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DodgyRoller

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About DodgyRoller

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  1. Seraphon at the GT FINAL 2017

    Allegiance: Seraphon Leaders Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Incandescent Rectrices Saurus Astrolith Bearer (160) Skink Priest (80) - Priestly Trappings Battleline 15 x Saurus Guard (300) - Seraphon Battleline 10 x Skinks (60) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers Units 6 x Ripperdactyl Riders (280) 5 x Chameleon Skinks (120) Behemoths Bastiladon (280) Reinforcement Points (400) Total: 1600 / 2000 Allies: 0 / 400 the last 400pts im not sure about I would like some for summoning and a balewind vortex, the idea of summoning a unit up to 30' away is sooo tempting and maybe some more saurus guard but seeing as you get 15 in a box I don't think I would add any more. hard to say with out playing the list #proxyarmy
  2. Seraphon at the GT FINAL 2017

    So last weekend I attended the AOS GT final at Warhammer world, originally I wanted to take night haunt but unfortunately wasn't able to get the army done in time, I was however fortunate enough to have a friend with a very large seraphon army. The army I used was obviously not the most thought out as I wrote it in the queue to register but I was really excited to be trying out a new army with new allegiance abilities etc.. and thought Id write my thoughts on seraphon if I were to start an army in the future. So the list I took was ... Allegiance: Seraphon Leaders Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Incandescent Rectrices Saurus Scar-Veteran on Carnosaur (240) - Warblade Saurus Oldblood on Carnosaur (280) Battleline 15 x Saurus Guard (300) - Seraphon Battleline 10 x Skinks (60) - Meteoric Javelins & Star Bucklers 10 x Skinks (60) - Meteoric Javelins & Star Bucklers Units 6 x Ripperdactyl Riders (280) Behemoths Bastiladon (280) Stegadon (240) Reinforcement Points (0) Total: 2000 / 2000 Again not the strongest build by any means but going into the event I was just happy to be playing AOS tbh so and at the end of the day loved the army. So to begin with the Slann was very useful to the army, I would say he was essential as he does add a lot (3 spells, constellations and of course his command trait), his command trait which allows 2 units to teleport instead of 1 was awesome it allowed a relatively slow army to out manoeuvre other armies; and that allegiance ability I feel is soo pivotal in certain scenarios like total conquest and scorched earth. The artefact I took on the Slann is basically seraphon's version of the ring of immortality and ... it never came into effect as he never died in any of the 6 games, lucky frog. However considering how important the Slann is to the army I would defo take it again. So battleline lets talk about them so in the list I took I had 15 saurus guard and 2 x 10 skinks, the saurus guard I really enjoyed 2 attacks each 3's to hit and wound they can put out a fair amount of damage and keep them near a hero (typically the Slann) they have a 3+ save that ignores -1 rend couple that with a mystic shield and they are super tanky, until mortal wounds turn up. The one thing im still not 100% sold on is whether they were worth their pts one bad match up and they can die very quickly and you do need to build your list to make them really good, but I was super happy with them and I would try them in a lot of lists in the future but you could drop them take a 3rd unit of skinks and have 240 pts to play with. Speaking of which the skinks, the true heroes of the battleline, on paper their ability to retreat from combat looks cool but people were aware of this and typically attacked them first but that does add a lot of tactical choices especially if you have multiple units in combat, one will get away. Again coming back to board control/ speed of the army, throwing 10 of these lizards around the board on objectives that your opponent has left unguarded was really fun. All in all the battleline was solid and I would take those units again. The big dinosaurs were put in the list cos my friend who I borrowed the army from thought it would be cool to take 4 big dinosaurs, and it was... stomp stomp stomp. The 2 Carnosaurs were tbh a let down in almost every game, don't get me wrong they are only 240 and 280 pts so your not spending 400pts on 1 monster but they didn't really feel like they added anything to the list, they were super cool to use until they charge 15 night runners and kill 1... lol. The lack of rend hurts, their armour save isn't great (mystic shield was busy when they rang) I would try the Oldblood again but the big factor was they don't add anything to the army that something else cant do better, but I enjoyed them and like I said they are pretty cheap. Now the Stegadon actually surprised me I had the giant bow on it cos I wanted some shooting in the list and in combat its not that bad -3 rend is also