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67 Celestant-PrimeAbout Kosmion
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Why does Nurgle not like the Horned Rat and other fluff related questions
Kosmion replied to DinoTitanedition's topic in Age of Sigmar Discussions
I know right? Whats there not to like-like -
well im glad to report that i went through with both of my goals
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1. finish my death(rattle) army 2. finish my brayherds army 3. finish my skryre army
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There are alot of hype about alot of different beliefs out there right now. Some are drawn to the false god of light, while others seek purpose in the all loving grandfather. Some even turn to the entity of change itself out of sheer desperation for answers in this strange existense. Others, simply too primitive for such ideas, bask in the joy of sheer destruction. They all hide from their only true fate.... Death. The great necromancer is rising, once again. For his cause is just, and his glory is eternal, just like his ruling shall be. So choose wisely, mortals, while there is still time....... The sand of the hour glass is running out.......
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My guess is theres basically gonna be a deatlords tome, but with various options to build armies around rattle, walkers etc.
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Aside from being a gorgeous model, you guys think its worth its 300pts, and with what units/lists would you put him in?
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yo! does anyone still have it, or know where i could get it nowdays? thanks
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Hahaha
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Hey foks! im too lazzy to read all the scrolls, but i wanna know all the armies' strenghts and weaknesses to better beat them in games! Im thinking in very general terms here, so skaven for example (Pestilens not included in the list due to lack of knowledge) are generally: pros. fast lots of bodies lots of cheap units high mortal wound output several abilities that lets them break free from combat lots of shooty A few teleport-ablilities but only during deploy able to buff both tohit and towound fairly well - even clanrats could become scary! pro and con: many units are able to boost some specific ability/attack/spell in order to enhance it in some way, but most of the time they risk taking mortal wounds themselves if failed Cons low bravery poor save low number of wounds, some exceptions ofc. Wich is mainly behemoths/warmachines as said above - enhancing certain effects could kill your own unit with some bad luck, and it happens from time to timeš Un-tanky: lots of units are not good at "holding the line", since they either just die or flee Unpredictable/unreliable. Unpredictable is in a way a pro, because your enemy doesnt know whats gonna happen either. But alot of their stuff either kills themselves or flees lack of defensive buffs hope that gives someone who doesnt know how skaven play a dencent description and general idea of how they work! Please feel free to post the pros n cons of the faction/s and/or sub faction/s you know, id love to hear about all of them (except skaven ofc)!
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Ah, yea makes sense!
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Wait a sec, so neither warpfire projectors or throwers can double the damage? Why not? If you do say 3 damage, the abillity states that you can double the damage the weapon does (in this case 3 - so 6)
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Yeeess ***** finally!! I wonder if its gonna be like blight war but centered around death instead
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The first thing that came to my mind was to recruit loads of clanrats as allies. Use them to screen the important weaponry, and ofc tunnel heavy hitters behind enemy lines
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Nah they always were, along with acolytes. They might change how many of X weapons you can have in a unit or something like that mabye?
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hey foks, im about to buy some minis from someone (that i dont know personally) through a facebook group, and i was wondering how i do that as safe as possible? pay half first, dont pay at all until it arrives etc? is there some kind of app or something in order to make these kind of deals bullet proof for both parties? thanks!