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Jagged Red Lines

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Everything posted by Jagged Red Lines

  1. Yeah, they need lightning effects! Cracking weapons, glowy eyes, carried aloft by lightning. Instead they're just slightly more religious. I feel there's a disconnect between the models and the lore.
  2. I guess what most people are worried about is them being retired completed, a la sacrosanct, with no home in TOW or AoS.
  3. AoS and 40k are both main studio. Specialist studio (formerly Forge World) is HH and TOW. This is why prior to 10th edition, GW remove HH kits (like the leviathan dread) from 40k.
  4. Totally fine my dude. But it's worth pointing out that Rob worked there, his girlfriend did until last year, and as did his close mate Peachy.
  5. It's worth watching this, if you haven't already. The tldr is that specialist design studio and the main studio have a separate profit and loss sheet. So if product is sold by both departments, it becomes impossible to say which studio reports it as profit. That's a long way of saying that ogors are 100% safe, because they're not a supported faction in the old world. Obviously it means the sword of damocles still hangs over dispossessed and spiderfang.
  6. Can I just say, as a working class person from southeast England, that the use of "wot haz we 'ere" type dialogue from orcs/gargants/ogors/any stupid antagonist, plays into negative class stereotypes. I work in the City of London, which is dominated by public school educated rich boys. I encounter these prejudices every day, where people consider me boneheaded purely because of my accent. It's high time GW stopped punching down.
  7. The only way they'll be brought back is if shareholders realise that GW is effectively halving potential profits by retaining its kafka-esque separate p&l sheets for specialist and main studios. I doubt that'll happen though, as they didn't kick up a fuss when FW was removed from 40k a year or two back. That said, I'm determined to go out in a blaze of glory with bonesplitterz. Even if the rules are somehow worse than they already are, I'm taking my crazy waagh magic boyz to the sunset.
  8. I don't care about how GW looks at sales figures. Quarter of a million dollars may look inconsequential to them. But to the people who spent several hundred pounds on new armies since January (I'm one, and a mate recently started beasts), those numbers are not inconsequential. Deliberately holding back the truth until a time it was convenient for them to communicate with their customers has left customers out of pocket. These aren't speculative assets, we didn't buy expecting to lose.
  9. Whitefang never confirmed this. The only indication we had was that SG Warhound cry reacted to someone asking if beasts were staying.
  10. Politicians do this all the time. The answer is phrased as 'there are no plans as far as I'm aware' or 'no one has told me anything like that.' Never - this is 100% false, they are definitely staying around.
  11. Pretty sure the normal person response if you don't know would be 'I don't know'. You understand how this looks like a cynical attempt to deliberately keep people in the dark, in order to inflate sales.
  12. Exactly. It's one thing to say 'the writing is on the wall' after rumour sources say they're going away. And then GW staff say that those rumours are ******.
  13. You created your account last week, and suddenly you're here to curbstomp anyone who says they're upset about the cull. All signs point to the likelihood you're a GW bot.
  14. Ironically, the index will be the first balance update for bonesplitterz in years. They've been completely ignored in almost every battlescroll. That, more than anything else, has been the main reason their meta representation has slipped so hard. Prior to the big stabba nerf a couple of years ago they were podiuming quite regularly.
  15. You can't run a full army of savage orcs, no. I was hoping they'd do something like that for the arcane journal, but they didn't in the end. I even interpreted the lack of a 100% savage orc faction in the arcane journal as an indication that bonesplitterz would remain a part of AoS, and I bought 200 quid worth of bonesplitterz a couple of weeks back. I intend to run them exclusively for the next year and podium a few times with them, as a final ****** you to GW.
  16. Just ignore this absolute dribbler. They're a new user just here to shill for GW when it is being criticised.
  17. Legends is specified early on though. Its rules that they no longer acknowledge and will no longer update through battlescroll patches or FAQs. Same as the dark elves and ogors for old world. If they abandon beasts they will for sure get an index. But it'll be an index that is clearly marked as legends.
  18. Exactly this. Darkoath marauders and standard marauders won't have the same warscroll, because we know that the new ones will at least have the darkoath keyword. The current marauders will exist until GW says the warscroll goes to legend - normally when there's a new book, but perhaps next battlescroll/faq, or at the index overhaul.
  19. If the ironjawz expansion tells us anything it's that soup is no longer a reason not to give model support to an army. I know they thematically look very different, but I'm quite taken by the idea of allowing my slayers to use KO assault vehicles. Will definitely shake up the slow castle build.
  20. https://plasticcraic.blog/2024/04/01/aos-4th-ed-major-leaks-priority-rolls-the-future-of-battle-tactics-gordrakk-and-ko/
  21. These are pearls of wisdom. I've been playing a netlist recently. It's a mixed arms ogor list. It's copied from a guy who is one of the best players in the world. He's beaten all the top armies in the meta with this list, and it's largely remained unchanged. First three games with it, I lost every single game. But I'm slowly starting to understand how to play it. It's taught me that player skill is most often the only variable that counts. Its not because of the army, or your opponent's army, or because of the double turn, or your sh**ty dice rolls - the fault is almost always down to poor decision making an planning. This is part of what makes the game incredibly fun. Failing ever upwards, learning from your mistakes. If you blame anything other than yourself you stop learning.
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