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sigmar is scottish

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Posts posted by sigmar is scottish

  1. 8 minutes ago, Kirjava13 said:

    It's a life thing rather than a burnout thing, but it hasn't been helped by a revolting end to a relationship. And hobby got entwined in that so now I pick up my brush and look at my models and it brings up a lot of memories, which makes me really sad that it's effectively soiled my hobby.

    I get this. However the best thing to do is focus on the positives of the hobby. Easier said than done and I feel a bit of a shock just voicing it but I believe it helps. 

    Your first model, white dwarf or anything. I cling to the memory of the first time I walked into a gw. Seeing as how it was 23 years ago it certainly come with rose tinted glasses but never stops to make me smile. 

    I'm sure for most of us warhammer pre dates relationships, marriages, kids, work, debt, mortgage, death, whatever. So cling to it if it makes you happy, don't let it be soiled. Most people don't understand what or why we like what we like but we do so don't let it go.

  2. 58 minutes ago, PiotrW said:

    Considering the token set, I'm kind of wondering whether we might be seeing a vampire warband?

    Anyway, I really do hope we'll get a DoK warband this season!

    Again could these tokens not be the ghouls?

    I would like to see a lizard man or IDK warband. 

     

    Getting back to the ghouls though I think I'd be very interested. I might try and sort the posture of some, add snow themed bases, green stuff furs and a very light grey/blue skin tone. 

  3. 11 hours ago, Kirjava13 said:

    Depression has hit really bad lately. Haven't done any painting, even though I made such good progress with my Arch-Warlock at the start of the month. If anyone has had a similar experience, I'd be curious to know how you powered out of it.

    Although depression and seasonal depression are two different beasts what overhead stated was a very good point. The change in weather and darker days can certainly contribute. My mother suffers from depression and it can get worse during the winter months. Vitamin D supplements and fresh fruit normally go a long way to helping. 

    Walking can also help greatly and I find it also helps spark the imagination. 

    Either a change in your hobby routine whether it's a different model, converting instead of painting or throwing together some terrain might help. Sometime though taking a step back might help. Play some video games, watch a movie or as I said above go for a walk. 

    Last but not least don't forget to confide in people dude. Talk to your friend, family or even jump on here and shoot the ****** with us. 

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  4. 5 hours ago, IkedaT said:

    The new Beastgrave tokens are said to include everything being released this season and include a token set called "Waaagh".  So I'll just leave that info there.

    I don't mean to be a party pooper here but wouldn't they be for the goblin wolf rider guys? 

  5. Interesting warband for sure. The main guy in particular has a nice pose and look to him. Painted with the right colour scheme you could pull off a white Walker vibe. 

    Some of them suffer from the same problem I have with the general ghoul models and that is the hunch. I'm trying to figure how much work it would take to straighten them. 

  6. 1 hour ago, stratigo said:

    Scottish by way of Jewish by way of tolkein. It's actually a really weird genesis. Tolkien clearly drew from Jewish cultural history and stereotypes when doing his dwarves, and then everyone else decided they sounded scottish and really REALLY liked to get drunk. 

    Really? That's interesting. 

    I was always told/read he drew inspiration from Britain and Ireland. 

    Men = English 

    Elves = Welsh 

    Dwarves = Scottish 

    Hobbits = Irish

    Interesting to hear this though. Thanks for the info. 

  7. On 9/27/2019 at 8:56 AM, xking said:

    Most of the time dwarfs portrayed as a clumsy in other settings?  What are you, an elf?  Dwarfs are usually portrayed as honorable friends and awesome craftsman.(I like the different kinds of dwarfs too in AoS)

    I never ment they were clumsy rather than the writing of them was clumsy in their portrayal.

     

    I dont think I explained myself to well. A lot of writers lean into scottish stereotypes when writing about dwarves and they are not subtle about it and it comes off clumsy. 

    hard drinking, insular, grumpy, greedy and slightly xenophobic. 

    Its always put me off but gw have done a very good job in AoS of making them diverse. 