very useful, it was a gd solid unit in all the games and with ability to teleport it (again such a cool ability) I really liked it however it is overshadowed by the next unit; the Bastiladon. In the new generals handbook I think 1 in a list is essential the first scenario duality of death I threw mystic shield and teleported it onto and objective, which I think its fair to say won me that game, and for 40pts more than a Stegadon its not a hard choice. Now in every game I found that its shooting attack even with the right constellation wasn't great not bad but not broken, I would defo take 1 just to camp on an objective and have some shooting. And then finally the last unit I want to talk about the Rippers... omg I love rippers. Now placing that bloat toad doesn't happen until your 1st hero phase so you do get some idea where enemy units may be when your rippers engage them although towards the end of the event I think its safe to place the toads near an objective or in the center of the board. However they are very situational they are super duper amazing against anything with a 5+ save then they obviously get a lot worse against good save but its a dice game and making your opponent roll armour saves means they will fail some which is why I really like them, they murdered 30 skeletons in a turn which is always fun and then 3 rippers killed a vermin lord deceiver on full wounds in a turn. The kind of downside is they die very quickly 5+ save that ignore -1 rend is okay at best, overall super cool unit that I would include in almost every list. So the army as a whole was a lot of fun to play the allegiance abilities make the army soooooo tactical being able to teleport units multiple times in one game is cool, making your opponent think about where you could be can be huge in game, as they could rush forwards to try and charge you and then bam ... not there anymore. I am strongly considering doing an army of them at some point in the future and this event gave me the opportunity to fine tune the list that I would take, overall seraphon are awesome and when people get armies painted I think we could see people doing very well with them at events.
  3. That's a very interesting list I think anything that can ruin your opponents shooting phase will definitely do well if you get the right match ups but as you said that list plays well against anyone relying on bonuses to hit. I'm expecting to see a lot of tzeentch, stormcast and mixed destruction at the event, and big blocks of plague bearers would do well in most matchups especially if you can go first; things like thundertusks that don't roll to hit could course issues against non experienced but that's what the sky fires are there to do. Also I wonder how many sayl the faithless' we will see as his spell is still really good. Sent from my iPhone using Tapatalk
  4. I've always thought it stacked could be in the FAQ, but rules as written I would argue it stacks Of course the counter argument could be can a unit be affected by the rage of khorne rule more than once; you could also ask can a unit be buffed by a kharadron overlords chemist more than once Sent from my iPhone using Tapatalk
  5. I took the kunnin rukk to heat 3 and the big boss died to shooting turn 1 in every game except 1 and tbh I expect the same will happen to the bloods creator too which is why I've included 2 in the list, plus he does 2 things with his portal of skulls which a lot of ppl forget about
  6. So I recently attended heat 3 at whw with 2 frostlords on stonehorns and the kunnin rukk and qualified for the final (only just), but I realised after that I was really bored of the list I was running and wanted something different for the final ( and blood and glory later but the year). So I sat down over a few evenings and wrote some strange lists factoring in what I'm likely to face, what I like the look off and something that you don't see that often I.e. Not tzeentch cos that's everywhere. Needless to say that a few armies stood out but blades of khorne and kharadron overlords stood out the most, both are solid factions but both play very different; the list I wrote for khorne contains a lot of bloodletters as part of the murderhost backed up by the gore pilgrims which having played 2 games with I feel works very well, however the list does contain a lot of models not only to build and paint but time consuming to use play while the overlords is a lot less models focuses more on shooting and the games should go quicker. So the big question is which do I go for and will the gbh2 affect the lists that I've taken, simply put I won't know until I have it in my hand so I'm not going to think about it, so I thought which would I prefer to build and paint and the answer; I like both equally. But then I thought what are we most likely to see at heat 3 and my money is on overlords. So while I make my mind up what is everyone else planning on taking to the final I would love to know. Sent from my iPhone using Tapatalk
  7. SCGT what I learnt

