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Quicksilver Potion


Grailstorm

Question

Does the Quicksilver Potion allow you to attack out of sequence, as in you can attack with two of your units on your go?

”Once per battle, at the start of the combat phase... the bearer fights immediately”

The way I read it, it simply allows you to attack first (only useful in the opponent’s turn). 

 

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30 minutes ago, Grailstorm said:

Does the Quicksilver Potion allow you to attack out of sequence, as in you can attack with two of your units on your go?

”Once per battle, at the start of the combat phase... the bearer fights immediately”

The way I read it, it simply allows you to attack first (only useful in the opponent’s turn). 

 

You fight at the start of the combat phase, then combat proceeds normally. Thus, if it is your turn, you still get the first activation. Notably, however, you can't choose the guy who just attacked, as quicksilver doesn't let you activate the same unit twice.

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CORE RULES Designers’ Commentary, December 2018

Page 5

Q: Some abilities allow or require a unit to fight at the start of the combat phase, or the end of the combat phase. How exactly does this work? What happens if two or more units have to fight at the start or the end of the phase?

A: Units that fight at the start or the end of the combat phase make a pile-in move and then attack with their melee weapons before the players start picking any other units to fight in that phase, or after the players have picked all other units to fight in that phase, respectively. So, first you pile in and make attacks with the units that are to fight at the start of the phase, then the players alternate picking units to fight with, starting with the player whose turn is taking place, and lastly you pile in and make attacks with units that make attacks at the end of the combat phase. If there are several units fighting at the start or the end of the phase, the player whose turn is taking place attacks with all of their units in the order of their choice, and then their opponent does the same.

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5 hours ago, Fluttershy said:

CORE RULES Designers’ Commentary, December 2018

Page 5

Q: Some abilities allow or require a unit to fight at the start of the combat phase, or the end of the combat phase. How exactly does this work? What happens if two or more units have to fight at the start or the end of the phase?

A: Units that fight at the start or the end of the combat phase make a pile-in move and then attack with their melee weapons before the players start picking any other units to fight in that phase, or after the players have picked all other units to fight in that phase, respectively. So, first you pile in and make attacks with the units that are to fight at the start of the phase, then the players alternate picking units to fight with, starting with the player whose turn is taking place, and lastly you pile in and make attacks with units that make attacks at the end of the combat phase. If there are several units fighting at the start or the end of the phase, the player whose turn is taking place attacks with all of their units in the order of their choice, and then their opponent does the same.

Ah, okay - thanks!

This explains it. Because by the wording of the item, they removed the ability to do this. Glad it’s cleared up :)

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