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Dead_Duardin

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  1. I'd been looking at a list with Olynder and Neferata myself but that may be due to how the rest of the list is built
  2. What about the olynder/mannfred combo appealed to them?
  3. Has anyone tried running something other than a dreadblade as the general? And why can't the knight of shrouds take an artefact?
  4. So nighthaunt faction hasn't been squatted by Log? About to start an army of spooky ghosts for 2.5 so kind of important ha
  5. Flying stonehorn has disadvantages too with the whole having to charge shtick
  6. I wasn't taking offense, my list works by numbers and I'm trying to limit where dice comes into it. In your match up where best case scenario you've a 9 inch charge I don't think I'd have gone aggro, I'd either have given the turn if he can't alpha me or just move up enough to claim the neutrals. I had this debate playing daughters in that recently and the only reason I went aggro is it was the only chance I had and for a player who mitigates dice.... Dice decided it and I subsequently lost
  7. I'm not looking to convert anyone lad, people should play how they want
  8. You're not wrong mate, the lack of ways to buff your to hit roll is huge... Hopefully in October that all changes
  9. You don't lose objectives from Mournfang retreats, also you don't have to retreat.... If I don't need too I won't but I just don't continue battles I can't win
  10. Mournfang are tough but they won't last two full turns against proper combat units, retreating is better than dying in combat
  11. The list works by penning in your opponent and to do that you need lots of cps, so that your sacrificial mornlambs get their 6 to run, can reroll charges and be immune to battleshock. The Fungoid generates cps, is a hero that's easy to hide and means that the Stonehorn doesn't have to be in the center of the army. You hit turn one, retreat turn two, and use blocking with the larger bases to zone your opponent. You win by taking neutral objectives and slowing your opponent down. By the time they break through its usually too late mission wise, you'll lose 1500 plus points a game but get the major
  12. I played two skaven, blades of khorne, ironjaws and daughters..... List worked fine its mainly about positioning and sacrifices.... The two games I lost was on a turn 2 priority to the guy who came second with skaven and to the daughters player who came like 10th because I needed a 4+ on a run, I rolled a one and didn't position my Fungoid well enough the previous turn to get him range to make an auto 6. Fungoid is the most important part of the list
  13. Yup I knew the points, it was to give me a min 3 cps turn one for auto 6 runs and/or charge rerolls.... And on 4 + an extra one
  14. Is there a whatsapp for troggoths? Outside of the larger gits one
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