Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

  • entries
    15
  • comments
    8
  • views
    657

About this blog

A creative writing project about the lore of a self-made sky-port for my collection of Kharadron Overlords.

Entries in this blog

 

Elgi-Bar: The wardens and the alchemist

In a time where dark omens speaks of terrible fates and the dead rises to heed the call of the great Necromancer, one can not be too careful. Sky-custodian Harkin Demriksson has returned to his home port of Elgi-Bar, after a long employment  for Barak-Urbaz sky-fleets. With the rest of his sky-wardens they act as one more defence to Elgi-Bars sky-fleets flagship Karak-Dahendra.  But valour and steel alone can't ward off the destructive forces of magic. Branching out thier businiess, the Rereksfjiord company now offer the eldrich services of  Fildredd Decken. Fildredd is a battlemage of gold who has studied the Kharadron's research on the properties of Aether-gold to bolster his own spells effectivness in manipulating the winds of Chamon. In battle Fildredd is a flexible asset, able to both strengthen and heal damaged skyvessels. Should the situation call for it, Fildredd joins the sky-artillery by adding his arcane bolts to batter Elgi-Bar's enemies from afar.  A unit of sky wardens, led in the same fashion as the 2nd arkanaut company by Harkin who forsakes the protection of a beardguard to better feel the wind in his whiskers. Alchemist Fildredd on the other hand, has adopted the common costume to wear a mask into battle.  

Malburr

Malburr

 

Elgi-Bar: Ghudáron Bronzekeeper

As with most equipment on Elgi-Bar, it is from a time before the age of chaos, and nowhere is it more apparent than amongst this sky-ports aether-khemists.  Being built from modified horn recorders and traditional mining equipment it stands out compared to the more refiended tools from Barak-Urbaz. The upside of this is however that the older versions of the God's lung relies on more mechanical techonlogy which make it easier to maintain and repair. 

The betolded Rereksfjiord company, which takes pride in using thier ancestors gear, has a few khemists employed, where Guhdáron Bronzekeeper is thier most skilled aether-gatherer. Being able to detect aether-gold veins from miles away even without her khemist-masks scent-enhancers, she is a key figure in many of Elgi-Bars claims of mining rights. The Rereksfjiord company is also keen to give her big shares, since her mastery of the elder aether-khemist gear enables her to bolster both newly imported weapons and the the of old.  Having one last disposessed warrior body, I thought of going out big. Having an admiral, a navigator and soon an endrinmaster, it felt fitting to complete the standard hero collection with a khemist. And since my Kharadron army have many converted arkanauts, it felt right that the khemist would have the same style. Except fot the body, so was the head, horn recorder and right arm (one of the axe wielding ones) from the warrior set. The heads braids was filled with greenstuff to make them smooth as pipes, and more greens stuff was placed over the ends of teh beard to create the scent sensors. The back-mounted refinery is made from a 40k ork burna boy container flipped sideways with some skyrigger tools on the back. The smoke from the exhaust pipe is the skull cloud from the battle wizard box, where the skull face is also filled with green stuff. It was then painted in the green colors of my sky-port.

Malburr

Malburr

 

Elgi-Bar: Second company of Rereksfjiord

While the veteran first company of the Rereksfjiord proudly bears thier ancient arkanaut armour, the second has embraced the newer uniforms and equipment commonly seen by the greater sky-ports arkanaut companies. While working for the same employer, the arkanauts of the Rereksfjiord company competes fiercly to outdo each other on missions. This is by the orders of thier captains, Toddrich of the first company and his younger brother Borvick of the second, whom are both sons to thier companys owner Geilda Rereksfjiord. The brothers both whishes to impress thier mother so one of them can become the companys next owner.  After the kitbashed first arkanaut company the next was mainly built from GWs official kit. The only bit from another kit is the head of captain Borvick which is a spare from the gyrobomber. 