  8. 1 hour ago, EccentricCircle said:

    If you can find them the old wardancers .ight be a good fit, but they are getting a bit scarce these days, so its probably best to stick to extant kits.

    If you're not planning on going to tourneys then definitely take a look at other companies that make 28-32mm figures. You can get a lot of diversity just by taking stuff from non GW sources, which others might be less familiar with.

    This is something I will defo look into. In not a competitive game at all so tournaments don't interest me. This will mainly just be for me.

    • Like 1
  9. 8 hours ago, Moldek said:

    @sigmar is scottish have you thought about kairic acolytes too? They could give some interesting bodies are they are pretty muscular but still have some agility to them.

    I was actually thinking this. Their weapon options as well was something I thought about as I like the idea of spears and shields. Maybe I could Possibly combine the two kits.

    I've been looking at some of the war cry kits as well.

    • Like 1
  10. 13 minutes ago, Melcavuk said:

    Never doubt what you can make, I'm upto 2 full custom tome rules and a third started in AoS, it tends to snowball once you get inspired. Rules feedback can be challenging to get, people are more inclined to comment upon the models or official rules and tend to steer clear. Still if you do work on any rules tag me into it and I'll give it a look over for what its worth.

    For bodies the Idoneth are the best bet for what you described for a starting point, definitively more muscular that your standard aelf and decent poses too.

    Thanks man I really appreciate the support and words of encouragement. If I do have a tinker with the rules I'll 100% let you know. 

    Also you read my friggin mind on the IDK. Weapons and armour I think with minimal work would be what I'm after. I think possibly their battle tomb as well as they have lots of beasties that rule wise could represent their beasts of burden. 

  11. 58 minutes ago, EccentricCircle said:

    I guess the first thing is to decide what kind of base you want to build them around. For conversion purposes its usually best to start with some kind of existing model to work from. There are those who are very handy with green stuff and fimo clay, and can sculpt their own models from scratch. For most though its best to look at a variety of ranges to find something which is close, and then build on that by kitbashing, green stuffing and creating variant paint schemes.

    You then need to convert some rules to represent them. Again its perfectly possible to write an AoS warscroll or alliegence abilities from scratch, but its always easier to have a starting point, and tweak things a bit to better match what you want your army to be able to do. The simplest solution is to create a "counts as" force, so you take a legal army list, but use your custom models to represent the existing scrolls. That may be easier said than done if your idea is quite unique, but if you can find something similar then its possible to add rules, change numbers and generally tinker until it gets closer to what you want.

    Good luck with the project, it sounds great, so we'll be keen to see what you come up with!

    First off thanks for the quick reply all of you.

    @EccentricCircle thanks for the support. At the moment this is just something floating around the old noggin and some scrawled on a notepad but if I do you'll be one of the first to know. 

    It would defo be a case of a counts as. I'm not the best with rules so creating my own just seems like a stroke waiting to happen. 

    30 minutes ago, Melcavuk said:

    It would ultimately come down to what you mean by race. Are these Aelven? I mean slaanesh probably ate a whole load of stuff toward then end and whilst alot were aelves likely countless other species got swept up.

    Are you looking to convert to fit an existing army?
    Create a unique battletome army?
    Fit within a grand alliance army instead?

    If you spell out your "look" for them we can suggest base models, conversion concepts etc but when you decide the scope of the project it'll define where you go from there.

    @Melcavuk thanks for the reply bud and sorry I realise I was vague on that part. 

    I defo think they are Aelven but twisted by gorkamorkas brutal will. Taller than men but shorter than aelves but slightly more muscular than your standard Aelven. The skin colour varies from a light ash colouring to a dark greyish green. Tribal tattoos, branding and scarification. Baked leathers, hide and bone for armour with very little metal work in their arms and armour and although slightly feral looking there is more than a hint of some sophistication to their attire.    

    Their facial features would be angular and sharp like the rest of the aelven species with their pointy ears and piercing eyes but with a heavy brow, piggish nose and small tusks reminiscent of the orruks. 

    Being a nomadic and hunting based society I imagine they use large beasts to aid in said hunting and moving of their camps.

