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Everything posted by Lysandestolpe
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My apartment sucks in forms of light and I am a starving artist/student soooooo... sorry The Yellow light enhanced the yellow a little, but I tried to make it not too far off. Originally I had his armor being rusty, but that didn't work so I changed it to black. I left one shoulder pad copper that I will weather with blueish green tones. I am trying to find the spare weapons I magnatized but they seem to have packed the suitcase and left. Either way, here is my Megaboss/Gordrakk on Maw Crusha. He got about an hours work tonight. mostly did some minor highlights on the black and major highlights on the purple bones. I hope y'all like him.
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For a Megaboss, I'm not sure. The model has that plate on the top/back which prevents for easy shift of arms. I like the model tho, I think that pose is hella dynamic. I have converted a lot of models previous years to keep that pose. Perhaps you could change the axe from one arm to the left and tilt it forward to make that "Charge" pose. Use Godrakks head with that cool beard thing and maybe use a dagger in the opposite hand? @Soulsmith
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Free people!!!!!
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TGA Official Generals Handbook 2 feedback
Lysandestolpe replied to Ben's topic in Age of Sigmar Discussions
I think adding too many rules such as true line of sight and shooting through enemy or friendly units may make the game more realistic and add more layers to it, but its a slippery slope to add more stuff as it complicated the game as well. It feel very nice to play such simplistic rules as "if you're in range, you got it" and then make the damn rolls. Too much more "stuff" and the game moves back to the 40k cheese I personally left GW games for back in 2013. I hope they stay true to the concept of "fun" as they move forward with this GH2. Having more "stuff" is for 40k players. I do however, agree, in addition to making Aleguzzler Gargants more available to destruction and Chaos allegiances (as I mentioned earlier) that adding better and tighter rules existing factions. The choice of randomizing Artifacts and Command Traits is very fun and adds more funky feeling to the game. But having more faction specific stuff would make it even more exotic for me. Small changes, is all I say, rather than game changers. -
Rhinox Hide base, then Mixing rhonix hide and Zandri Dust a few times with wet on wet drybrush with a "dry brush" to help blend a few parts. Keep going until pure Zandri dust on the Mid sections begin to appear. Then highlight using Zandri dust, then ushabti bone, the that brighter bone color (whatever its name is). I think thats the best description I can give sorry if its not super helpful.