Jump to content

Big Waaagh!


Stuart

Recommended Posts

Thoughts on this BIG WAAGH list? The idea behind it is to bog down and hold objectives with the Ardboyz, screening those units with the Hobgrots and create line after line of chaff for the opponent to have to chew through. THe big stabbas can hit over the top of two lines of ardboys.

In the interim, the Mirebrute and Mawkrusha can be big hitters smashing up and causing problems, with the wizards causing as many obstacles with spells as possible to slow the opponent down. Also 2 x monsters to grab additonal VP's on the battle tactics....

Allegiance: Big Waaagh!
Grand Strategy: Waaagh!

Megaboss on Maw-Krusha (480)**
- General
- Command Trait: Hulking Brute
- Boss Choppa and Rip-tooth fist
- Artefact: Amulet of Destiny
- Mount Trait: Mean 'Un
Breaka-Boss on Mirebrute Troggoth (180)** 
Wurrgog Prophet (150)** 
- Lore of the Savage Beast: Gorkamorka's War Cry
Orruk Warchanter (115)** 
- Artefact: Arcane Tome
- Warbeat: Fixin' Beat
- Lore of the Weird: Da Great Big Green Hand of Gork
Gobsprakk, The Mouth of Mork (280)*** 
- Lore of the Swamp: Sneaky Miasma

5 x Orruk Brutes (160)** 
- Jagged Gore-hackas
- 1 x Gore Choppas
5 x Orruk Ardboys (85)* 
- 1 x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
- 1 x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
- 1 x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
- 1 x Gorkamorka Banner Bearers
10 x Hobgrot Slittaz (80)*** 
10 x Hobgrot Slittaz (80)***

2 x Big Stabbas (80)

Link to comment
Share on other sites

So I am playing around with this idea. I just can't figure out if arcane tome on the mirebrute is a waste of an artefact and if the Fast 'un is better suited on the mirebrute. what do you guys think?

Allegiance: Big Waaagh!
- Grand Strategy: Hold the Line
- Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)**
- Boss Choppa and Rip-tooth fist
- Artefact: Destroyer
- Mount Trait: Fast 'Un
Breaka-Boss on Mirebrute Troggoth (180)*
- Artefact: Arcane Tome (Universal Artefact)
- Lore of the Swamp: Nasty Hex
Orruk Warchanter (115)*
- Warbeat: Get 'Em Beat
Orruk Warchanter (115)**
- Warbeat: Fixin' Beat
Orruk Weirdnob Shaman (90)*
- General
- Command Trait: Master of Magic
- Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)**
- Artefact: Glowin' Tattooz
- Lore of the Savage Beast: Gorkamorka's War Cry

Battleline
5 x Orruk Ardboys (85)*
- 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)**
- 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
- 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
- 1x Gorkamorka Banner Bearers

Units
6 x Orruk Gore-gruntas (340)***
- Jagged Gore-hackas
- Reinforced x 1
3 x Orruk Gore-gruntas (170)***
- Jagged Gore-hackas

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 140
Drops: 1
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...