    25 minutes ago, Overread said:

    Building your own army can be anything from just theory crafting your own lore all the way to sculpting your own miniatures.

    It really depends how far you want to go; how much skill you have (and how much you are willing to learn); how much money you have (some conversions are cool but ultimately very expensive to achieve); if you want to stick to GW only or 3rd party parts and models (a consideration for GW store and GW event playing); how much time you have (some stuff is cool and you can achieve it but the time investment can be significant). 

    Rules wise its often easier to take an existing army and just put a twist on it with a visual creative direction; whilst keeping the base size, stats and overall function of the existing army. That makes them easier to slot into any game and makes most pepole more accepting of them. Making your own rules comes with its own pitfalls; lack of support for tournaments and potentially fewer pickup casual games locally (really varies on your local group(s)

    @Overread thanks for the reply and help.

    Oh 100% just theory crafting at the moment. I'm not part of any gaming group or anything so anything I do create would be for myself and to share with you lovely people. I never see me getting this past a few units and maybe a monster or two. I can't see me getting a full fledged army out of this but hey maybe a warcry warband lol. 

    I'm not much for sculpting but I'm happy using green stuff for conversions. 

  12. How would you guys go about creating your own race? 

    I had a throw away idea i could use help on.

    gorkamorka stumbling across slaanesh's prison during one of his mindless rampages. Not really understanding the enormity of what he's come across and unable to let an opportunity to humble a fellow God go past he smashes his mighty fist into the God of excess stomach, causing a violent expulsion of soul matter. 

    Briefly amused by these pathetic mewlling creatures he would unintentionally help shape them by his brutal will. However as is his want this amusement wouldn't last long and they would be cast into the mortal realms to fend for themselves. 

    Prized for their strength and sharp intellect the fractured people would be pressed into slavery by the races of the mortal realms or hunted down by others as an abomination that shouldn't be. 

    years of suffering at the hands of others  would help shape them into a hardy people with a strong identity and hatred for all others outside of their own. Even the Gods wouldn't be spared their ire. 

    The exodus of these people wouldn't happen in a flood but rather a trickle. Chain gangs breaking free of their masters whip, gladiators revolting from the fighting pits, miners turning pick and hammer on slave drivers. 

    Drawn together the people's would form into wandering nomadic groups across the mortal realms. Using their freedom to explore the worlds denied to them and hurt thoughs that had hurt them. 

     

    This is pretty much as far as I've gotten outside if how I imagine them looking. Even if I did get the chance to start the project and see if I could mould these guys to the table top I dont even know where I'd start or how I would represent them on the table top. 

    Lol please dont gut me for this.

  13. I've never really enjoyed dwarfs in warhammer or any other setting for that matter. Most of the time portrayed as a clumsy stereotype. 

    However AoS has changed my mind on this (slightly) 

    They have truly fleshed the race out, the various 'types' of dwarf are all really cool and unique. I can see me picking Gotrek up as it's a stunning model with what looks like really fun rules. 

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  14. According to the malign portents stuff the darkoath aren't the crazy blood mad followers we see in other chaos factions.
    They are a peoples who believe they were forgotten by Sigmar and swore oaths to the chaos gods to survive. I don't believe they are inherently evil.
    I remember a thing from the old chaos army book, years ago round about the same time the storm of chaos campaign.
    It followed some lecturer guy from Middelheim cataloguing the peoples of the northern wastes. In it he stated that they didn't  raid and kill for the fun of it but to survive. Raiding to them was to farming for a southerner. They also didn't see the chaos gods as evil. To them the chaos gods just were. Something to be revered and feared in equal measure.
    Misunderstood the same way the Mayans and Norse were vilified by Christians.

    It was a really nice read and still one of my favourite pieces of writing in warhammer lore.  
    It should them as a people and not as monsters.
    One of the best parts being when one of their chieftains or champions meets the unfortunate end as a spawn they aren't killed or driven off but were kept almost as pets or talismans. The old family members taking the responsibility of feeding it.

    This is kind of what I'm hoping for. A race you can sympathise with and understand.

