im too lazzy to read all the scrolls, but i wanna know all the armies' strenghts and weaknesses to better beat them in games! Im thinking in very general terms here, so skaven for example (Pestilens not included in the list due to lack of knowledge) are generally:
lots of bodies
lots of cheap units
high mortal wound output
several abilities that lets them break free from combat
lots of shooty
A few teleport-ablilities but only during deploy
able to buff both tohit and towound fairly well - even clanrats could become scary!
pro and con: many units are able to boost some specific ability/attack/spell in order to enhance it in some way, but most of the time they risk taking mortal wounds themselves if failed
low number of wounds, some exceptions ofc. Wich is mainly behemoths/warmachines
as said above - enhancing certain effects could kill your own unit with some bad luck, and it happens from time to time😭
Un-tanky: lots of units are not good at "holding the line", since they either just die or flee
Unpredictable/unreliable. Unpredictable is in a way a pro, because your enemy doesnt know whats gonna happen either. But alot of their stuff either kills themselves or flees
lack of defensive buffs
hope that gives someone who doesnt know how skaven play a dencent description and general idea of how they work! Please feel free to post the pros n cons of the faction/s and/or sub faction/s you know, id love to hear about all of them (except skaven ofc)!