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League Tournament - FeC Final


Gwendar

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My list:

Spoiler

Allegiance: Flesh Eater Courts
- Grand Court: Court of Delusion - The Feast Day
Mortal Realm: Ghur

Leaders
Abhorrant Archregent (240)
- General
- Trait: Dark Wizardy
- Artefact: The Dermal Robe
- Lore of Madness: Spectral Host
Abhorrant Ghoul King on Royal Terrorgheist (420)
- Artefact: Gryph-feather Charm
- Lore of Madness: Blood Feast
- Mount Trait: Gruesome Bite
Abhorrant Ghoul King on Royal Zombie Dragon (440)
- Lore of Madness: Blood Feast
- Mount Trait: Razor-clawed
Crypt Ghast Courtier (60)

Battleline
40 x Crypt Ghouls (360)
10 x Crypt Ghouls (100)
10 x Crypt Ghouls (100)

Battalions
Ghoul Patrol (180)

Endless Spells / Terrain
Chalice of Ushoran (50)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 99
 


Game 1: Nurgle (Daemons) - Focal Points

Their List (from memory-don't know all traits\artifacts):

Spoiler

Allegiance: Nurgle

Leaders
Rotigus (340)
- General
Great Unclean One (340)
- Plague Flail & Massive Bilesword
Great Unclean One (340)
- Bile Blade & Doomsday Bell
Horticulous Slimux (220)

Battleline
10 x Plaguebearers (120)
10 x Plaguebearers (120)
10 x Plaguebearers (120)

Units
1 x Beasts of Nurgle (80)
1 x Beasts of Nurgle (80)
1 x Beasts of Nurgle (80)

Battalions
Thricefold Befoulment (120)

Total: 1960 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 107
 


T1
I elect him to go first, though not much happens other than tree's and some buff spells with barely any forward movement. About as expected.

On my turn, I go ahead and summon in 6 Flayers and a Varghulf and make the right side Flayers charges to kill off some Plaguebearers. 4-2 FeC
IMG_20190914_121226.jpg.48a4e3d7524b416281f6e287bac0989b.jpg

T2
I get the double. Manage to get 1 extra attack on the GKoTG but fail UV and everything makes it charges. GKoTG gets in with a regular GUO and only takes it down to 6 with FF and it strikes back to take the GKoTG to 5... the GKoZD into Rotigus is somehow better, doing 11 wounds and only taking 2 in return. Ghouls fail and do only 3 wounds to one Beast and 1 to another; Slimux takes 2 while the right side Flayers wipe the Bearer unit.

His turn sees everything getting healed and he takes the GKoTG down to 1, killing him later in combat. All of the Ghouls are taken out with BS but the left Flayers take out a Bearers unit on the left but the ZD largely does nothing and gets taken down to 2 remaining but heals back to 8 with the Chalice (tucked behind the tower). I honestly could've done quite a bit more damage and likely killed Rotigus had I actually remembered the wound re-rolls and Feast Day. Oh well. 11-4 FeC
IMG_20190914_132645.jpg.a2a1a24060bedef2d1900e0349a5f3a3.jpg

T3
He rolls priority, charges and kills the AAR and Ghast Courtier with the Beasts\Slimux and summons in 20 Plaguebearers.

I finally kill off Rotigus but not much else goes on aside from getting back 5 Plaguebearers top left to ensure he keeps that objective but I run my right Ghouls over to cap back top right. 13-10 FeC Victory
IMG_20190914_135829.jpg.01bbfd27f976d829d03bd48f40eb414a.jpg
____________________________________________________________________________________________________________________________________________________________________________________________

Game 2: Fyreslayers - Starstrike

Their List (from memory-don't know all traits\artifacts):

Spoiler

Allegiance: Fyreslayers
- Lodge: Hermdar

Leaders
Auric Runefather on Magmadroth (280)
- General
Auric Runesmiter (120)
- Runic Iron
Battlesmith (140)
Auric Runemaster (120)
Grimwrath Berzerker (100)

Battleline
10 x Hearthguard Berzerkers (240)
- Broadaxes
10 x Hearthguard Berzerkers (240)
- Broadaxes
10 x Hearthguard Berzerkers (240)
- Poleaxes
10 x Vulkite Berzerkers (160)
- War-Picks & Slingshields
10 x Vulkite Berzerkers (160)
- War-Picks & Slingshields

Battalions
Lords of the Lodge (140)

Total: 1990 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 136
 


T1
I let him go first, knowing he's in the more defensive setup than the stubby T1 charge setup, which he uses to inch a bit closer.

My turn, I get all of my spells off, do the same summons as previous game and charge in the Ghouls, TG and ZD... but not before he spends 2 CP to make 2 units fight first. Ultimately. the 10 Hearthguard somehow only managed 1 wound to go through on the GKoTG after some nice saves since I got off UV for once in my life. Some Ghouls die, but the Vulkites are wiped out.

(Forgot to take a picture of the T1 end)

T2
Objective drops right on top of my 40 Ghouls

I get the double, spells all go off again and combat has the remaining 10 Hearthguard get finished off by the GKoTG and the Grimwrath killed off by the Ghouls. I opt to pile in my Flayers towards the Runemaster who bring him down to 1, but he somehow manages to kill off 1 1/2 of them leaving 1 remaining Flayer while the Runefather kills the 3 Flayers that charged into him.

