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59 Celestant-Prime

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About DodgyRoller

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  1. That's a very interesting list I think anything that can ruin your opponents shooting phase will definitely do well if you get the right match ups but as you said that list plays well against anyone relying on bonuses to hit. I'm expecting to see a lot of tzeentch, stormcast and mixed destruction at the event, and big blocks of plague bearers would do well in most matchups especially if you can go first; things like thundertusks that don't roll to hit could course issues against non experienced but that's what the sky fires are there to do. Also I wonder how many sayl the faithless' we will see as his spell is still really good. Sent from my iPhone using Tapatalk
  2. I've always thought it stacked could be in the FAQ, but rules as written I would argue it stacks Of course the counter argument could be can a unit be affected by the rage of khorne rule more than once; you could also ask can a unit be buffed by a kharadron overlords chemist more than once Sent from my iPhone using Tapatalk
  3. I took the kunnin rukk to heat 3 and the big boss died to shooting turn 1 in every game except 1 and tbh I expect the same will happen to the bloods creator too which is why I've included 2 in the list, plus he does 2 things with his portal of skulls which a lot of ppl forget about
  4. So I recently attended heat 3 at whw with 2 frostlords on stonehorns and the kunnin rukk and qualified for the final (only just), but I realised after that I was really bored of the list I was running and wanted something different for the final ( and blood and glory later but the year). So I sat down over a few evenings and wrote some strange lists factoring in what I'm likely to face, what I like the look off and something that you don't see that often I.e. Not tzeentch cos that's everywhere. Needless to say that a few armies stood out but blades of khorne and kharadron overlords stood out the most, both are solid factions but both play very different; the list I wrote for khorne contains a lot of bloodletters as part of the murderhost backed up by the gore pilgrims which having played 2 games with I feel works very well, however the list does contain a lot of models not only to build and paint but time consuming to use play while the overlords is a lot less models focuses more on shooting and the games should go quicker. So the big question is which do I go for and will the gbh2 affect the lists that I've taken, simply put I won't know until I have it in my hand so I'm not going to think about it, so I thought which would I prefer to build and paint and the answer; I like both equally. But then I thought what are we most likely to see at heat 3 and my money is on overlords. So while I make my mind up what is everyone else planning on taking to the final I would love to know. Sent from my iPhone using Tapatalk
  5. So this year like last year I had an amazing time played 6 total gents and unlike last year felt like I had the potential to compete in every game. The list I thought was strong and could have been really good if I had more experience with the army overall I got 2 major wins 2 minor wins and 2 major losses, 1 of which could have easily... easily avoided and been a major win if I had simply deployed the kunnin rukk better and thought about target priority more (bloody mangler squig) also coming away from the event there are small changes I would make. The megaboss is awesome for his points however he never did anything for me other than use bellowing tyrant on the arrowboyz and with movement 4' he was really slow and I felt something like a orruk war boss on boar with a shield would have been more fun to use, also the wardokk is the only destruction wizard I have painted which is why he is in the list and if I play around with the points abit I might be able to squeeze in 2 thundertusks and 1 stone horn which would give the army some more mortal wound output which was a massive weakness of the army over the weekend #stardrake.
  6. So to answer your first question if one of your heros kills an enemy hero holding an objective it has to be the hero that killed the enemy hero, and the second question if your hero moves away then one of your other heros can move and take the objective.
  7. I think you need 1 more battleline unit Sent from my iPhone using Tapatalk
  8. Here's a pick of some in progress bonesplittas U Sent from my iPhone using Tapatalk
  9. Having played a few practice games using the scgt scenarios I've changed my list from pure bonesplittas to mixed destruction due to how squishy the heros are and the lack of punch in the army 40 savage orcs with spears is great but not at killing things plus the new list has less models to paint Sent from my iPhone using Tapatalk
  10. I went to the scgt last year with a stormcast army that was basically just a load of models I had built and painted ... I did not do well which I felt took some of the fun away for me (I don't t mind losing but I like to think I always have a chance). So this year i decided to take bonesplittas cos I love me some orks, the army is as follows as to what I have left to build only 40 arrowboyz and 20 orcs in terms of what to paint well ... all of it, but I have dip and I've found that they are quite nice to paint in batches. In terms of scenery it's all done might make some tokens and magic cards oh and movement trays; full circle. Sent from my iPhone using Tapatalk
  11. Finally finished my 1000 pts of ironjawz, not guna lie I won't be painting yellow again for a while but I'm happy I've finished the army guna be working on some bonesplittas for my next 1000 pts in preparation for the scgt 2017. Sent from my iPhone using Tapatalk
  12. I've been messing around with ironjawz at 1000pts as I was really impressed by their speed (2D6 move in the hero phase then move and charge) compared to other armies I play the list I run is : megaboss with talisman of protection a warchanter, 20 ardboyz ( I used to run 2 x 10 but I found a single unit with the warchanter's +1 to hit is better) 5 brutes cos I love the models and 3 gore grunta's (which came in the start collecting box); and the inronfist battalion which is soooo good. In the games that I've played I've found that everything dies quickly and it really does become a case of not charging everything in at once, I try to only charge the ard boys in to duff up one of my opponents units while the gore gruntas I've found are really good as blockers so i don't normally charge them in. Overall I really like the army though in the last 5/8 games they have died pretty much to a hand full of models, but really fun balancing kill and not be killed. Sent from my iPhone using Tapatalk
  13. Ive played a few 500 pt games in a few narrative games and they're okay but I think their really for newbies. I prefer to play 1000pt games as i find you get enough models on the board to have an interesting game without the downside of having 3 frostlord on stonehorns charging in a annihilating you in a turn, as for scenarios i think they work well and in some cases (three places of power) work better at 1000pts imo.
  14. Army - Destruction Month 5 Budget: £69.75 Month 5 Spend: £13.75 Old box of savage orcs. Total Spend: £13.75 Remaining Budget: £56 So month 4 sadly I spent my painting time painting stuff for the blood and glory event which took precedence over my destruction project, so going into month 5 I wanted something simple and easy to paint and savage orcs fit that perfectly, I was planning on doing a savage orc aka bonesplittas army at some point so they will get used. So the aim for month 5 is continue painting the ogors I got last month and paint the savage orcs.... fingers crossed. Though I will have £106 to play with for month 6 I'm thinkin beast claw raiders.
  15. This is my 1000pt list the idea is obvious buff up the grave guard (who have great weapons) with +1 a and give them the ability to attack twice from the necromancer. It's not broken but it is fun there are enough bodies in the army that at 1000pts it does well in most scenarios the only change I would consider is dropping the black Knights for summoning points and give the Wight the command trait to become a wizard .