Malburr

Malburr

 

Karaz dahendra - arkanaut ironclad

"The proud flag ship "karaz dahendra" of Elgi-bar's skyfleet takes to the skies! Crewed by the different uniformed arkanauts of the Rereksfjiord company, it is currently under the daredevil captain Agrün Svinvirrsson whom is eager to prove himself as the most cunning sky vessel operator. This ambition comes from his first muster press,  where rival arkanauts from barak-zilfin boasted that no other sky port could never produce a captain better than thiers." This is the biggest model I've ever assembled and painted. It has been both a frustrating and rewarding  experience, which only spurs me onward to expand my sky fleet.

Malburr

Malburr

 

Elgi-Bar´s code

Just like the major sky ports, the leaders of Elgi-Bar also interpret the Kharadron Code to reflect thier own way of warfare and trade.  When batteling with an army from Elgi-Bar, they follow the Code in the following ways:  Artycle Defend your territory - Your units doesn´t need to make any battleshock tests while being in thier own territory. Amendment Trust to your guns - Your units add 1 to thier Bravery as long as there are no enemy units within 3" of them Footnote Heed to your instincts - Once per battle after the first battleround, instead of rolling for whom gets the initiative, you can take the first turn that battleround.  Abilities Master monster hunters - Add -1 to all weapons rend characteristic when your units is attacking a unit with the MONSTER keyword.  Artifact of power Ancestral gromril chainmail - Cared for since the days before founding Elgi-Bar, this extra layer of armour protects its bearer from all but the most mortal blows on the cost of some mobility. The bearer of the Ancestral gromril chainmail must lower its Move characteristic with 1 and counts as 2 models while embarked upon a SKYVESSEL. When making save rolls for the bearer of the Ancestral gromril chainmail, ignore the enemy´s Rend characteristic unless it is -3 or better.  (These rules are not made for matched play, solely for my own amusement and with narrative in mind). 

Malburr

Malburr

 

Generous Ironclad

Stirbiorn Mithrilcog is like many other Kharadron Overlords from Elgi-Bar poorer than his peers. Even thought having a long term employment as navigator and cartographer in the Rereksfjord´s company, he still saves his wealth to afford one of Barak-Nar´s high preforming nav-suits.  Until then Stirbiorn gladly contributes his skills in mapping the skies over Ghur and find out the fastest route for the trade between outposts for the company. 
During expeditions Stirbiorn  have to do with his well-worn arkanaut uniform, wich certainly gives the look of being badly armoured. To compensate this, Stirbiorn has fine tuned his aether equipment to absorb the winds of Chamon directly to himself. This experiment has resulted in that his skin is as hard as any gromril armour while being activated, but tires him greatly meanwhile. 

Beeing used to the life in the skies, when Stirbiorn finds himself on the ground he is as lost as a Fyreslayer in a Aelven noble's wardrobe, often muttering that the landscape and trees blocking his sigth to figure out where he is.  Working hard to assemble the Arkanaut Ironclad, I took a break to sort of scratch build  an  aetheric navigator from some of the parts in the box. Since the official navigator has loads of gizmos on its armor, I added a spare staff head from the battle wizard box to the backpack to serve as an arcane weather station. 

Malburr

Malburr

 

Elgi-Bar: Close up on the first company.

"Wearing traditional arkanaut armour, the first company of Rereksfjiord are all proud and daring inviduals ready for anything the mortal realm can throw at them".  The six "ordinary" araknauts where all made from parts from the dwarf warriors and thunderers kit, where the red haired caption Todrich carries a special built volley gun made by glueing the small two-barreled pistol to the underside of the right handed one.  The 3 arkanauts carrying the special weapons where a blast to built.
The first one was Krimnar, wielding the skypike. The pike is made from the thunderers standard, the axe head of a two-handed warrior axe glued to its underside and lastly the spear-head from a dragon blade lance. 
Secondly was Wilfram, stoicly carrying the light sky hook. Keen eyes recognise this as the drill from the now missing dwarf miner kit. 
Lastly was Durong´s aethermatic volley gun built. This one was tricky to assemble, the stock is the one used to make a cross bow (without the bow part). Around the stock 6 barrels from the champion handgun was glued around with a ring of green stuff holding the front together. Finally a shoulder plate from the longbeard/hammerer´s kit was glued over to onceal the chopped off baksides of the gun barrels.  Also satesfied with the colour scheme, I´m ready to invest in the official Khadron line of models where I hope this uniqe unit will be a fun addition.  Keep your eyes to the skies! /Malburr

