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Turn 1 Gor charge


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Im trying to do math on how to get yhe longest charge possible with a blob of 30 Bestigors. So far here is what I have.

6" movement, +3 from a shaman, then take vrass despoilers so you can run the bestigors as khorne and ally in the shaman. Bloodstoker with a Talisman of Blood for another 4" of advance, and 4" of charge. The musician and banner int he gors letting me run and charge, and get +1 to run. So overall thats 9 movement, and 5+1d6 run, and 4+2d6 charge. On average, 28" charge range. At worst, 21", at best 38". Anything im missing that could bump this higher? 

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