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Jagged Red Lines

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Posts posted by Jagged Red Lines

  1. 3 minutes ago, Hollow said:

    Exactly. Of course, BoC were always going to get an Index (Called it being an Index edition not long after seeing what happened in 40k). They just won't be getting a Battletome under the name BoC if there is a "Beast-like" BT on AoS4 at all. 

    BoC will not exist as they currently do by the end of AoS 4. All the BoC (Including the Shaman and Warlord) will be sold for ToW and the range will be reimagined or removed. 

    If they're going to get squatted they'll get an index with 'legends' rules. I.e. you can continue to play them in friendly games with the new stats and usrs, but they won't be match play legal.

  2. 10 minutes ago, Neil Arthur Hotep said:

    In my personal experience, the coolest, biggest guys were always the one with the highest bravery. Underpowered units like grots, rats and normal humans were usually the ones that suffered. In fact, they got doubly hurt by both having worse bravery and losing higher numbers than elite units.

    Imo it's thematic for grots to run away if most of the unit is destroyed. It gets more problematic when stormcast paladins turn tail (bravery 7). 

  3. 28 minutes ago, Cdance93 said:

    Don't think it was "personal", I was pointing out you've made several back-handed comments in recent times and was using that to explain the most recent one. Not sure why that is bizzare?

    Who gives a ******? We don't all need to be cheerleaders. People should be encouraged to think critically, and a ranged of different nuanced opinions shouldn't be framed in such a black and white way.

    • Like 4
  4. 2 minutes ago, The Lost Sigmarite said:

    This. It never felt very impactful to me.

    Wiped a unit of rockguts thanks to battleshock last week. Dude had no cp left so he lost the last three. That's 170pts on one dice roll. Hugely impactful.

    • Like 1
  5. 17 minutes ago, BarakUrbaz said:

    You know, does anybody else think that we're gonna get more Darkoath than what was revealed in the army set + Gunnar Brand?

    From what I remember, whenever GW does an army set they don't release all the models that come in that wave. FEC Army Set didn't have Ushoran, the Cardinal or the Executioner.  Kroot Army Set didn't have the Trail Shaper, Lone Spear or the Kroot Hounds. I guess you can say that the Brand's Oathbound and Abraxia are two S2D kits that are probably going to be released at the same time as the army set, but still I think there could be a little more.

    One obvious thing that sticks out is there's no Darkoath wizard unit. For a long time they have had various shamans/witches in their side-game units, but never as an actual dedicated character. Theddra Skull-Scryer in the Godsworn Hunt Underworlds warband, Sarakkar Blackwing in the Gnarlspirit Pack Underworlds warband, and the God-Speaker in the Darkoath Savagers Warcry warband.

    Would love war mammoths back! But yeah I think it'll be next StD book.

    BTW, I wonder what they'll do with thredda and the godsworn. She was the only darkoath unit not named dropped in the preview for the new box.

    Recently they've taken to removing older underworlds warbands from the battletomes. Hope that's not going to happen here.

     

    Screenshot_20240327-094202_Samsung Internet.jpg

  6. 1 hour ago, Ragest said:

    Supposedly, those leaks came before Adepticon, and most of them are being confirmed now by the Adepticon preview (index, weapon ranges), today's video (counter charges) and wf jr (spell lore, double turn changes)

    The 'leaks' said that weapon ranges were 0.5 inches for infantry and 3 inches for monsters. False.

    They also said that there was a single hero phase at the start of every round, rather than one in each players turn. Again false, at the warcom video says that you can cast magic in your players turn.

  7. 38 minutes ago, petitionercity said:

    Does anyone worry though this will be as messy as 10th edition 40k was?

    Nah mate, absolutely zero worries at all on that front. Everyone pretty optimistic as far as I can see...

  8. 8 minutes ago, Luperci said:

    Definitely battalions would be the first thing to go, and we just end up with no army construction limits besides rule of 3/6 like current 40k

    I doubt battalions will go, because that make deployment less important. You will have no option to build into the priority by limiting drops.

  9. 2 hours ago, Bosskelot said:

    There's a balance to be struck with this kind of stuff.

    GW doesn't have unlimited production capacity, especially nowadays we have extreme issues with entire ranges struggling to be in stock anywhere and some countries have been unable to buy certain things for over a year. Producing 2x more Dominion than what was needed was a huge amount of plastic and cardboard gone into stuff that could have been allocated elsewhere. Great; you can buy 200,000 Yndrasta's off of Ebay but Lumineth players can't buy a battlecow and Australians haven't been able to buy a Land Raider in years.

    Not only that but all that excess stock has to be returned to get destroyed. It is hugely wasteful in an industry that is already massively wasteful and has a crazy carbon footprint.

    So yes it is catastrophic for buyers because it negatively effects every other product GW produces.

    Was dominion a limited run that they massively over produced? Or was it an ongoing product that they continued to make throughout the edition?

