So I read the rules for AoS2 and have a couple of questions, if my assumptions are correct.
Combat Phase:
- for Melee attacks the only requirement is that the target is in range of the weapon. Does this mean, that in melee you can attack through walls? Or even from behind another unit?
- do wounds caused by multiple damage attacks "spill over"?
Charge Phase:
- charging unit does not need to see the unit it wishes to charge, am I right?
- also I don't need to nominate a target, so I could tie up multiple units this way?
- only the first model needs to end its charge move inside 1/2" of an enemy unit. Does this mean that I could tie up other units with moving inside 3" of them?
- I could use the Pile In move to "dance around" and engage even more units in combat?
Question
Vanger
So I read the rules for AoS2 and have a couple of questions, if my assumptions are correct.
Combat Phase:
- for Melee attacks the only requirement is that the target is in range of the weapon. Does this mean, that in melee you can attack through walls? Or even from behind another unit?
- do wounds caused by multiple damage attacks "spill over"?
Charge Phase:
- charging unit does not need to see the unit it wishes to charge, am I right?
- also I don't need to nominate a target, so I could tie up multiple units this way?
- only the first model needs to end its charge move inside 1/2" of an enemy unit. Does this mean that I could tie up other units with moving inside 3" of them?
- I could use the Pile In move to "dance around" and engage even more units in combat?
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.