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Spitewood Fens


Knight Scáthach of Fimm

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My raiding warband for Hinterlands.

(Apologies for poor quality pictures)

The Knights of Argrave are a fully fledged army originating from Spitewood Fens, a calm and remote area in the Realm of Beasts. This military order of Fimirach Fianna contests these ancient lands with the Sylvaneth of Spitewood, the dense forest that borders the fens.

In order to fuel their war against the upstart tree spirits, the cyclopean Fimir must supply their army with resources not found in the fens therefore Knight Argrave regularly takes a raiding party with him to gather supplies elsewhere.

The Fimir themselves are the only professional soldiers to be found in the forces of Destruction, unlike the savage Ironjaws or gluttonous Ogres. This can be seen through the well crafted magical bronze armor they wear and impressive bravery although this may not seem apparent at a glance of their tusked jaws and single eye.

 

This warband consists of:

-Knight Argrave, the leader of the Knights of Argrave. (Fimirach Noble in Hinterlands/ Ogre Tyrant in AoS).

-Knight Gringat (name not mine) his second in command. A Fimirach Warrior.

-Paladin Bentnose, the magical Gnoblar (Grot Shaman).

-The 6 assorted and replaceable Gnoblars: Whimzy the Cheese Thief, Swigz, Percy, Mr Sneak, Chumly and Groob the Groinbiter.

150 gold.

 

The full 1000/1500 point AoS army includes:

-Knight Argrave (Ogre Tyrant with Great Gutgouger to simulate a Fimir hero).

-6 Fimir warriors.

-3 Fimir Warriors.

-3 Fimir Warriors.

-20 Gnoblars.

-20 Gnoblars.

-1 Gnoblar Scraplauncher.

-1 Magma Dragon (in swamp theme) (1500 point list only).

 

Lore:

The old fortress of Spitewood Fens is at the center of the war fought by the Knights of Argrave and the Sylvaneth of Spitewood. This fortress was carved from solid rock by the ancient Fimirach, including Argrave himself. The Fimir, being nigh immortal, remember those times well; times when they could keep to themselves and did not have to raid human settlements for resources otherwise contested by the Sylvaneth.

After the War of Life bloomed in Ghyran and spread to many parts of the Mortal Realms, the Fimirach found themselves pushed out by the strange and powerful Sylvaneth and so they were forced to abandon their old fortress home, out of shock more than anything; the Fimir are no fools to newcomers.

The Duke of Spitewood, Grand Hickorium and his guardian Spirit of Durthu were eager to finish what they started just weeks prior and so they marched on the last holding of the Fimir at the northern edge of the fens. However, the Sylvaneth had never before faced the baleful Fimirach and so were caught off guard by the sudden appearance of every Knight of Argrave from the shrouding mists. Fighting on their home turf, the Knights turned the tide faster than the Sylvaneth could grow a bud.

The Duke's spirit was broken when Knight Argrave suddenly appeared from the fog and slew the Spirit of Durthu before him, his sundering Baleglyph Maul splintering the spirit's legs before the malign energies killed his very soul. Enraged at the loss of their protector, the Duke's Brother took up the fallen Guardian Sword and drove Argrave back, however the battle was lost and the Sylvaneth of Spitewood were forced to retreat to their forest groves.

Nowadays, the Sylvaneth control the southern fens closest to their home of Spitewood while the embittered Fimir hold much of the northern territory including the hotly contested old Fimm Fortress where the corpse of the Spirit of Durthu still lies, now a glorious bed of new life.

The odd skirmish happens regularly but no full blown war has been fought in recent times due to the threat of Argrave's pet Magma Dragon, Cinderquake, from the Realm of Fire. Only when the Duke's Brother has mastered the use of the Guardian Sword shall they finally take up arms against their arch-nemesis and claim Spitewood Fens for the Everqueen.

The only time a mutual peace has ever settled between the two factions is when an Ironjaw WAAAGH passed through Spitewood Fens, unknowing of those who lurk there. The Fimirach appeared from the fog to the north while the Sylvaneth burst up from the peaty soil to the south and utterly annihilated the sudden threat together. Brute fought Fimir, Treelord fought giant and Knight Argrave, riding Cinderquake, battled the Megaboss Gitchucka atop his Mawkrusha.

 

 

 

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Map.jpg

4 Comments


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Great start! love the lore set up and your figures. I have a soft spot for the fimir of old and cant wait to see how you capture their strange character. On a side note how did you go about creating your map? It is a brilliant bit of media for your blog and I would really like to do something similar for my own.

Keep up the great work :)

Edited by Mohojoe
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1 hour ago, Thundercake said:

love your backstory and map. nice models too! I wish there was something to distinguish the shaman other than the name on the base though.

Thank you! Unfortunately Grots are not easy to convert given how small they are. He started as a mascot for Argrave. I do have some bits from the Ironblaster kit so I can remake Bentnose. As for the Fimir the way their model is made makes heavy conversion nigh impossible. Argrave just has antlers and a Tree Revenant's sword really.

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It's a website called Inkarnate. I forgot who first posted about it.

Fortunately the Fimir's backstory has changed from indecent kidnappers to just another species of being which is the only reason I started playing them. Something people don't realize is that the Fimm Nobles make up a Fianna, traveling Knights from ancient Ireland. They aren't just beasts, unlike everything else in Ghur.

Edited by Knight Scáthach of Fimm
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