Fire_933 Posted November 26, 2017 Share Posted November 26, 2017 Hi all! I have been struggling to take on the fyreslayers or anything with 4++ and 4+ rerollable save. Can anyone suggest as how to deal with such a fast paced army when it has over 100 models with those saves. I am aiming for a 2k list and well im getting smashed good and proper and really need some help on how to play sylvaneth. I have access to all models but just cant shift a huge blob like that and if i get close i get tabled. So i normally take the following: Allegiance: OrderLeadersDrycha Hamadreth (280)- Deepwood Spell: Verdant BlessingTreelord Ancient (300)- General- Trait: Gnarled Warrior - Artefact: The Oaken Armour - Deepwood Spell: RegrowthBranchwych (80)Branchwych (80)Battleline30 x Dryads (270)5 x Spite-Revenants (80)- Sylvaneth Battleline20 x Dryads (200)Units3 x Kurnoth Hunters (220)- Greatbows3 x Kurnoth Hunters (220)- Greatbows3 x Kurnoth Hunters (220)- GreatbowsScenerySylvaneth Wyldwood (40)Reinforcement Points (0)Total: 1990 / 2000Allies: 0 / 400 Thanks! Link to comment Share on other sites More sharing options...
MrCharisma Posted November 26, 2017 Share Posted November 26, 2017 I’m not too familiar with this type of constructed Sylvanth list, however; my quick observations is that your army doesn’t appear to have much combat punch. I suggest; - Needs Durthu, possibly a Loremaster to maxsmise Durthu - Mix up your Kurnoths with either of the combat weapons Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted November 27, 2017 Share Posted November 27, 2017 You have a Sylvaneth allegiance army there so you don't have to pay any points for your Wyldwoods. Link to comment Share on other sites More sharing options...
Fire_933 Posted November 27, 2017 Author Share Posted November 27, 2017 18 hours ago, MrCharisma said: I’m not too familiar with this type of constructed Sylvanth list, however; my quick observations is that your army doesn’t appear to have much combat punch. I suggest; - Needs Durthu, possibly a Loremaster to maxsmise Durthu - Mix up your Kurnoths with either of the combat weapons Hi thanks for the reply, Durthu is a lot of points for 400 points and what do you mean by take a lore master can you elaborate on how the two function well? I will remove a unit of bows for scythe's for the hunters. Link to comment Share on other sites More sharing options...
Fire_933 Posted November 27, 2017 Author Share Posted November 27, 2017 16 hours ago, SpiritofHokuto said: You have a Sylvaneth allegiance army there so you don't have to pay any points for your Wyldwoods.hi thanks for the reply, well I know you get one set of trees for free and spent 40 points to receive another to help me move around. Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted November 27, 2017 Share Posted November 27, 2017 4 minutes ago, Fire_933 said: 16 hours ago, SpiritofHokuto said: You have a Sylvaneth allegiance army there so you don't have to pay any points for your Wyldwoods.hi thanks for the reply, well I know you get one set of trees for free and spent 40 points to receive another to help me move around. Wyldwoods can't be bought separately as they don't have any Grand Alliance keywords and aren't considered units. The points cost is there to cover the instance of using a Tree Lord Ancient in a Grand Alliance: Order army. Link to comment Share on other sites More sharing options...
Lhw Posted November 27, 2017 Share Posted November 27, 2017 As long as you are pure Sylvaneth, which you are, you never have to pay points for Wyldwoods. You do need a way to get them onto the table, beyond your free one at start of game. Verdant Blessing is good for this, as is Acorn of Ages. The Ancients ability is too unreliable. The Loremaster has a spell that makes can make Durthu re roll all hits and wounds. However, you can only fit him in if you take the Gnarlroot wargrove (which will cost you 250 points in total). I'd keep two sets of bows, drop 1 Branchwych, 10 Dryads from the unit of 20, then make your 3 Scythes a 6. Link to comment Share on other sites More sharing options...
MrCharisma Posted November 27, 2017 Share Posted November 27, 2017 3 hours ago, Fire_933 said: Hi thanks for the reply, Durthu is a lot of points for 400 points and what do you mean by take a lore master can you elaborate on how the two function well? I will remove a unit of bows for scythe's for the hunters. Durthu & Loremaster combo can be brutal in combat. The Loremaster spell will let you reroll hits and wounds for a single model (Durthu). As previously pointed out, you would need to take a formation in order to take the Loremaster that fits outside of your allies. It doesn’t immediately fit into your army list but it’s an option if you really want more combat punch I do like the Scythes over the swords on the Kurnthos. Link to comment Share on other sites More sharing options...
Aezeal Posted November 28, 2017 Share Posted November 28, 2017 15 hours ago, MrCharisma said: Durthu & Loremaster combo can be brutal in combat. The Loremaster spell will let you reroll hits and wounds for a single model (Durthu). As previously pointed out, you would need to take a formation in order to take the Loremaster that fits outside of your allies. It doesn’t immediately fit into your army list but it’s an option if you really want more combat punch I do like the Scythes over the swords on the Kurnthos. What are opinions about durthu and loremaster in Gnarlroot, the combo is obvious but it's not playing into gnarlroot strengths. So wonder if it's worth it. Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted November 28, 2017 Share Posted November 28, 2017 16 minutes ago, Aezeal said: What are opinions about durthu and loremaster in Gnarlroot, the combo is obvious but it's not playing into gnarlroot strengths. So wonder if it's worth it. Gnarlroots strengths are the increased spell casting of the TLA and Branchwych, access to Verdurous Harmony and making your army a one drop. You already have to take a TLA and Branchwych for the battalion, and with 4 castings between them you can pretty much cover all the spells you're likely to cast in a turn. So in a way it plays to it's own strengths, which is why it's so popular. The Durthu-Loremaster combo gives you some much needed combat punch, which is a nice way of broadening the reach of your list. Link to comment Share on other sites More sharing options...
Aezeal Posted November 28, 2017 Share Posted November 28, 2017 1 hour ago, SpiritofHokuto said: Gnarlroots strengths are the increased spell casting of the TLA and Branchwych, access to Verdurous Harmony and making your army a one drop. You already have to take a TLA and Branchwych for the battalion, and with 4 castings between them you can pretty much cover all the spells you're likely to cast in a turn. So in a way it plays to it's own strengths, which is why it's so popular. The Durthu-Loremaster combo gives you some much needed combat punch, which is a nice way of broadening the reach of your list. And you prefer durthu/loremaster above 2 units of melee hunters which would be the most used alternative in my opinion. PS I know why I didn't play this yet.. I really like drycha and it's hard to fit all that in 2K. Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted November 28, 2017 Share Posted November 28, 2017 Yeah now that Drycha doesn't target friendlies with Flitterfuries, it's more than possible to nickel and dime MSU elite armies. And yes 6 Scythe Kurnoth is a better choice. But the Durthu model is great and sometimes having that much concentrated hitting power can be useful. Link to comment Share on other sites More sharing options...
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