     

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  15. 38 minutes ago, Kaleb Daark said:

    I think that we've seen the look of them in the warqueen and the chieftain - if they phase out marauders to be replaced with these guys I'll be content as its the right vibe.

    I'd really like them as you say to have the monsters as part of their thing, mammoths, skinwolves and shape shifters, giants, and even chaos tainted troggoths - wheel out the old throgg model for added spectacle. 

    Instead of chariots they could ride massive rhinox sized creatures such as pull the scraplauchers and ironblaster in the beastclaw raider models.

    I sort of see them as the diametric opposite to the ironwald arsenal, a human faction replacing technology, clockwork and powder for beasts, muscle and physical fortitude.  the civilised lands and shelter of cities with blood scarred skies and the full force of the elements. :)

    This is how I see them as well. 

    The 'monsters and beasts'no just mounts but also their beasts of burden. Camps trapped to them, hauling loot and treasures. That sorta thing. Kinda like the beastclaw guys. 

    • Like 1
  16. As I keep stating I'm a total noob and have no idea what I'm talking about but I think he sounds good. More than capable of handling himself in combat and also a highly mobile wizard that has the potential to buff you ranged units.

    He might not be a Archaon or nagash killer but he seems very well rounded to me.

  17. 18 hours ago, Walrustaco said:

    I dunno about this beasty's face. If I could find a nice horse face to replace it I'd seriously consider it.

    20180626_152853.jpg

    I totally agreed and at first was very disappointed.
    However I think we could be looking at a multipart kit and this is the option for the hammers of sigmar named character. Like the Maw crusha for the Iron jawz.
    We might find that this kit comes with a different head option for the beastie and weapon and aesthetic load out for the rider.  

    Also I also feel the paint scheme GW does for on their display models unusually makes them a bit meh.
    Once we see a few variations on how he's painted up it might look better.

  18. 14 hours ago, MightyMetro said:

    How about for destruction?  An idea:

    In the absence of Sigmar and the Azyrite factions, the Cogswork Legions were constructed by a technologically advanced civilization to stem incursions during the age of chaos.  However, following the fall of their original creators, the coldly logical legions are now unable to distinguish between Chaos invasion and Order liberation.  Warbands of automatons operate around central, intellegent nodes, known as Cogsworth Princes, that seek to clear the mortal realms of Order and Chaos alike and return them to their natural state. Greenskins are considered flora and fauna, by the Cogsworth Princes. So, while other destruction forces are not allies in a traditional sense, they may be manipulated, herded and incorporated in their Cogsworth Legions.

     

    9B0AA571-6EF6-493B-A4FD-1B91B733E807.jpeg

    I have no idea what's going on but that sounds cool.

  19. 2 hours ago, Thomas Lyons said:

    Points from the starter look like they are: 

    Stomcast

    • Knight-Incantor --140
    • Lord-Arcanum on Gryph-charger --240
    • Castigators --3 for 80 (18 for 400)
    • Celeste Ballista --120
    • Evocators --3 for 140 
    • Sequiturs --3 for 80 (18 for 400)

    Nighthaunt

    • Chainrasp Horde --10 for 100  (40 for 360)
    • Guardian of Souls --120
    • Knight of Shrouds on Ethereal Steed --140
    • Lord Executioner --100
    • Glaivewraith Stalkers --5 for 80
    • Grimghast Reapers --4 for 60 
    • Spirit Torment --120

    Hmm damn. Anything I had seen so far said the ballista was 100 points.
    If this is true are they still worth taking?

    Also being a noob I have no idea how the points are looking. Does this look ok for the stormcasts?

  20. I would love to see some sort of Marauder (Darkoath) force.
    I always loved the idea both fluff wise and aesthetically, I remember trying to build such a force back in the day with Crom as the general.

    There's a real chance here for some big monsters, beasts and mounts with such an army I believe and GW would be in for a trick if done right.

    Saying that I would also love to see some love given to the beast men or brayherds whatever it is the kids are calling them these days.
    As long as they don't go down the tzaangor route with them. They things look awful.

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