Dracothjay Posted September 2, 2018 Share Posted September 2, 2018 Hi guys, just started IJ and have come up with this list. What do you think? megaboss - general - ironclad- the golden toof warchanter fungoid cave shaman 10 Ardboyz 5 brutes 3 gore gruntas Ironfist battallion 960 points. what do you guys think? Link to comment Share on other sites More sharing options...
froo Posted September 2, 2018 Share Posted September 2, 2018 I think the ironfist batallion is really expensive in 1K... I'd be more inclined for 10 more ardboyz if you have the models Link to comment Share on other sites More sharing options...
Dracothjay Posted September 2, 2018 Author Share Posted September 2, 2018 12 minutes ago, froo said: I think the ironfist batallion is really expensive in 1K... I'd be more inclined for 10 more ardboyz if you have the models This is all I have (yet). Obviously a battallion at 1K level is steep as it is, but I feel IJ with that extra movement could be highly beneficial, on top of our other movement allegiance ability. any recommendations on traits/artefacts? Link to comment Share on other sites More sharing options...
Superninja Posted September 2, 2018 Share Posted September 2, 2018 If you take the battalion, you get another command point and another artefact. Take the aetherquartz brooch from Hysh. Put it on the warchanter. Link to comment Share on other sites More sharing options...
Malakree Posted September 2, 2018 Share Posted September 2, 2018 Do you have a weirdnob? I'd swap the fungoid for him to give you the full 6 IJ units for your Waaagh! If you don't I'd actually go Ulgu and grab the Sword of Judgement on your Megaboss and Betrayers Crown on the Warchanter. That gives you an amazing hero slaying tool and a solid Horde Killer. Link to comment Share on other sites More sharing options...
Dracothjay Posted September 2, 2018 Author Share Posted September 2, 2018 1 hour ago, Malakree said: Do you have a weirdnob? I'd swap the fungoid for him to give you the full 6 IJ units for your Waaagh! If you don't I'd actually go Ulgu and grab the Sword of Judgement on your Megaboss and Betrayers Crown on the Warchanter. That gives you an amazing hero slaying tool and a solid Horde Killer. I don’t have a weirdnob, I’ll probably only ever include him when I run a unit of 20-30 Ardboyz to benefit from his +X to casting. i have noticed people running IJ artefacts outside of the allegiance provided artefacts. Are the dedicated IJ artefacts dormant now with malign sorcery out? Link to comment Share on other sites More sharing options...
Dracothjay Posted September 2, 2018 Author Share Posted September 2, 2018 Also, does anyone have any good recommendations for kit bashing Ardboyz shields ? Link to comment Share on other sites More sharing options...
Malakree Posted September 2, 2018 Share Posted September 2, 2018 3 hours ago, Dracothjay said: I don’t have a weirdnob, I’ll probably only ever include him when I run a unit of 20-30 Ardboyz to benefit from his +X to casting. i have noticed people running IJ artefacts outside of the allegiance provided artefacts. Are the dedicated IJ artefacts dormant now with malign sorcery out? Even with +1 he's still pretty solid, plus you do actually have the orruks to hit +2, and primarily it's to do with having enough IJ to get your 6 units for the Waaagh! Of the old Artefacts some are ok, In order of usefulness Boss Skewer is better than any alternatives, if you have bravery issues it's solid. Golden Toof is a different take on Boss Skewer, I'd say personal preference. Daubing of Mork is alright but generally if you can get a 5+ MW save that's preferable to it. Destroyer is superseded by the weapons like Sword of Justice. Armour of Gork is bad, we don't have any +save to really abuse it. Metalrippa's Klaw is strictly worse than some of the realm relics which increase a weapon to -3 rend. So yeah, 2 artefacts are good. One is "alright", three are worse than the alternatives. Link to comment Share on other sites More sharing options...
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