    So this year like last year I had an amazing time played 6 total gents and unlike last year felt like I had the potential to compete in every game. The list I thought was strong and could have been really good if I had more experience with the army overall I got 2 major wins 2 minor wins and 2 major losses, 1 of which could have easily... easily avoided and been a major win if I had simply deployed the kunnin rukk better and thought about target priority more (bloody mangler squig) also coming away from the event there are small changes I would make. The megaboss is awesome for his points however he never did anything for me other than use bellowing tyrant on the arrowboyz and with movement 4' he was really slow and I felt something like a orruk war boss on boar with a shield would have been more fun to use, also the wardokk is the only destruction wizard I have painted which is why he is in the list and if I play around with the points abit I might be able to squeeze in 2 thundertusks and 1 stone horn which would give the army some more mortal wound output which was a massive weakness of the army over the weekend #stardrake.
  8. Three Places of Power Q

    So to answer your first question if one of your heros kills an enemy hero holding an objective it has to be the hero that killed the enemy hero, and the second question if your hero moves away then one of your other heros can move and take the objective.
  9. The SCGT Preparation Thread - Destruction Edition!

    I think you need 1 more battleline unit Sent from my iPhone using Tapatalk
  10. The SCGT Preparation Thread - Destruction Edition!

    Here's a pick of some in progress bonesplittas U Sent from my iPhone using Tapatalk
  11. The SCGT Preparation Thread - Destruction Edition!

    Having played a few practice games using the scgt scenarios I've changed my list from pure bonesplittas to mixed destruction due to how squishy the heros are and the lack of punch in the army 40 savage orcs with spears is great but not at killing things plus the new list has less models to paint Sent from my iPhone using Tapatalk
  12. The SCGT Preparation Thread - Destruction Edition!

    I went to the scgt last year with a stormcast army that was basically just a load of models I had built and painted ... I did not do well which I felt took some of the fun away for me (I don't t mind losing but I like to think I always have a chance). So this year i decided to take bonesplittas cos I love me some orks, the army is as follows as to what I have left to build only 40 arrowboyz and 20 orcs in terms of what to paint well ... all of it, but I have dip and I've found that they are quite nice to paint in batches. In terms of scenery it's all done might make some tokens and magic cards oh and movement trays; full circle. Sent from my iPhone using Tapatalk
  13. The 1k army project, are YOU in?

    Finally finished my 1000 pts of ironjawz, not guna lie I won't be painting yellow again for a while but I'm happy I've finished the army guna be working on some bonesplittas for my next 1000 pts in preparation for the scgt 2017. Sent from my iPhone using Tapatalk
  14. Ironjawz - 1,000 points - Show me your lists!

    I've been messing around with ironjawz at 1000pts as I was really impressed by their speed (2D6 move in the hero phase then move and charge) compared to other armies I play the list I run is : megaboss with talisman of protection a warchanter, 20 ardboyz ( I used to run 2 x 10 but I found a single unit with the warchanter's +1 to hit is better) 5 brutes cos I love the models and 3 gore grunta's (which came in the start collecting box); and the inronfist battalion which is soooo good. In the games that I've played I've found that everything dies quickly and it really does become a case of not charging everything in at once, I try to only charge the ard boys in to duff up one of my opponents units while the gore gruntas I've found are really good as blockers so i don't normally charge them in. Overall I really like the army though in the last 5/8 games they have died pretty much to a hand full of models, but really fun balancing kill and not be killed. Sent from my iPhone using Tapatalk
  15. Low points games

    Ive played a few 500 pt games in a few narrative games and they're okay but I think their really for newbies. I prefer to play 1000pt games as i find you get enough models on the board to have an interesting game without the downside of having 3 frostlord on stonehorns charging in a annihilating you in a turn, as for scenarios i think they work well and in some cases (three places of power) work better at 1000pts imo.
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