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PraetorDragoon

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  1. IIRC there were also some other worms, including one taken over by Khorne and one with a bunch of orcs. It shouldn't stop goblins from having som worms.
  2. Shu'gohl, or the crawling city is a city of sigmar in Ghur build on the back of a massive crawling worm. It featured in two black library novels so far. Edit: That Roving Clans picture makes me want to do another run of Endless Legend.
  3. I wish they were, but nope. Thralls and Reavers have different sprues.
  4. This might be my least favourite preview so far. Lets hope that the Path to Glory missions are less of a snoozefest.
  5. I doubt it will matter much. Small brawler heroes simply lack damage and means to apply this damage to enemies. Dying fast is the least of their problems. The AOS rules simply aren't setup to make small brawler heroes shine.
  6. So there is this interesting disconnect regarding foot heroes. On one hand, players and designers don't want Herohammer. They want to have AoS be around units, and not heroes, which is a fair design constraint. On the other foot, foot heroes tend to have the most personality. They show up the most prominent in lore, and are often the most interesting to write/read about. (or just pick up to paint) They also are the choice where most customisation (rules, lore, your dudes) tend to happen. So we end up with a type of unit that people want to be cool and good, but not good to overshadow regular units. I don't think this can be resolved under current or previewed rules.
  7. Grombindal the legend gets legend rules. I see no problem there.
  8. It saddens me if they keep trying to write rules around the situation they want to make, like the "unit attacks after hero attacks" special rule some heroes have, rather than doing something more simple that would make the situation they want.
  9. Which is why I was in favour of having basic heroes join units. Its much more in line with what both designers and players want out of it. Having the heroes seperate in AOS isn't the best setup when we don't want basic heroes to be able to take units on their own.
  10. To be honest, my enthusiasm and interest is getting sapped with each reveal. I see the wall of coloured blocks and my brain just... shuts down. Its a style of information presentation that doesn't work for me.
  11. No, you allocate damage points to a unit, not models. So the unit of Kroxigors who have 3 models and health 6. When inflicting damage, you put that damage in a pool on the unit. When the unit has 6 damage (equal to the health) you remove 1 of the Kroxigors, and clear the damage pool. In practice, it will not change much from how you currently play. (except for some edge cases where you assigned damage to specific model and have to remove it or Mortal Wounds that target a specific model)
  12. I agree. Those attendants look like they walked out of the Ecclissarchy.
  13. I can't say I'm a fan of this more grimdark move. It makes them more boring.
  14. The symbols are not for the phases, but to determine some kind of effect. (You can see this on Nagash as he has abilites that are in the hero phase but have different symbols)
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