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Flesh Eaters and Path to Glory


rayztoyz

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Local store is starting a Path to Glory event this month (September).  They are altering the rules from the Generals Handbook to include:  start with a 1000pt army, 1 characters beyond my champion (to start, can add more later), 1 behemoth, summoning will require the points from your pool,  no battalions.  We can use battle traits/command traits/artefacts for Death Order.  After the first game we are allowed to add a new unit costing 200pts but can not add that unit to an already existing unit.  Or we can bank the points to add a 400pt until after the 3rd game.  All games played will be from the Battleplans laid out in the Generals Handbook.  (So I'll need units to secure objectives)

 

So I was thinking of using:

AGKoZD 400pts

20 ghouls 200pts

10 ghouls 100pts

6 horrors 280pts

 

Thought on the list and alternatives would be greatly appreciated!  Deathless Minions is a given.  We are allowed to choose our own command traits and artefacts.  What would you suggest?

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The list looks solid, try to get a Courtier as the next unit to be able to replenish your forces, Varghulf could work for your Horrors aswell as your Ghouls, or try to work towards a formation (Abbattoir or Ghoul Patrol might work good for you). For Artifacts I'd choose between Tomb Blade, Ring or Cursed Book.

Yeah Ruler of the Night seems very strong, although Red Fury can make your AGKoZD a killing machine since it will proc very often, which could get you some crazy assassination power vs. enemy generals or other scary units. Especially at 1000 points this can be gamechanging.

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With the zombie dragon, I'm always tempted to take red fury, but a 5+ save bubble is pretty tempting. Artifacts is a toss up too. -1 to hit your badass dragon is cool, healing yourself back up with the blade is great too, or if your dragon lord going down is a worry you can take the ring. I haven't tried it, but the cloak can be a get out of jail card or a tool to pull a good alpha strike.

As far as unit choices, horrors are good, but they don't come into their own without a courtier escort and need to stay with the king, so if you have to grab multiple objectives, some of your forces will lose effectiveness. I like flayers because of the movement and the fact that they are one of the army's few options for mortal wound output, plus they can go off on their own without losing much in the way of synergy. Though I will say that six horrors with a varghulf following them around is frighteningly effective, especially when you get charged, weather a tough round of combat and then resurrect all three of the horrors your opponent just fought so hard to kill.

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I'm taking a somewhat similar list to a tourney on Saturday. Mine will be

AGKoT, Tomb Blade, Red Fury

Ghast Courtier, cursed book

Ghast Courtier

20 ghouls

10 ghouls

10 ghouls

Ghoul patrol

This gives me more units and heroes to hold objectives and the means to regrow them. I'd take the dragon, but I don't have a round base for him yet.

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All of these lists are awesome.  The only thing I can't do is use a battalion, so no second artefact.  

 

How about:

 

KoZD 400 (ruler of the night/ Cursed book)

Varghulf 160

20 Ghouls 200

10 Ghouls 100

3 Horrors 160

Total 1000pts

 

The Varghulf can add both ghouls and Horros.  Might be handy.  I'm stuck with unit sizes.  So if I only take 3 Horrors I can never make it 6.  For the next 200pts I might go towards a Haunter Courtier, so I can have 2 leaders that bring back models. I need to decide this list by Thursday.  

 

Or:

KoZD 400 (ruler of the night/ Cursed book)

Varghulf 160

30 Ghouls 300

10 Ghouls 100

The 10 ghoul unit for objectives the other 30 for destroying stuff.  

 

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Finished my first battle with the following list:

 

KoZD (cursed book/ruler of night)  400pts

Crypt Ghast Courtier 80pts

20 Ghouls 200pts

10 Ghouls 100pts

Flayers 160pts

 

940 total points

 

I opted to go with the Flayers instead of the Horros because of their mortal wound output and -1 rend.  The list played well and the game was over after turn 3.  My opponent had 1000pts exactly at the start and after turn 3 he had 280pts remaining.  The Flesh Eaters are no joke!  For the next match I can have up to 1200pts.  I'm trying to decide what to add with my 260pts.  Any suggestions?

 

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