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Skabnoze

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About Skabnoze

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  1. Skabnoze

    What does Destruction need?

    I am not sure that Moonclan grots with bows will get much better. Thematically they live in caves, prefer darkness, mainly come out and attack at night, and the sun hurts their eyes and skin. This is pretty much a recipe for poor bowmen. Now, they make make some squig types that emphasize ranged attacks. If they steal some of the ideas from Warhammer online then there are a couple squigs that fired blobs of goo or shot spines from their backs.
  2. Skabnoze

    AoS 2 and what it means for Destruction

    I never said I wanted insane stacking and turn 1 annihilation. I am pretty sure that I have been overly vocal on these forums avbout wanting some of the excess curbed. I honestly don’t like that 40k and Age of Sigmar has 1st turn charging in a number of cases. But not wanting too much of something does not mean I don’t want any of it. Personally, I enjoy having some units like wizards, generals, battle standards or totems that can make a unit better in isolation. Having some synergy effects in a game does not mean you cannot still have objectives and positioning. I don’t like games that do not have those elements since there is no point for having the battlefield at that point. If you want just pure basic stat lines and standing dudes on objectives and little else - well cool for you. But it is obvious that this game is not heading in that direction. You might want to look into something else to scratch that particular itch.
  3. Skabnoze

    Age of Sigmar: Second Edition

    The Bonesplitterz Bonegrinz battalion can recycle dead units on a roll of a 6. But it is also one of those battalions that requires at least one battalion within it.
  4. Skabnoze

    Age of Sigmar: Second Edition

    The amatuerish level of software out there by large companies just tends to blow my mind. Granted I am a software engineer and work in the industry, but some things just should not be as difficult or un-user-friendly as they are. There is no reason whatsoever that the Age of Sigmar app (which I do like) should not automatically update downloaded warscrolls or at least notify the user that something they have downloaded has been altered by a newer version. With the current App I just kinda need to know that the warscroll has changed and then I need to delete it (which is not intuitive either) and download it again. Also, for my iPhone the download sometimes gets messed up and the warscroll is totally garbled and unusable. GW is by far not the only company that has this issue with contracted software, but I just shake my head and wonder at the design decisions many of these companies make.
  5. Skabnoze

    Age of Sigmar: Second Edition

    This is a fair point, but GW has a very long history of sending out books that have numerous errors on day 1. It will happen sometimes, but they could do a lot better in that regard. If nothing else, their editing and proof-reading has always been on the poor side. In regards to rules, it is not uncommon to have loop-holes or issues big enough to drive a truck through on the book release. Most games do run into this issue, but I find that for a number of other companies it is more of a rarity and with GW it can be fairly certain that any physical book is going to have a number of issues. I still buy them and enjoy them, but I really wish they would put more work into releasing a better product - especially at the prices they charge. Yes they have a complex game, but so does just about every other game company and many others do a better job at keeping book issues to a minimum. GW has always just felt sloppy in that regard,.
  6. Skabnoze

    AoS 2 and what it means for Destruction

    I'm ok with that. I really enjoy games that have some synergistic combos built in rather than just pure statlines. Malifaux is one of my all-time favorite games and it is very heavily synergy/combo based - although that game does almost every basic tabletop game mechanic in it's own different ways so what makes it interesting for me is much more than the synergy element. Honestly, I really enjoy that Games Workshop is finally moving in the direction of synergistic unit interactions in their various games. That has traditionally been an element that most GW games lacked. Over the last couple editions of both 40k and Fantasy they have been exploring the concept of synergy that many other games have been built around and on the whole I like it. There are certainly pitfalls and downsides to designing synergy into games, and GW seems to have run straight into quite a few of them, but they also seem willing to learn from their mistakes lately and not simply double down on their own biases.
  7. Skabnoze

