Hi, question relating to the Summoning Spell on the necropolis knights warscoll. This also applies to a few other units that have similar spells.
Firstly, the wording of the Spell itself:
Quote
REANIMATE NECROPOLIS KNIGHT - Reanimate Necropolis Knight has a casting value of 5. If successfully cast, pick a unit of Necropolis Knights within 18". You can add one model to that unit.
Now the question. In my view there are a couple of ways to read this.
1. - Firstly that the spell allows the player to return a slain model back to the table in addition to the Banner Return ability the unit has. Therefore a 3 model unit which had been reduced to one, could be returned to full strength of three models in one turn. This wouldn't override the restriction of increasing beyond the original unit strength. If this was the interpretation, then the player should not need to reserve summoning points.
2. - That by casting the spell, the player is increasing the unit size from 3 to 4 and has to pay for summoning. In this case, I would imagine the player would need to set aside the full unit cost for each instance of summon. So 140 points to go from 3 to 4, another 140 to go to 4 to 5, etc. While if we are talking "fairness" for instances like this, I would have said it would be most fair to pay the unit cost to allow the player to cast up to 3 additional to the unit. In which case it would be 140 points to add the 4th model.. and then let the player attempt to summon on subsequent turns up to 6, and if a 7th was to be summoned it would need an additional 140.
The question is... how are spells like this handled in relation to summoning points?
Question
Mortarch
Hi, question relating to the Summoning Spell on the necropolis knights warscoll. This also applies to a few other units that have similar spells.
Firstly, the wording of the Spell itself:
Now the question. In my view there are a couple of ways to read this.
1. - Firstly that the spell allows the player to return a slain model back to the table in addition to the Banner Return ability the unit has. Therefore a 3 model unit which had been reduced to one, could be returned to full strength of three models in one turn. This wouldn't override the restriction of increasing beyond the original unit strength. If this was the interpretation, then the player should not need to reserve summoning points.
2. - That by casting the spell, the player is increasing the unit size from 3 to 4 and has to pay for summoning. In this case, I would imagine the player would need to set aside the full unit cost for each instance of summon. So 140 points to go from 3 to 4, another 140 to go to 4 to 5, etc. While if we are talking "fairness" for instances like this, I would have said it would be most fair to pay the unit cost to allow the player to cast up to 3 additional to the unit. In which case it would be 140 points to add the 4th model.. and then let the player attempt to summon on subsequent turns up to 6, and if a 7th was to be summoned it would need an additional 140.
The question is... how are spells like this handled in relation to summoning points?
Cheers,
M
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