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Sleaky

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Everything posted by Sleaky

  1. Sleaky

    Big Waaagh!

    Absolutely destroyed my opponent tonight with this list. Waaagh!!! Changing it up though for even greater impact.
  2. Once cast, can I shoot / cast spells through it or does it block line of sight for ALL models?
  3. If I have 3 units of Kruleboyz Boltboyz (battleline in Big Yellas) I can fulfil the 2000 pt requirement for battleline units. If I reinforce that unit twice (i.e make them a unit of 9), does this mean I only have one battleline unit or do I still have the 3?
  4. In the combat phase (or any phase), do you need to declare commands to a unit, eg all-out defence / all out attack at the start of the phase or can they be issued as required in that phase?
  5. Thought that'd be the case, just checking. So basically it stops heros / monsters being removed. Bummer.
  6. If a successful 4+ roll is made, what happens if the unit picked has a wounds characteristic of 7+...
  7. I thought so, best to check!
  8. MB on MK with riptoof = 3+ save. If i All Out Defense (+1 save) = 2+ save. Is this legit?
  9. Thanks for the input. Useful advice. 😁
  10. We wait years for some hard hitting shooters and two come once along at once! I've had mixed success with both boltboyz and killbows. What are other peoples preferred option / optimal size units to be effective??
  11. Suppose I'll need to pick a point on the battlefield that excludes my units wherever possible, even if it is by mm!!
  12. I'm thinking of running 3 maw krushas, 3 units a 5 ardboys, warchanter and weird nob. CA on maws with Mighty Detroyer on all 3, Choppas on warchanter issuing violent fury to 3 units, weird nob for HoG?? Thoughts?
  13. Does choking mist affect my own units? Seems a waste of a spell if it does??
  14. If a unit is wholly on terrain and bemefits from +1 save, can it also benefit from all put defense, meaning am additional +1 save?
  15. In AoS when a flying model moves / charges but it's base cannot: A. Balance / fit on a terrain feature OR B. Wholly sit on the gaming table 1/2" from enemy, although it is within 1/2" technically because it's flying (eg trees in the way). Does the model move, the move point registered and the model placed nearby.... or does the model fail to complete the move?
  16. Rule 13.1.2 states: "The target of a combat attack must be within a number of inches of the attacking model"... is this open to interpretation. I agree that it should be base to base, but the rules wording seems to be more vague ?
  17. After a Unit makes a successful charge and pile in, is it the base or the actual model that determines which units are within 3". For example, I played an opponent recently who used his prosecutors with celestial hammers wings as the measurement for 3" range and not the base. Is this correct?
  18. Hi Skreech, Thanks for the response. I understand and appreciate that there will be nuances and rules for some units that can overcome the invisible trait. I suppose the main question was can they be charged if they are invisible by units that do not have particular abilities?
  19. Hello everyone, I've been back playing AoS for the last few years after a 20 year absence! Started out with Aos 2nd edition and loving the 3rd edition! I'm an Orruk player and have a great fondness for all 3 factions, love the brutality of the Ironjawz, and am really enjoying getting to grips with the Kruleboyz!! Remember, if it isn't green it isn't mean!
  20. The Kruleboyz Battle Trait 'Covered in Mud' states that while a unit is in cover, it is not visible to enemy units. Does this mean they are invisible to shooting and magic as line as sight is required, BUT they can still be charge as you don't need to see an enemy unit to make a charge, you only need to be within 12"? The Battle Trait isn't clear (I assume it may get faq'd)? Any comments welcome!
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