He brings in 10 Hearthguard in the back and fails their charge, but gets the Magmadroth into the GKoZD and takes it to 2 in a fell swoop. 2-0 FeC
IMG_20190914_161739.jpg.df64065799bf1b46342ff5a35cceef05.jpg

T3
Next objectives drop on left side

I win priority again and.. well, I forgot to move my Ghouls but in the end it doesn't matter. Anyway, the GKoTG charges into the Hearthguard, but I have to be careful to make sure they cannot pile around me in order to control the objective. I end up killing 5 with FF and in return they take the TG down to 5.. however, I managed to keep the control neutral as the Hearthguard couldn't pile in to have 2 models in range. 

His turn sees the GKoTG finally go down along with the GKoZD and he moves 10 Vulkite and the remaining Hearthguard to control bottom left, leaving his Runemaster to control top left. 5-6
IMG_20190914_171328.jpg.a11edb184e67ffad7725420851f2587d.jpg

T4
We're out of time, so we roll off and I win it. Quickly playing through, I run the 1 remaining Flayer and Varghulf top left to take control of that objective. Had he played out his turn, he wouldn't have been able to get enough in range in take back top left, ending 13-10 FeC Victory. Oh, did I mention I forgot to bring in my 10x2 Ghouls T1? So yeah, those would've been useful to have.

(No picture of the end either...I'll get better about pictures one day)
____________________________________________________________________________________________________________________________________________________________________________________________

Game 3: Nurgle (Mortals) - Total Commitment

Their List (from memory-don't know all traits\artifacts):

Spoiler

Allegiance: Nurgle
Mortal Realm: Ulgu

Leaders
The Glottkin (420)
- General
Verminlord Corruptor (280)
- Artefact: Sword of Judgement
Harbinger of Decay (160)
Lord of Blights (140)

Battleline
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)

Battalions
Blight Cyst (200)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 144

T1
He goes first, moves everything up in 1 giant blob and not much else goes on.

I had my eye on his SoJ Corruptor since I know what I use it frequently myself.. so I charge it with the GKoTG and... only do 4 wounds with FF. I don't like to blame dice rolls, but man, my luck with dice had ran out on this game. Luckily, I controlled both of his objectives with summoned Flayers, with the back ones making an 11" charge to secure it. Back to combat; What was even more soulcrushing was the combined 239 attacks (+3 from FH going off) across 2x5 Blightking models to.... only kill 3 of them. Best part of that is the remaining Blightkings wiped out 34 Ghouls with BS taking the last 6. 8-2 FeC

IMG_20190914_181323.jpg.c3c5a432f197247e9670d09e11a48620.jpg

T2
He gets priority. Kills the all the Flayers and the GKoTG with the Glottkin who made a great charge in. 8 Blightkings charge into the AAR, 10 Ghouls and Ghast, but I keep the objective for now. GKoZD is still stuck fighting an other 7 or so Blightkings and gets taken out with 4 Blightkings still standing.

My turn is largely irrelevant and I should've called it there but wanted to see if I could at least kill something which I didn't. 10-4 FeC

T3
I win priority, but it doesn't matter as everything is dead. We decide to call it there obviously as he'll have ~2 turns worth of getting that last objective from the 10 Ghouls on the right side. FeC Loss

No pictures of last 2 turns as I really wasn't thinking about it and we were all having too much fun talking about the rave that seemed to be going on next door.



Overall Thoughts
Welp, that will do it for FeC. I actually sold the entire army to that last Nurgle player. All in all, I definitely had fun with them over these last 4-6 months, but they really just don't fit my playstyle in the end. I took 1st place in the League and 2nd for the Tournament, which I'm happy with. I made a lot of mistakes throughout these 3 games since I haven't played this army since the beginning of July out of pure burn-out and distaste, but I'm still happy with what I managed to pull off as those 1st 2 games could easily have swung the other way, but I think that had a lot to do with winning priority when I needed it... but that's a conversation going on elsewhere.

I think the most incredible thing was that I've never played Nurgle in my 2+ years of playing until now, and I got 2 of them. Re-rolling 6's is obnoxious when most of your damage comes from 6's, just so you know. Anyway, now that I've moved on from this project, I will be using that money towards the Ossiarchs with my next choice between CoS and BoC; time will tell.
 

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1 hour ago, IneptusAstartes said:

What was it about the playstyle that was so distasteful, out of curiosity?

For me, I just prefer shooting\magic heavy armies. If I want to run melee heavy I prefer to do it with fewer model count or large units with fewer, but quality attacks. Most attacks hitting on 4+ army-wide isn't great either with nothing to mitigate it.

Nothing against the army; I enjoyed my time with them but nothing really every felt rewarding and 4 TG's\ZD's Gristlegore lists weren't going to win many competitive games and that was the only way I enjoyed playing them.

 

Edited by Gwendar
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Fair enough. Gristlegore lists sound fun though.

Also to be honest that just about sums up the problem with swarm armies. And painting them adds to the frustration....

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