December 28, 2016 On 26/12/2016 at 8:38 AM, Olincay said: With a castellabnt buff this unit would be pretty terrifying. 60 wounds with a 2+ save, 8d3 mortalwounds and 52 rend 1, damage one attacks. *drools* Not finished yet bro you add a lord castelan for +1 armour you add mage (free peole) + 1 armour yo then cast the specail spell of the season sisters of the thorn then when the enemy tries to wipe them out they starting taking mortal wounds on every save you make on a 4+ (depends on rend) in cc they also have a 2+ Re rollable armour save Link to comment Share on other sites More sharing options...
Ravenwing Posted December 28, 2016 Share Posted December 28, 2016 Fellclaw, that is just hardcore gaming right there! Almost invincible although a lot of points have been sunk into that unit and unit support. Olincay, definitely go with the maces as already pointed out. They really help a lot towards heavy armor and really ensures a minimum damage output. Link to comment Share on other sites More sharing options...
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