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2k Iron Splitterz/Bone Jawz


SpleenThief

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I'm build a Competitive 2000 points list for helping my buddy practice for some up coming tournaments. I'm looking to get some extra opinions on any area's of weakness in this list, or its general tactics.

Savage Big Boss - General: Bellowing Tyrant, Talisman of Protection

Orruk Mega Boss - Battle Brew

Wurgogg Prophet - Talisman of Protection

Warchanter

10 Savage Orruks - spears

10 Savage Orruks - spears

10 Savage Orruks - spears

40 Arrow boyz

10 Brutes - Gore Hakkas, 2 gore Choppas, Boss Choppa

5 Brutes - Choppas, Gore Hakka, Claw

5 Brutes - Choppas, Gore Hakka, Claw

Kunnin Rukk

Iron Fist

Plan is to keep +1 to hit on arrow boys and let them shoot 2x and generate extra shots, Prophet is for mystic shield and throwing around mortals, Brutes are to build a wall and smash anything that get close to arrow boys. Mega boss and Warchanter buff brutes giving them +1 to hit and reroll 1s.

Having played Kunning Rukk before I know if I go full BoneSplitterz I can fly about like a ****** but an army that can first turn charge would ruin everything so keep away was required, this list is designed to remove the cat and mouse and remove he unpredictability of spells for buffs.

 

All input is welcome.

 

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