MiniJunkie Posted October 29, 2016 Share Posted October 29, 2016 Hey guys, Trying to get into AoS and having a really hard time picking an army. I started diving into FEC but I'm becoming unsure because of the visual (and literal) lack of variety to the units. Sylvaneth seems appealing because there are more unit types (again, visually - the models) and more opportunities for painting and modeling (I'm a hobbyist first, gamer second). That said, a couple of things I'm wondering: - are they considered "OP"? I've read that facing Sylvaneth shooting (Kurnath?) can be very frustrating, for example. The reason I'm asking this is I'm not super competitive, and I want my opponent to have a fun time - the wildwoods thing....to play these guys, do you basically need to invest in (and build/paint) THREE citadel wood kits and carry them around with your army? I find that a little off-putting and I'm surprised GW "went there" as an entry requirement. I'm much more interested in just painting the army itself. Do all of the Sylvaneth players have 3 Citadel Wood kits with them when they play? Interested in any points of view, experiences etc. Thanks! Link to comment Share on other sites More sharing options...
Fuzzwyr Posted October 29, 2016 Share Posted October 29, 2016 OP was first reactions, as the Sylvaneth get their unique "codex" (battletome), with special artefacts, spells and more. In my gaming group was the same reaction, but now everyone is ok with Sylvaneth. There is nothing "OP" - Sylvaneth only get their very special way to play. I own six wildwood by myself. Nothing special, as I use them as normal terrain in games of 40k. For mobile transport i cut templates of carton (and for even more wildwood to conjure). Link to comment Share on other sites More sharing options...
MiniJunkie Posted October 29, 2016 Author Share Posted October 29, 2016 Ok, I think I'd like to do it with templates like you describe. I went for it though! Link to comment Share on other sites More sharing options...
Aezeal Posted October 30, 2016 Share Posted October 30, 2016 I don't think the hunters shooting is OP. My last opponent didn't like the magic phase much when I played Gnarlwood though. Link to comment Share on other sites More sharing options...
NaftaliDK Posted October 31, 2016 Share Posted October 31, 2016 Hunters shooting is by no means OP. the only kindda OP thing about it, I think is the range. 30" is REALLY long but 6 shots, with not the best stats, usually you get 2 wounding hits, it's really not that OP in my book. On the other hand, I have a single unit of them right now, with bows, and I really enjoy them. what makes them really good is also the 15 wounds combined for 180 points, that's a lot! Link to comment Share on other sites More sharing options...
Aezeal Posted October 31, 2016 Share Posted October 31, 2016 Yeah they have staying power, especially in Gnarlroot or with Alarielle. It can be nice to pick out key characters.. but I've been missing a lot and key characters tend to have 3+/4+ AS which stays significant. Link to comment Share on other sites More sharing options...
Barimbino Posted October 31, 2016 Share Posted October 31, 2016 The shooting hunters are ok, but you really need to run at least 6 in your army to take anything down with shooting. But the Hunters with scythes pretty much cut down anything in their way. At least thats what I've found from playing them. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.