Malburr

Malburr

 

Elgi-Bar: The account of Skyrock´s rescue of Elgroz

Admiral Skyrock had bearly returned from the siege of Barak-Nar, when she received the news of Elgroz´s failing health and no medical treatment of the Overlords seemed to work. Without even stopping to restock her fleet, she quickly gave the order to set course to Lake Rurbedas where a Realmgate to Ghyran could be found on the lake´s bottom. Once in the Realm of Life, Skyrock hoped she would find a solution to Elgroz illness.   Ignoring the safe route to Rurbedas, a journey normally taking 6-7 days she braved monster filled jungles and canyons for a risky shortcut. After being under constant attacks from the predators preying there, Skyrock´s fleet reach the shores of Rurbedas after mere 3 days. Killing the endrins of her ship in mid-flight, Skyrock and her crew plunged through the Realmgate at the lake floor.
On the other side of the gate, the small fleet´s vessels float to the surface of Rurbedas twin lake in Ghyran. Not bothering cleaning of the seaweed, they took to the skies once more. Soon after the fleets arrival to the vibrant realm, they came across the Sylvaneths of the Shimmerbark grove. There she made a deal with the Treelord Direroot (after a long complaint from Yllrud about the lack of Sylvaneth clothing) to help the tree folk vanquish a conclave of filth ridden rat men which poisoned the life-giving waterfalls. In exchange of a remedy for Elgroz, Skyrock´s fleet´s cannons brought brutal retribution upon the vermin folk. After receiving the sought prize, the essences of a life pod, and quickly establishing a future trade contract, Skyrock set course home. Back in Elgi-Bar she literally jumped from her ship in flight down to the sky-city to quickly deliver the medication to Elgroz. The jellyfish was brought back from the brink of death, and that´s how Admiral Yllrud Skyrock became the much-praised Admiral she now is.

Malburr

Malburr

 

Elgi-Bar: Yllrud Skyrock – Admiral of the Rerekfjiord company

Somewhat of a celebrity in Elgi-Bar, Admiral Yllrud Skyrock is an obstinate commander of the crews under her command. A veteran from Brokk Grungsson´s counterattack on the siege of Barak-Nar and saviour of Elgroz´s life, she has earned her place as Lord-commander of Elgi-Bar´s sky-fleet. Her most striking trait is however her known dislike to seeing bare flesh. She is considered uncommonly prude among a folk rumoured being savages. This is normally not a problem since most Kharadron Overlords wear covering body armour, but her interactions with the tempered Fyreslayers across the mortal realms have been uncomfortable ones for all included. Some say it is this aversion of undressed folk is the driving force for the expeditions she makes for the Rerekfjiord corporation, rumours which she does not comment on. Aside from this prudish quirk, Yllrud is like all Kharadron Admirals a driven, cunning sky captain and deadly combatant. Her distain of unarmoured foes has made her an expert marksman with her aetheric volley gun Dhurn (slayer), firing them swiftly down before they can reach her. Those that does engage her in melee are mercilessly crushed under her heavy skalfhammer.

Malburr

Malburr

 

Elgi-Bar: The great grudge

While becoming more modern since regaining contact with rest of the Kharadron society and agreeing to the terms to the Code, there is still one grudge every duardin of Elgi-Bar still carries within them. Even though millennia have passed since the age of Chaos began and now recently the stormhost from Azyr have start driven the ruinous powers from the Mortal realms, the Overlords of Elgi-Bar have not forgiven the god king Sigmar for abandoning their ancestors, taking their creator god Grungni with him and fooling the duardin warrior god Grimnir to his death. Even though the Code allows them to do business with other races, the merchant lords of Elgi-Bar have been known to double the prices many fold of their wares and services when encountering inhabitants from Azyrheim and Sigmars armies, or straight out refused to aid them in their need. Emissaries from Sigmars court have been send to try make amends to the rulers of Elgi-Bar, but have only been met with propositions to contracts demanding outrageous prices like the god kings sacred hammer Ghal Maraz and that Sigmar himself should swab the decks on every sky vessel for many generations.