    Perhaps they could be moving to the latter model for Ruination, particularly as it seems to also fulfill a dual role as a starter box for spearhead.

  10. 29 minutes ago, Grungnisson said:

    Right. I let the frustration get the better of me. Dropped this under their FB post with the preorders annoucement.

    image.png.2026954a63d2fb776aa59ccb687f35e0.png

    I'll let you know, if there's any meaningful response.

    Is this due to the scenery piece do you think? Vaguely recall there being delays with the hunter and hunted box too, from announcement. But could be wrong? 

     

  11. 1 hour ago, Bosskelot said:

    They catastrophically overproduced it last time

    No catastrophe for buyers. Its everywhere, no panic buying, can't be scalped, and is an affordable start to either army.

    I'd say that was pretty preferable to a situation where the starter box is only available from retail for 24 hours and thereafter can only be bought from ebay for double the price. 

     

    • Like 18
  12. Just now, Ejecutor said:

    Uhhh. Did they say that? Maybe they were talking about the starter sets? A launch box with scenery would be something new.

    Yes. Around 1.04 mins

    "It comes in the launch box, everything you need to play spearhead - the board, the models, the cards the terrain"

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  13. 2 hours ago, GloomkingWortwazi said:

    If we go off the assumption that the sprue budget is similar for AoS4 to this - what do we think the breakdown is going to be?

    Iirc they said in the stream that there's also going to be terrain in the box, so people can play spearhead. Which makes me wonder if either there are going to be fewer minis or if the ruination box will be significantly bigger. 

  14. Weird shower thought. Noticed that in the greenskins arcane journal there's an army list that is primarily goblin wolf riders.

    I wonder if this is more evidence that the snarlfang riders were designed for old world but the main studio effectively stole them to use in AoS.

    • Confused 4
  15. 10 hours ago, Elarin said:

    The launch box will be released on the 29th of June. We will see all contents of the box during a preview in May, but I guess they will start showing some single models earlier like last year with 40k.

     

    My dude, do you have a date for us for darkoath box and dawnbringers 6?

  16. 30 minutes ago, Ragest said:

    I think we all know wich minis are going to leave (dispossesed, bones, dark elves, boc, old ogres, old skavens, fatcasts, metal/resin…)

    The problem is they can’t announce it because that would cost sales and people lives in denial about it and when happens they get frustrated.

    It's only obvious to no-lives like us who hang out on forums. A person walking into a shop and buying a vanguard box of beasts of chaos, wouldn't dream that in three months time that their £70 investment will be invalidated. 

    That's an absolutely despicable business practice. 

    • Like 2
  17. 10 minutes ago, Ejecutor said:

    It looks to me that dispossessed would be removed from CoS with the index. So far all the rumours we have point to TOW and AoS having completely separate ranges.

    Yeah, I mean, slaves to darkness, moonclan gitz are all in OW, and I can't see them getting removed.

    • Like 1
  18. 20 minutes ago, Lucentia said:

    I don't think there's anything inherently wrong with secondary objectives, but the battle tactics as they stand in 3rd edition are just not it, they're not particularly engaging or interesting, and have a outsized effect on game outcome/'top armies,' that system wants a ground-up reworking, imo.  Hopefully they're just using the same name for a reimagined system in the new rules...

    Exactly! Battle tactics are hugely fun. They give you hard decisions in the list building stage and in the mid game.

    The problem is that many (not all) battle tactics are uninteractive. For instance, KO's 'get in a boat' or 'get out of a boat'.

    Or else they force you to hang back and not engage, I.e. magical dominance to be out of unbind range, or surround and destroy.

    These battle tactics actually reward you for not fighting your opponent. 

    Therefore you get armies like Big Waagh (pre battlescroll) which looked like a combat army but was actually one that hung back, did a few moves here and there, scored some primary and secondary, but rarely got stuck in.

    Compare that to my favourite generic battle tactic - led into the maelstrom.

    You have to complete a charge with hero and battleline and still be in combat with one of those at the end of the turn. It forces you to think about what you're putting in to combat. You want to kill your opponent, but not too much, and you don't want your stuff to die too badly on the clapback.

    It's super fun and engaging, and turns so much on the dice roll. 

    If there are changes to battle tactics, this is what I'd like to see more of. Stuff that gets you into combat, depends on you and your opponent rolling dice, and isn't an auto-complete.

  19. 12 minutes ago, Whitefang back me up said:

    This is largely all complete rubbish. I’ve had a look through the core book and I’ll let give you some rules, then I’m gone - flying too close to the sun.


    - EVERYTHING is an ability. 

    - Morale GONE. Now ‘Control’ stat.

    - Weapon range is combat range, everything in 3” fights. That’s it. 

    - Magic is choose one spell lore at beginning of game & everyone knows all spells in that spell lore. 

    - If you choose to double turn you can’t score a battle tactic.

    Bonesplitterz and beasts in the book?

    • Like 1
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