So far I’ve just playing both sides of the two armies I have and I’ve generally been inclined to just measure distances overhead for one lead model and estimate/measure deductions to the range for any individual pathing issues/terrain and then eyeball the final layout to try to keep all models within their range. In a real game would this generally be agreeable or do people do more to demonstrate that each model is not violating the range requirements. Terrain seems to greatly complicate this and it seems like coming up with an agreement that you’ve made accepts allowances for all of the movement rules without adjudicating them model by model seems a lot faster.
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So far I’ve just playing both sides of the two armies I have and I’ve generally been inclined to just measure distances overhead for one lead model and estimate/measure deductions to the range for any individual pathing issues/terrain and then eyeball the final layout to try to keep all models within their range. In a real game would this generally be agreeable or do people do more to demonstrate that each model is not violating the range requirements. Terrain seems to greatly complicate this and it seems like coming up with an agreement that you’ve made accepts allowances for all of the movement rules without adjudicating them model by model seems a lot faster.
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