Malburr

Malburr

 

Elgi-Bar: Master hunters and wild traders

Characterized by the wildlife of Ghur, the Kharadron Overlords of Elgi-Bar are considered poorer and not as civilized as the other major sky-ports and is somewhat looked down upon. It is true some members of the arkanaut companies of Elgi-Bar still uses the same armour their ancestors bore the days when they left their mountain holds, and the city´s technology is not as advanced as others (many foreign admirals often comment this to the fact that the inhabitants of Elgi-Bar still haven´t been able to extract the Aether-gold from the giant jellyfish). The reason some of the companies still uses ancient armours is because that discovering ore-veins in Ghur is a hard task, since the land itself is most of the part animal to. So, the metal they manage to mine and flay of the hides from the metal-beasts at Adamant peaks is often used to build new sky vessels, repair damaged ones and bolstering the defences of Elgroz. What the sky folk of Elgi-Bar makes up for said shortcomings is that they are better at caring for their equipment (it is said that that their fleets flagship “Karak-Dahendra” the everlasting thunders weapons never have malfunctioned even now it is reaching its 500 birthday) and they are the best hunters ever taking to the clouds. Surviving so long in the beast filled landscapes of Ghur have given the crews on the sky ships a deep intuition on how beasts behave and use it to their advantage. This can either be in the form on how to best avoid the winged hydras that nests in cloud-caves or where to fire at a feral preyton´s weakest spots. This alone makes the mercenary companies of Elgi-Bar good choices for escort jobs through monster filled lands, even over the renowned Grundstock corporation’s artillery. What the Overlords of Elgi-Bar undeniable chare with their sky faring kin is their sense of business and inventive entrepreneurship, like having monopoly of trading live basilisks and skywyrm jackets. No grudgebound contract is too dangerous for the fleets hailing from Elgi-Bar, which in the eyes of their richer peers is considered equally admirable and foolhardy. Never less, the beast riding city Elgi-Bar is a rising civilisation and economy in the Age of Sigmar. 

Malburr

Malburr

 

Elgi-Bar: The founding

It was under the great exodus during the age of Chaos, where the ancestors to today’s Kharadron Overlords fled to the skies, a castaway fleet of frigates in search of a sanctum came across the giant Elgroz. Filled with the well coveted substance “Aether-gold” the refugees first tried to extract it from this sky leviathan, but at the time their tools where not suited to even pierce the transparent skin of Elgroz. Fearing to lose it (and it´s valuable gas) the fleeing duardins decided to settle upon it until they could claim the Aether-gold. This was the start of an unintentional symbiosis. Elgroz unaware of its new inhabitant living upon it, proved to be both a safe home and a mighty guardian. Even due to the call of Aether-gold, many of the lethal beasts of Ghur avoided Elgroz, fearing its mile-long unescapable paralyzing tendrils. Those foes who tried assaults from above were met with fierce resistance from the great cannons of the duardins, utterly devoted not to let their gas formed treasure get lost. As a bi-product of the increasing cityscape on its body, Elgroz was after many years covered with a thick layer of armour making it into the heavenly bulwark it is now. The duardins accustomed to their new way of life and proud of their unique sky-port have giving up on the thoughts of mining Elgroz of its Aether-gold. Instead they see to it with reverence and care, knowing without each other they are nought.

Malburr

Malburr

 

Elgi-Bar: Summary

The sky fortress Elgi-Bar in the wild beast realm of Ghur is a peculiar one for the society of the sky faring Kharadron Overlords. In contrast to the fully mechanical city-ports commonly populated by their kin, this metropole is built upon a humongous gas filled jellyfish, named “Elgroz” which in the local tongue translates to “soft skinned giant”, which drifts with the sky torrents.

Malburr

Malburr

×