Dracothjay Posted June 25, 2017 Share Posted June 25, 2017 Hi guys, got a decision to make early FEC collecting. I have two start collecting boxes and have the choice to make 6 horrors or 3 horrors and 3 flayers. I really want 6 horrors, but I also feel flayers have their place in any FEC list. Advice anyone!? Link to comment Share on other sites More sharing options...
Nacnudllah Posted June 25, 2017 Share Posted June 25, 2017 With a little bit of magnets, you can make both! Alternatively, I would say that if you're just starting off, make Horrors first because they're a great solid core for FEC. Flayers are a fun and useful addition to your army (they are roughly the only way to get decent Rend in FEC). Link to comment Share on other sites More sharing options...
Thanatos Ares Posted June 25, 2017 Share Posted June 25, 2017 Horrors are solid as has been saidFlayers are less tanky but potentially more dangerous (depending on your list of course)Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Dracothjay Posted June 25, 2017 Author Share Posted June 25, 2017 I look at flayers as a shepherd unit for a GKoTG/ZD for extra punch in the combat phase. Sort of like an alpha strike whilst the horrors hold the line elsewhere. Anyone here use flayers and horrors in the same list? Who favours what? Link to comment Share on other sites More sharing options...
Bademeister Posted June 26, 2017 Share Posted June 26, 2017 I like the flayers. they are fast, they got rend and they do some mortal wounds. Horrors are a bit more tankier, thanks to their heal. Last bot not least, Horrors are ~15% cheaper (in Points). i calculated the average damage output depending on the save rolls of your target. If your target got a saveroll of 4+ (or worse) the Horrors will do more damage. Is the save roll 3+ (or better) the Flayers will do more damage. Shooting with Flayers isn't that fun. Depending on your target, most of the time you need 6's to do a mortal wound. Once i played 9 Horrors against a buffed Lord-Celestanton Dracoth. Save on 2+, reroll 1's. Mortal Wound when rolled 1's and save afterwards. Link to comment Share on other sites More sharing options...
Dracothjay Posted June 26, 2017 Author Share Posted June 26, 2017 12 hours ago, Bademeister said: Once i played 9 Horrors against a buffed Lord-Celestanton Dracoth. Save on 2+, reroll 1's. Mortal Wound when rolled 1's and save afterwards. I don't understand this? Do you mean with all his buffs and how durable he was the horrors still chewed him up? Link to comment Share on other sites More sharing options...
Bademeister Posted June 26, 2017 Share Posted June 26, 2017 nope, they didn't nothing. i rolled so much 6's on my wound rolls and he saved every single loving die. I think it would be much easier, if i got flayer in that situation. the mortal wounds would melt him down. Link to comment Share on other sites More sharing options...
Criti Posted June 26, 2017 Share Posted June 26, 2017 Horrors. Then more Horrors. Units of 6-9 Horrors with overlapping character bubbles are horrifying. 3 characters who can regen Horrors per every 2 units will keep you intact, make it very hard to remove the regen, and will hit like a ton of bricks. Throw in a Ghoul King and you hit even harder. Expensive? Absolutely. But also insanely effective. There are things that can tank that level of output...but not many. Link to comment Share on other sites More sharing options...
Dracothjay Posted June 26, 2017 Author Share Posted June 26, 2017 I think my favourite battalion is the attendants at court due to the fact you don't need a GK close by for the reroll of failed hits for the horrors. I think that's so strong! Link to comment Share on other sites More sharing options...
lastdarkness Posted June 27, 2017 Share Posted June 27, 2017 I prefer Flayers myself due to the damage output and mobility. Horrors do more damage overall but as has been stated anything tanky dosnt even care about them. Plus you need to run them in units of 6 at least with a Haunter/Varghulf reinforcing them and a Ghoul King. I like to run Abbatoir with Horrors for the added mortal wounds just by being close to them. Link to comment Share on other sites More sharing options...
Bademeister Posted June 27, 2017 Share Posted June 27, 2017 i tried the Deadwatch battalion and i loved it. Yes, it is very expensive (160 Pts), but you got so much attacks with out counter attacks in you own herophase. Very simple List. Make you Infernal Courtier your General, give him RotN and the Cursed book. He will stay longer. You can even give him mystic shild with your GK. Make your other Courtier wear the Tomb Blade and the guy in your Battalion to heal your Flayers, when he kills something. And he will definitly kill something (5 Attacks, -1 Rend, 2 Damage). You can decide to do Falyer units of 3 / 6 / 9 and buff them with Black Hunger for 9 more tasty attacks. In every Herophase you first recover your troops with your courtiers and attack after that step. On average you gain 4 Flayers. Thats 12 Wounds. Allegiance: DeathHeroesCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookCrypt Infernal Courtier (140)- Artefact: Tomb BladeAbhorrant Ghoul King (100)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)BattalionsDeadwatch (160)Total: 1500/2000 Link to comment Share on other sites More sharing options...
lastdarkness Posted June 27, 2017 Share Posted June 27, 2017 2 hours ago, Bademeister said: i tried the Deadwatch battalion and i loved it. Yes, it is very expensive (160 Pts), but you got so much attacks with out counter attacks in you own herophase. Very simple List. Make you Infernal Courtier your General, give him RotN and the Cursed book. He will stay longer. You can even give him mystic shild with your GK. Make your other Courtier wear the Tomb Blade and the guy in your Battalion to heal your Flayers, when he kills something. And he will definitly kill something (5 Attacks, -1 Rend, 2 Damage). You can decide to do Falyer units of 3 / 6 / 9 and buff them with Black Hunger for 9 more tasty attacks. In every Herophase you first recover your troops with your courtiers and attack after that step. On average you gain 4 Flayers. Thats 12 Wounds. Allegiance: DeathHeroesCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookCrypt Infernal Courtier (140)- Artefact: Tomb BladeAbhorrant Ghoul King (100)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)BattalionsDeadwatch (160)Total: 1500/2000 Its really good and competitive. Gets extra nasty if you manage to slip a Necromancer in as well(Requires zombies battleline) Ghoul Kings Black Hunger spell and Necromancers Vanhels Dance Macobre on a Unit of 9 Flayers who get too attack 3 times a turn is Devastating. (126 attacks with mortal wounds on 6 from only 9 models so using good pileing in you can get them all off) Link to comment Share on other sites More sharing options...
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