Ok. Two questions here. There seems to be a bit of confusion at the local shop as to how we approach these.
First: Units that can pile in twice, for whatever reason, can only pile in immediately if it is stated as such on the war scroll. Otherwise the order would be: attack with hell striders. Opponent activates a unit and attacks. Hell striders get second pile in. This is how I think it is supposed to be played, as there are certain scrolls (unsure of which, but I know I've read them) that state explicitly that the unit in question piles in immediately for a second attack.
This has been a point of contention with a few of the people in our group.
Second: A unit that is granted a second "ward" save through an ability, (the 5+ save granted by the harbinger for example) only takes these rolls AFTER damage has been allocated, correct?
For example. A unit of plague bearers takes 6 wounds that potentially will cause 2 damage each. They save 2 with their regular 5+ save. Their secondary 5+ is then applied to the damage, 8 saves must be attempted in this case.
Almost ended up in an argument with a dude over this one. Please give me your thoughts.
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Tasman
Ok. Two questions here. There seems to be a bit of confusion at the local shop as to how we approach these.
First: Units that can pile in twice, for whatever reason, can only pile in immediately if it is stated as such on the war scroll. Otherwise the order would be: attack with hell striders. Opponent activates a unit and attacks. Hell striders get second pile in. This is how I think it is supposed to be played, as there are certain scrolls (unsure of which, but I know I've read them) that state explicitly that the unit in question piles in immediately for a second attack.
This has been a point of contention with a few of the people in our group.
Second: A unit that is granted a second "ward" save through an ability, (the 5+ save granted by the harbinger for example) only takes these rolls AFTER damage has been allocated, correct?
For example. A unit of plague bearers takes 6 wounds that potentially will cause 2 damage each. They save 2 with their regular 5+ save. Their secondary 5+ is then applied to the damage, 8 saves must be attempted in this case.
Almost ended up in an argument with a dude over this one. Please give me your thoughts.
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