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About this blog

After 1 year of AoS 2.0 and sadly seeing that @Matthijs doesn't make AoS Tactics anymore, I thought about making a blog here (as I have done a german translation in a german forum), recaping the old tacticblog entries, and making an update for 2.0 (and perhaps making some new ones later).

He made a great work for the AoS Community, showing that the game has some sorts of tactics (that were overlooked) and in my oppinion the legacy should go on for 2.0.

Entries in this blog


2.0  version of Retreating in Age of Sigmar Retreating is an underrated topic in Age of Sigmar. This is especially the case because it works differently than WHFB or 9th Age. While a retreat at WHFB is a forced action after a failed morale test, in AoS it is a voluntary movement action in the movement phase for units in close combat. Even if it costs you a few attacks, getting rid of an awkward situation and surprising your opponent is a great way to get away.   The rule




2.0  version of Zoning & Area Denial   Age of Sigmar is a skirmish tabletop game. This means that movement and positioning is the most important aspect of the game. Preventing enemy movement is a great way to gain an advantage over your opponent. The 3 "rule In Age of Sigmar, no unit can do "normal movement" (designation for a movement that usually takes place in the movement phase) through the 3" range of enemy models. Flying models ignore this as long as they finish this



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