    Age of Sigmar: Second Edition

    I doubt that. It is going to be the standard edition change rollercoaster that you see in just about every tabletop game. Some people will absolutely love the new edition. Some people will completely detest it and possibly quit. And most likely a majority of people will fall into the middle. I completely agree with the wait and see approach though. We can speculate and prognosticate about the snippets GW is showing to drive up hype, but none of us can draw very many meaningful conclusions since we lack a full picture. As far as optimism - I am optimistic but not blindly so. I am optimistic because over the last couple of years GW has been steadily moving in a direction that I approve of. It’s not all roses, but on the whole it is positive for me. But I will make final judgement once I see the how the new edition rules and generals handbook pan out. But I would prefer to be optimistic because I enjoy the game and would like for it to succeed.
  8. Skabnoze

    Gaming Space at home - Your solutions and setups

    If you want a smaller skeleton try this one. I have not purchased it yet, but I have physically compared it to the elephant skeleton in the store. It is about 50% the size, maybe a bit bigger. https://www.petsmart.com/reptile/habitats-and-decor/habitat-decor/all-living-things-dinosaur-skeleton-fossil-reptile-ornament-5255386.html
  9. Skabnoze

    Gaming Space at home - Your solutions and setups

    I like it. But with the caveat that I wanted something big that would block line of sight to even big monsters and would be impassable. I have seen smaller items that are similar in the reptile section. You can also make them by getting dinosaur skeleton models or toys and chopping them up. I am working on a table set in Ghur and I wanted terrain that looked like some of the artwork you can see for the plain of bones or in the Bonesplitterz battletome. So this item fit right in for me. I also have some giant skulls that I am going to cut up and make embedded into the ground or hills and some full sets of dinosaur bones of all sizes I was going to make into smaller scatter terrain.
  10. Skabnoze

    Updating Ironjawz

    I agree. My point was mainly that being the posterboys for a game does not necessarily indicate that army being top tier anymore. I honestly feel that the top tier armies in 40k or Age of Sigmar happen more by accident than design for the last few years.
  11. Skabnoze

    Gaming Space at home - Your solutions and setups

    Yeah, they are for reptile aquariums. They are also really really big. You can get them from Petsmart - here is a link: https://www.petsmart.com/reptile/habitats-and-decor/habitat-decor/all-living-things-elephant-bones-reptile-ornament-5254793.html
  12. Skabnoze

    AoS 2 and what it means for Destruction

    It is not out of the realm of possibility for Ironjawz to gain a summon of 'Ardboyz to represent the fluff about how they just sort of appear from the hills when they hear the Warchanter drumming. I don't expect that, but I would not be surprised to see it outside of just the warscroll battalion.
  13. Skabnoze

    Updating Ironjawz

    Maybe, but again I point you to Space Marines. It seems to me that what makes something top tier is usually some perfect storm of army rules and core rules that GW designers rarely ever anticipate. They don’t seem to design things to be overly good on purpose anymore. But they definitely did in the past. Jervis Johnson, Gav Thorpe, and Matt Ward were all pretty notorious for their rules favoritism - mostly for 40k, but it bled into Fantasy at times also.
  14. Skabnoze

    Updating Ironjawz

    Do we really even know that? Being the first book out of the gate, which Stormcast will undoubtedly be when they decide to rework older books, is not always an indication of strength. Space marines are the poster boys for 40k and they are no longer top tier. Honestly, there is no real indicator for who will end up top tier. In the past you could figure it out by who the designers were and what their personal favorite armies were. That does not quite seem to be as much of an indicator as it was 5-20 years ago.
  15. Skabnoze

    AoS 2 and what it means for Destruction

    I would hope that the summoning would be accounted for by point costs within the new generals handbook. You don’t need to pay reinforcement costs, but that does not mean that they won’t layer those costs across the units and heroes for armies with access to that ability. Although reading the article it sounds like they are handling it via allegiance ability mechanics. So hopefully the costs will be accounted for there. I would assume that armies that cannot summon should probably have strong allegiance abilities to account for that. Also they should be able to adjust any allegiances that end up out of balance in future GHB editions.
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